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<a class="shortcut" href="#glsO">O</a>
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<a class="shortcut" href="#glsA">A</a>
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<a class="shortcut" href="#glsD">D</a>
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<a class="shortcut" href="#glsC">C</a>
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<div class="glossary">
<div class="titlepage"><div><div><h2 class="title">
<a name="annotation-glossary"></a>Annotation Glossary</h2></div></div></div>
<a name="glsO"></a><h3 class="title">O</h3>
<dt>
<a name="annotation-glossterm-out"></a>out</dt>
<dd><p>Parameter for returning results. Default is <acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>.</p></dd>
<a name="glsA"></a><h3 class="title">A</h3>
<dt>
<a name="annotation-glossterm-allow-none"></a>allow-none</dt>
<dd><p>NULL is ok, both for passing and for returning.</p></dd>
<a name="glsD"></a><h3 class="title">D</h3>
<dt>
<a name="annotation-glossterm-default"></a>default</dt>
<dd><p>Default parameter value (for in case the <a href="http://foldoc.org/shadows"><span class="acronym">shadows</span></a>-to function has less parameters).</p></dd>
<a name="glsC"></a><h3 class="title">C</h3>
<dt>
<a name="annotation-glossterm-closure"></a>closure</dt>
<dd><p>This parameter is a 'user_data', for callbacks; many bindings can pass NULL here.</p></dd>
<a name="glsT"></a><h3 class="title">T</h3>
<dt>
<a name="annotation-glossterm-transfer%20none"></a>transfer none</dt>
<dd><p>Don't free data after the code is done.</p></dd>
<a name="glsA"></a><h3 class="title">A</h3>
<dt>
<a name="annotation-glossterm-array"></a>array</dt>
<dd><p>Parameter points to an array of items.</p></dd>
<a name="glsE"></a><h3 class="title">E</h3>
<dt>
<a name="annotation-glossterm-element-type"></a>element-type</dt>
<dd><p>Generics and defining elements of containers and arrays.</p></dd>
<a name="glsT"></a><h3 class="title">T</h3>
<dt>
<a name="annotation-glossterm-transfer%20container"></a>transfer container</dt>
<dd><p>Free data container after the code is done.</p></dd>
<a name="glsS"></a><h3 class="title">S</h3>
<dt>
<a name="annotation-glossterm-scope%20call"></a>scope call</dt>
<dd><p>The callback is valid only during the call to the method.</p></dd>
<a name="glsT"></a><h3 class="title">T</h3>
<dt>
<a name="annotation-glossterm-transfer%20full"></a>transfer full</dt>
<dd><p>Free data after the code is done.</p></dd>
<dt>
<a name="annotation-glossterm-type"></a>type</dt>
<dd><p>Override the parsed C type with given type</p></dd>
<a name="glsS"></a><h3 class="title">S</h3>
<dt>
<a name="annotation-glossterm-scope%20notified"></a>scope notified</dt>
<dd><p>The callback is valid until the GDestroyNotify argument is called.</p></dd>
<a name="glsE"></a><h3 class="title">E</h3>
<dt>
<a name="annotation-glossterm-error-domains"></a>error-domains</dt>
<dd><p>Typed errors. Similar to throws in Java.</p></dd>
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