/usr/include/compiz/cube/cube.h is in compiz-dev 1:0.9.7.6-0ubuntu1.
This file is owned by root:root, with mode 0o644.
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* Copyright © 2007 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Novell, Inc. not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Novell, Inc. makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#ifndef _COMPIZ_CUBE_H
#define _COMPIZ_CUBE_H
#include <core/screen.h>
#include <core/output.h>
#include <core/pluginclasshandler.h>
#include <composite/composite.h>
#include <opengl/opengl.h>
#include <opengl/vector.h>
#include <opengl/texture.h>
#define COMPIZ_CUBE_ABI 2
typedef enum {
BTF = 0,
FTB
} PaintOrder;
class CubeScreen;
class PrivateCubeScreen;
class CubeScreenInterface :
public WrapableInterface<CubeScreen, CubeScreenInterface>
{
public:
/**
* Hookable function to get the current state of rotation
*
* @param x X rotation
* @param v Y Rotation
* @param progress
*/
virtual void cubeGetRotation (float &x, float &v, float &progress);
virtual void cubeClearTargetOutput (float xRotate, float vRotate);
virtual void cubePaintTop (const GLScreenPaintAttrib &sAttrib,
const GLMatrix &transform,
CompOutput *output,
int size);
virtual void cubePaintBottom (const GLScreenPaintAttrib &sAttrib,
const GLMatrix &transform,
CompOutput *output,
int size);
virtual void cubePaintInside (const GLScreenPaintAttrib &sAttrib,
const GLMatrix &transform,
CompOutput *output,
int size);
virtual bool cubeCheckOrientation (const GLScreenPaintAttrib &sAttrib,
const GLMatrix &transform,
CompOutput *output,
std::vector<GLVector> &points);
virtual void cubePaintViewport (const GLScreenPaintAttrib &sAttrib,
const GLMatrix &transform,
const CompRegion ®ion,
CompOutput *output,
unsigned int mask);
virtual bool cubeShouldPaintViewport (const GLScreenPaintAttrib &sAttrib,
const GLMatrix &transform,
CompOutput *output,
PaintOrder order);
virtual bool cubeShouldPaintAllViewports ();
};
class CubeScreen :
public WrapableHandler<CubeScreenInterface, 9>,
public PluginClassHandler<CubeScreen, CompScreen, COMPIZ_CUBE_ABI>,
public CompOption::Class
{
public:
typedef enum {
RotationNone = 0,
RotationChange,
RotationManual
} RotationState;
typedef enum {
Automatic = 0,
MultipleCubes,
OneBigCube
} MultioutputMode;
CubeScreen (CompScreen *s);
~CubeScreen ();
CompOption::Vector & getOptions ();
bool setOption (const CompString &name, CompOption::Value &value);
WRAPABLE_HND (0, CubeScreenInterface, void, cubeGetRotation,
float &, float&, float&);
WRAPABLE_HND (1, CubeScreenInterface, void, cubeClearTargetOutput,
float, float);
WRAPABLE_HND (2, CubeScreenInterface, void, cubePaintTop,
const GLScreenPaintAttrib &, const GLMatrix &,
CompOutput *, int);
WRAPABLE_HND (3, CubeScreenInterface, void, cubePaintBottom,
const GLScreenPaintAttrib &, const GLMatrix &,
CompOutput *, int);
WRAPABLE_HND (4, CubeScreenInterface, void, cubePaintInside,
const GLScreenPaintAttrib &, const GLMatrix &,
CompOutput *, int);
WRAPABLE_HND (5, CubeScreenInterface, bool, cubeCheckOrientation,
const GLScreenPaintAttrib &, const GLMatrix &,
CompOutput *, std::vector<GLVector> &);
WRAPABLE_HND (6, CubeScreenInterface, void, cubePaintViewport,
const GLScreenPaintAttrib &, const GLMatrix &,
const CompRegion &, CompOutput *, unsigned int);
WRAPABLE_HND (7, CubeScreenInterface, bool, cubeShouldPaintViewport,
const GLScreenPaintAttrib &, const GLMatrix &,
CompOutput *, PaintOrder);
WRAPABLE_HND (8, CubeScreenInterface, bool, cubeShouldPaintAllViewports);
int invert () const;
unsigned short* topColor () const;
unsigned short* bottomColor () const;
bool unfolded () const;
RotationState rotationState () const;
void rotationState (RotationState state);
int xRotations () const;
int nOutput () const;
float outputXScale () const;
float outputYScale () const;
float outputXOffset () const;
float outputYOffset () const;
float distance () const;
float desktopOpacity () const;
MultioutputMode multioutputMode () const;
int sourceOutput () const;
PaintOrder paintOrder () const;
void repaintCaps ();
friend class PrivateCubeWindow;
friend class PrivateCubeScreen;
private:
PrivateCubeScreen *priv;
};
#define CUBE_SCREEN(s) \
CubeScreen *cs = CubeScreen::get (s)
#endif
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