/usr/include/compiz/opengl/opengl.h is in compiz-dev 1:0.9.7.6-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 | /*
* Copyright © 2008 Dennis Kasprzyk
* Copyright © 2007 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Dennis Kasprzyk not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Dennis Kasprzyk makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DENNIS KASPRZYK DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DENNIS KASPRZYK BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Dennis Kasprzyk <onestone@compiz-fusion.org>
* David Reveman <davidr@novell.com>
*/
#ifndef _COMPIZ_OPENGL_H
#define _COMPIZ_OPENGL_H
#include <GL/gl.h>
#include <GL/glx.h>
#include <opengl/matrix.h>
#include <opengl/texture.h>
#include <opengl/fragment.h>
#define COMPIZ_OPENGL_ABI 4
#include <core/pluginclasshandler.h>
/**
* camera distance from screen, 0.5 * tan (FOV)
*/
#define DEFAULT_Z_CAMERA 0.866025404f
#define RED_SATURATION_WEIGHT 0.30f
#define GREEN_SATURATION_WEIGHT 0.59f
#define BLUE_SATURATION_WEIGHT 0.11f
class PrivateGLScreen;
class PrivateGLWindow;
extern GLushort defaultColor[4];
#ifndef GLX_EXT_texture_from_pixmap
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_FORMAT_EXT 0x20D5
#define GLX_TEXTURE_TARGET_EXT 0x20D6
#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
#define GLX_FRONT_LEFT_EXT 0x20DE
#endif
namespace GL {
typedef void (*FuncPtr) (void);
typedef FuncPtr (*GLXGetProcAddressProc) (const GLubyte *procName);
typedef void (*GLXBindTexImageProc) (Display *display,
GLXDrawable drawable,
int buffer,
int *attribList);
typedef void (*GLXReleaseTexImageProc) (Display *display,
GLXDrawable drawable,
int buffer);
typedef void (*GLXQueryDrawableProc) (Display *display,
GLXDrawable drawable,
int attribute,
unsigned int *value);
typedef void (*GLXCopySubBufferProc) (Display *display,
GLXDrawable drawable,
int x,
int y,
int width,
int height);
typedef int (*GLXGetVideoSyncProc) (unsigned int *count);
typedef int (*GLXWaitVideoSyncProc) (int divisor,
int remainder,
unsigned int *count);
typedef int (*GLXSwapIntervalProc) (int interval);
#ifndef GLX_VERSION_1_3
typedef struct __GLXFBConfigRec *GLXFBConfig;
#endif
typedef GLXFBConfig *(*GLXGetFBConfigsProc) (Display *display,
int screen,
int *nElements);
typedef int (*GLXGetFBConfigAttribProc) (Display *display,
GLXFBConfig config,
int attribute,
int *value);
typedef GLXPixmap (*GLXCreatePixmapProc) (Display *display,
GLXFBConfig config,
Pixmap pixmap,
const int *attribList);
typedef void (*GLXDestroyPixmapProc) (Display *display,
GLXPixmap pixmap);
typedef void (*GLActiveTextureProc) (GLenum texture);
typedef void (*GLClientActiveTextureProc) (GLenum texture);
typedef void (*GLMultiTexCoord2fProc) (GLenum, GLfloat, GLfloat);
typedef void (*GLGenProgramsProc) (GLsizei n,
GLuint *programs);
typedef void (*GLDeleteProgramsProc) (GLsizei n,
GLuint *programs);
typedef void (*GLBindProgramProc) (GLenum target,
GLuint program);
typedef void (*GLProgramStringProc) (GLenum target,
GLenum format,
GLsizei len,
const GLvoid *string);
typedef void (*GLProgramParameter4fProc) (GLenum target,
GLuint index,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
typedef void (*GLGetProgramivProc) (GLenum target,
GLenum pname,
int *params);
typedef void (*GLGenFramebuffersProc) (GLsizei n,
GLuint *framebuffers);
typedef void (*GLDeleteFramebuffersProc) (GLsizei n,
GLuint *framebuffers);
