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<div class="chapter">
<div class="titlepage"><div><div><h2 class="title">
<a name="idp6032368"></a>Cogl - a modern 3D graphics API</h2></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="ch01.html#cogl-intro">About Cogl</a></span></dt>
<dt>
<span class="refentrytitle"><a href="cogl-General-API.html">General API</a></span><span class="refpurpose"> — General purpose API</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Color-Type.html">Color Type</a></span><span class="refpurpose"> — A generic color definition</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Textures.html">Textures</a></span><span class="refpurpose"> — Fuctions for creating and manipulating textures</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Blend-Strings.html">Material Blend Strings</a></span><span class="refpurpose"> — A simple syntax and grammar for describing blending and texture
combining functions.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Materials.html">Materials</a></span><span class="refpurpose"> — Fuctions for creating and manipulating materials</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Primitives.html">Primitives</a></span><span class="refpurpose"> — Functions that draw various primitive 3D shapes</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Path-Primitives.html">Path Primitives</a></span><span class="refpurpose"> — Functions for constructing and drawing 2D paths.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Clipping.html">Clipping</a></span><span class="refpurpose"> — Fuctions for manipulating a stack of clipping regions</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Vertex-Buffers.html">Vertex Buffers</a></span><span class="refpurpose"> — An API for submitting extensible arrays of vertex
attributes to be mapped into the GPU for fast drawing.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Matrices.html">Matrices</a></span><span class="refpurpose"> — Fuctions for initializing and manipulating 4x4 matrices</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Shaders-and-Programmable-Pipeline.html">Shaders and Programmable Pipeline</a></span><span class="refpurpose"> — Fuctions for accessing the programmable GL pipeline</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Offscreen-Buffers.html">Offscreen Buffers</a></span><span class="refpurpose"> — Fuctions for creating and manipulating offscreen
framebuffers.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Bitmaps.html">Bitmaps</a></span><span class="refpurpose"> — Fuctions for loading images</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Fixed-Point-API.html">Fixed Point API</a></span><span class="refpurpose"> — Fixed Point API</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-GType-Integration-API.html">GType Integration API</a></span><span class="refpurpose"></span>
</dt>
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<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="cogl-intro"></a>About Cogl</h2></div></div></div>
<p>Cogl is a modern 3D graphics API with associated utility
APIs designed to expose the features of 3D graphics hardware
using a more object oriented design than OpenGL. The library has
primarily been driven by the practical needs of Clutter but it
is not tied to any one toolkit or even constrained to developing
UI toolkits.</p>
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