/usr/share/sip/PyQt4/QtOpenGL/qglshaderprogram.sip is in python-qt4-dev 4.9.1-2ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2011 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt.
//
// This file may be used under the terms of the GNU General Public
// License versions 2.0 or 3.0 as published by the Free Software
// Foundation and appearing in the files LICENSE.GPL2 and LICENSE.GPL3
// included in the packaging of this file. Alternatively you may (at
// your option) use any later version of the GNU General Public
// License if such license has been publicly approved by Riverbank
// Computing Limited (or its successors, if any) and the KDE Free Qt
// Foundation. In addition, as a special exception, Riverbank gives you
// certain additional rights. These rights are described in the Riverbank
// GPL Exception version 1.1, which can be found in the file
// GPL_EXCEPTION.txt in this package.
//
// If you are unsure which license is appropriate for your use, please
// contact the sales department at sales@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_4_6_0 -)
%ModuleCode
#include <qglshaderprogram.h>
%End
%End
%If (Qt_4_6_0 -)
class QGLShader : QObject
{
%TypeHeaderCode
#include <qglshaderprogram.h>
%End
public:
enum ShaderTypeBit
{
Vertex,
Fragment,
%If (Qt_4_7_0 -)
Geometry,
%End
};
typedef QFlags<QGLShader::ShaderTypeBit> ShaderType;
QGLShader(QFlags<QGLShader::ShaderTypeBit> type, QObject *parent /TransferThis/ = 0);
QGLShader(QFlags<QGLShader::ShaderTypeBit> type, const QGLContext *context, QObject *parent /TransferThis/ = 0);
virtual ~QGLShader();
QFlags<QGLShader::ShaderTypeBit> shaderType() const;
bool compileSourceCode(const QByteArray &source);
bool compileSourceCode(const QString &source);
bool compileSourceFile(const QString &fileName);
QByteArray sourceCode() const;
bool isCompiled() const;
QString log() const;
GLuint shaderId() const;
%If (Qt_4_7_0 -)
static bool hasOpenGLShaders(QFlags<QGLShader::ShaderTypeBit> type, const QGLContext *context = 0);
%End
private:
QGLShader(const QGLShader &);
};
%End
%If (Qt_4_6_0 -)
QFlags<QGLShader::ShaderTypeBit> operator|(QGLShader::ShaderTypeBit f1, QFlags<QGLShader::ShaderTypeBit> f2);
%End
%If (Qt_4_6_0 -)
class QGLShaderProgram : QObject
{
%TypeHeaderCode
#include <qglshaderprogram.h>
%End
public:
explicit QGLShaderProgram(QObject *parent /TransferThis/ = 0);
QGLShaderProgram(const QGLContext *context, QObject *parent /TransferThis/ = 0);
virtual ~QGLShaderProgram();
bool addShader(QGLShader *shader);
void removeShader(QGLShader *shader);
QList<QGLShader*> shaders() const;
bool addShaderFromSourceCode(QFlags<QGLShader::ShaderTypeBit> type, const QByteArray &source);
bool addShaderFromSourceCode(QFlags<QGLShader::ShaderTypeBit> type, const QString &source);
bool addShaderFromSourceFile(QFlags<QGLShader::ShaderTypeBit> type, const QString &fileName);
void removeAllShaders();
virtual bool link();
bool isLinked() const;
QString log() const;
bool bind();
void release();
GLuint programId() const;
void bindAttributeLocation(const QByteArray &name, int location);
void bindAttributeLocation(const QString &name, int location);
int attributeLocation(const QByteArray &name) const;
int attributeLocation(const QString &name) const;
void setAttributeArray(int location, SIP_PYOBJECT values /DocType="sequence"/);
%MethodCode
const GLfloat *values;
int tsize;
values = qpyopengl_attribute_array(a1, sipSelf, SIPLong_FromLong(a0), &tsize,
&sipError);
if (values)
sipCpp->setAttributeArray(a0, values, tsize);
%End
void setAttributeArray(const char *name, SIP_PYOBJECT values /DocType="sequence"/);
%MethodCode
const GLfloat *values;
int tsize;
values = qpyopengl_attribute_array(a1, sipSelf, SIPBytes_FromString(a0),
&tsize, &sipError);
if (values)
sipCpp->setAttributeArray(a0, values, tsize);
%End
void setAttributeValue(int location, GLfloat value);
void setAttributeValue(int location, GLfloat x, GLfloat y);
void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setAttributeValue(int location, const QVector2D &value);
void setAttributeValue(int location, const QVector3D &value);