typedef void (*GLBindFramebufferProc) (GLenum target,
GLuint framebuffer);
typedef GLenum (*GLCheckFramebufferStatusProc) (GLenum target);
typedef void (*GLFramebufferTexture2DProc) (GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
typedef void (*GLGenerateMipmapProc) (GLenum target);
extern GLXBindTexImageProc bindTexImage;
extern GLXReleaseTexImageProc releaseTexImage;
extern GLXQueryDrawableProc queryDrawable;
extern GLXCopySubBufferProc copySubBuffer;
extern GLXGetVideoSyncProc getVideoSync;
extern GLXWaitVideoSyncProc waitVideoSync;
extern GLXSwapIntervalProc swapInterval;
extern GLXGetFBConfigsProc getFBConfigs;
extern GLXGetFBConfigAttribProc getFBConfigAttrib;
extern GLXCreatePixmapProc createPixmap;
extern GLXDestroyPixmapProc destroyPixmap;
extern GLActiveTextureProc activeTexture;
extern GLClientActiveTextureProc clientActiveTexture;
extern GLMultiTexCoord2fProc multiTexCoord2f;
extern GLGenProgramsProc genPrograms;
extern GLDeleteProgramsProc deletePrograms;
extern GLBindProgramProc bindProgram;
extern GLProgramStringProc programString;
extern GLProgramParameter4fProc programEnvParameter4f;
extern GLProgramParameter4fProc programLocalParameter4f;
extern GLGetProgramivProc getProgramiv;
extern GLGenFramebuffersProc genFramebuffers;
extern GLDeleteFramebuffersProc deleteFramebuffers;
extern GLBindFramebufferProc bindFramebuffer;
extern GLCheckFramebufferStatusProc checkFramebufferStatus;
extern GLFramebufferTexture2DProc framebufferTexture2D;
extern GLGenerateMipmapProc generateMipmap;
extern bool textureFromPixmap;
extern bool textureRectangle;
extern bool textureNonPowerOfTwo;
extern bool textureEnvCombine;
extern bool textureEnvCrossbar;
extern bool textureBorderClamp;
extern bool textureCompression;
extern GLint maxTextureSize;
extern bool fbo;
extern bool fragmentProgram;
extern GLint maxTextureUnits;
extern bool canDoSaturated;
extern bool canDoSlightlySaturated;
};
struct GLScreenPaintAttrib {
GLfloat xRotate;
GLfloat yRotate;
GLfloat vRotate;
GLfloat xTranslate;
GLfloat yTranslate;
GLfloat zTranslate;
GLfloat zCamera;
};
#define MAX_DEPTH 32
struct GLFBConfig {
GLXFBConfig fbConfig;
int yInverted;
int mipmap;
int textureFormat;
int textureTargets;
};
#define NOTHING_TRANS_FILTER 0
#define SCREEN_TRANS_FILTER 1
#define WINDOW_TRANS_FILTER 2
extern GLScreenPaintAttrib defaultScreenPaintAttrib;
class GLScreen;
class GLScreenInterface :
public WrapableInterface<GLScreen, GLScreenInterface>
{
public:
/**
* Hookable function used for plugins to use openGL to draw on an output
*
* @param attrib Describes some basic drawing attribs for the screen
* including translation, rotation and scale
* @param matrix Describes a 4x4 3D modelview matrix for which this
* screen should be drawn in
* @param region Describes the region of the screen being redrawn
* @param output Describes the output being redrawn
* @param mask Bitmask which describes how the screen is being redrawn'
*/
virtual bool glPaintOutput (const GLScreenPaintAttrib &attrib,
const GLMatrix &matrix,
const CompRegion ®ion,
CompOutput *output,
unsigned int mask);
/**
* Hookable function used for plugins to use openGL to draw on an output
* when the screen is transformed
*
* There is little difference between this and glPaintOutput, however
* this will be called when the entire screen is being transformed
* (eg cube)
*
* @param attrib Describes some basic drawing attribs for the screen
