/usr/include/compiz/opengl/fragment.h is in compiz-dev 1:0.9.7.6-0ubuntu1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | /*
* Copyright © 2008 Dennis Kasprzyk
* Copyright © 2007 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Dennis Kasprzyk not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Dennis Kasprzyk makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DENNIS KASPRZYK DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DENNIS KASPRZYK BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Dennis Kasprzyk <onestone@compiz-fusion.org>
* David Reveman <davidr@novell.com>
*/
#ifndef _GLFRAGMENT_H
#define _GLFRAGMENT_H
#define MAX_FRAGMENT_FUNCTIONS 16
#define COMP_FETCH_TARGET_2D 0
#define COMP_FETCH_TARGET_RECT 1
#define COMP_FETCH_TARGET_NUM 2
struct GLWindowPaintAttrib;
class GLScreen;
class GLTexture;
/**
* Describes a texture modification fragment program
* for a texture
*/
namespace GLFragment {
class Storage;
typedef unsigned int FunctionId;
class PrivateFunctionData;
class PrivateAttrib;
class FunctionData {
public:
FunctionData ();
~FunctionData ();
/**
* Returns the status of this fragment program
* (valid or invalid)
*/
bool status ();
void addTempHeaderOp (const char *name);
void addParamHeaderOp (const char *name);
void addAttribHeaderOp (const char *name);
void addFetchOp (const char *dst, const char *offset, int target);
void addColorOp (const char *dst, const char *src);
void addDataOp (const char *str, ...);
void addBlendOp (const char *str, ...);
FunctionId createFragmentFunction (const char *name);
private:
PrivateFunctionData *priv;
};
class Attrib {
public:
Attrib (const GLWindowPaintAttrib &paint);
Attrib (const Attrib&);
~Attrib ();
Attrib &operator= (const Attrib &rhs);
unsigned int allocTextureUnits (unsigned int nTexture);
unsigned int allocParameters (unsigned int nParam);
void addFunction (FunctionId function);
bool enable (bool *blending);
void disable ();
unsigned short getSaturation ();
unsigned short getBrightness ();
unsigned short getOpacity ();
void setSaturation (unsigned short);
void setBrightness (unsigned short);
void setOpacity (unsigned short);
bool hasFunctions ();
private:
PrivateAttrib *priv;
};
void destroyFragmentFunction (FunctionId id);
FunctionId getSaturateFragmentFunction (GLTexture *texture,
int param);
};
#endif
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