void setAttributeValue(int location, const QVector4D &value);
void setAttributeValue(int location, const QColor &value);
void setAttributeValue(const char *name, GLfloat value);
void setAttributeValue(const char *name, GLfloat x, GLfloat y);
void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setAttributeValue(const char *name, const QVector2D &value);
void setAttributeValue(const char *name, const QVector3D &value);
void setAttributeValue(const char *name, const QVector4D &value);
void setAttributeValue(const char *name, const QColor &value);
void enableAttributeArray(int location);
void enableAttributeArray(const char *name);
void disableAttributeArray(int location);
void disableAttributeArray(const char *name);
int uniformLocation(const QByteArray &name) const;
int uniformLocation(const QString &name) const;
void setUniformValueArray(int location, SIP_PYOBJECT values /DocType="sequence"/);
%MethodCode
const void *values;
const sipTypeDef *array_type;
int array_len, tsize;
values = qpyopengl_uniform_value_array(a1, sipSelf, SIPLong_FromLong(a0),
&array_type, &array_len, &tsize, &sipError);
if (values)
{
if (array_type == sipType_QVector2D)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QVector2D *>(values), array_len);
else if (array_type == sipType_QVector3D)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QVector3D *>(values), array_len);
else if (array_type == sipType_QVector4D)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QVector4D *>(values), array_len);
else if (array_type == sipType_QMatrix2x2)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix2x2 *>(values), array_len);
else if (array_type == sipType_QMatrix2x3)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix2x3 *>(values), array_len);
else if (array_type == sipType_QMatrix2x4)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix2x4 *>(values), array_len);
else if (array_type == sipType_QMatrix3x2)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix3x2 *>(values), array_len);
else if (array_type == sipType_QMatrix3x3)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix3x3 *>(values), array_len);
else if (array_type == sipType_QMatrix3x4)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix3x4 *>(values), array_len);
else if (array_type == sipType_QMatrix4x2)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix4x2 *>(values), array_len);
else if (array_type == sipType_QMatrix4x3)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix4x3 *>(values), array_len);
else if (array_type == sipType_QMatrix4x4)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix4x4 *>(values), array_len);
else
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const GLfloat *>(values), array_len, tsize);
}
%End
void setUniformValueArray(const char *name, SIP_PYOBJECT values /DocType="sequence"/);
%MethodCode
const void *values;
const sipTypeDef *array_type;
int array_len, tsize;
values = qpyopengl_uniform_value_array(a1, sipSelf, SIPBytes_FromString(a0),
&array_type, &array_len, &tsize, &sipError);
if (values)
{
if (array_type == sipType_QVector2D)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QVector2D *>(values), array_len);
else if (array_type == sipType_QVector3D)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QVector3D *>(values), array_len);
else if (array_type == sipType_QVector4D)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QVector4D *>(values), array_len);
else if (array_type == sipType_QMatrix2x2)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix2x2 *>(values), array_len);
else if (array_type == sipType_QMatrix2x3)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix2x3 *>(values), array_len);
else if (array_type == sipType_QMatrix2x4)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix2x4 *>(values), array_len);
else if (array_type == sipType_QMatrix3x2)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix3x2 *>(values), array_len);
else if (array_type == sipType_QMatrix3x3)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix3x3 *>(values), array_len);
else if (array_type == sipType_QMatrix3x4)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix3x4 *>(values), array_len);
else if (array_type == sipType_QMatrix4x2)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix4x2 *>(values), array_len);
else if (array_type == sipType_QMatrix4x3)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix4x3 *>(values), array_len);
else if (array_type == sipType_QMatrix4x4)
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const QMatrix4x4 *>(values), array_len);
else
sipCpp->setUniformValueArray(a0,
reinterpret_cast<const GLfloat *>(values), array_len, tsize);
}
%End
void setUniformValue(int location, GLint value /Constrained/);
void setUniformValue(int location, GLfloat value /Constrained/);
void setUniformValue(int location, GLfloat x, GLfloat y);
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setUniformValue(int location, const QVector2D &value);
void setUniformValue(int location, const QVector3D &value);
void setUniformValue(int location, const QVector4D &value);
void setUniformValue(int location, const QColor &color);
void setUniformValue(int location, const QPoint &point);
void setUniformValue(int location, const QPointF &point);
void setUniformValue(int location, const QSize &size);
void setUniformValue(int location, const QSizeF &size);
void setUniformValue(int location, const QMatrix2x2 &value);
void setUniformValue(int location, const QMatrix2x3 &value);
void setUniformValue(int location, const QMatrix2x4 &value);
void setUniformValue(int location, const QMatrix3x2 &value);
void setUniformValue(int location, const QMatrix3x3 &value);
void setUniformValue(int location, const QMatrix3x4 &value);
void setUniformValue(int location, const QMatrix4x2 &value);
void setUniformValue(int location, const QMatrix4x3 &value);
void setUniformValue(int location, const QMatrix4x4 &value);
void setUniformValue(int location, const QTransform &value);
void setUniformValue(const char *name, GLint value /Constrained/);
void setUniformValue(const char *name, GLfloat value /Constrained/);
void setUniformValue(const char *name, GLfloat x, GLfloat y);
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setUniformValue(const char *name, const QVector2D &value);
void setUniformValue(const char *name, const QVector3D &value);
void setUniformValue(const char *name, const QVector4D &value);
void setUniformValue(const char *name, const QColor &color);
void setUniformValue(const char *name, const QPoint &point);
void setUniformValue(const char *name, const QPointF &point);
void setUniformValue(const char *name, const QSize &size);
void setUniformValue(const char *name, const QSizeF &size);
void setUniformValue(const char *name, const QMatrix2x2 &value);
void setUniformValue(const char *name, const QMatrix2x3 &value);
void setUniformValue(const char *name, const QMatrix2x4 &value);
void setUniformValue(const char *name, const QMatrix3x2 &value);
void setUniformValue(const char *name, const QMatrix3x3 &value);
void setUniformValue(const char *name, const QMatrix3x4 &value);
void setUniformValue(const char *name, const QMatrix4x2 &value);
void setUniformValue(const char *name, const QMatrix4x3 &value);
void setUniformValue(const char *name, const QMatrix4x4 &value);
void setUniformValue(const char *name, const QTransform &value);
static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
%If (Qt_4_7_0 -)
void setGeometryOutputVertexCount(int count);
%End
%If (Qt_4_7_0 -)
int geometryOutputVertexCount() const;
%End
%If (Qt_4_7_0 -)
void setGeometryInputType(GLenum inputType);
%End
%If (Qt_4_7_0 -)
GLenum geometryInputType() const;
%End
%If (Qt_4_7_0 -)
void setGeometryOutputType(GLenum outputType);
%End
%If (Qt_4_7_0 -)
GLenum geometryOutputType() const;
%End
%If (Qt_4_7_0 -)
void setAttributeBuffer(int location, GLenum type, int offset, int tupleSize, int stride = 0);
%End
%If (Qt_4_7_0 -)
void setAttributeBuffer(const char *name, GLenum type, int offset, int tupleSize, int stride = 0);
%End
private:
QGLShaderProgram(const QGLShaderProgram &);
};
%End
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