* including translation, rotation and scale
* @param matrix Describes a 4x4 3D modelview matrix for which this
* screen should be drawn in
* @param region Describes the region of the screen being redrawn
* @param output Describes the output being redrawn
* @param mask Bitmask which describes how the screen is being redrawn'
*/
virtual void glPaintTransformedOutput (const GLScreenPaintAttrib &attrib,
const GLMatrix &matrix,
const CompRegion ®ion,
CompOutput *output,
unsigned int mask);
/**
* Hookable function to apply elements from a GLScreenPaintAttrib
* to a GLMatrix in the context of a CompOutput
*
* @param attrib Describes the basic drawing attribs of a screen
* including translation, rotation and scale to be applies to a matrix
* @param output Describes the output in which these operations take
* place
* @param matrix Pointer to a matrix where transformations will
* be applied
*/
virtual void glApplyTransform (const GLScreenPaintAttrib &attrib,
CompOutput *output,
GLMatrix *mask);
virtual void glEnableOutputClipping (const GLMatrix &,
const CompRegion &,
CompOutput *);
virtual void glDisableOutputClipping ();
};
class GLScreen :
public WrapableHandler<GLScreenInterface, 6>,
public PluginClassHandler<GLScreen, CompScreen, COMPIZ_OPENGL_ABI>,
public CompOption::Class
{
public:
GLScreen (CompScreen *s);
~GLScreen ();
CompOption::Vector & getOptions ();
bool setOption (const CompString &name, CompOption::Value &value);
/**
* Returns the current compiz-wide openGL texture filter
*/
GLenum textureFilter ();
/**
* Sets a new compiz-wide openGL texture filter
*/
void setTextureFilter (GLenum);
void clearTargetOutput (unsigned int mask);
/**
* Gets the libGL address of a particular openGL functor
*/
GL::FuncPtr getProcAddress (const char *name);
void updateBackground ();
/**
* Returns the current compiz-wide texture filter
*/
GLTexture::Filter filter (int);
/**
* Sets a new compiz-wide texture filter
*/
void setFilter (int, GLTexture::Filter);
GLFragment::Storage * fragmentStorage ();
/**
* Sets a new compiz-wid openGL texture environment mode
*/
void setTexEnvMode (GLenum mode);
/**
* Turns lighting on and off
*/
void setLighting (bool lighting);
/**
* Returns true if lighting is enabled
*/
bool lighting ();
void clearOutput (CompOutput *output, unsigned int mask);
void setDefaultViewport ();
GLTexture::BindPixmapHandle registerBindPixmap (GLTexture::BindPixmapProc);
void unregisterBindPixmap (GLTexture::BindPixmapHandle);
GLFBConfig * glxPixmapFBConfig (unsigned int depth);
/**
* Returns a default icon texture
*/
GLTexture *defaultIcon ();
void resetRasterPos ();
/**
* Returns a 4x4 const float array which
* represents the current projection matrix
*/
const float * projectionMatrix ();
bool glInitContext (XVisualInfo *);
WRAPABLE_HND (0, GLScreenInterface, bool, glPaintOutput,
const GLScreenPaintAttrib &, const GLMatrix &,
const CompRegion &, CompOutput *, unsigned int);
WRAPABLE_HND (1, GLScreenInterface, void, glPaintTransformedOutput,
const GLScreenPaintAttrib &,
const GLMatrix &, const CompRegion &, CompOutput *,
unsigned int);
WRAPABLE_HND (2, GLScreenInterface, void, glApplyTransform,
const GLScreenPaintAttrib &, CompOutput *, GLMatrix *);
WRAPABLE_HND (3, GLScreenInterface, void, glEnableOutputClipping,
const GLMatrix &, const CompRegion &, CompOutput *);
WRAPABLE_HND (4, GLScreenInterface, void, glDisableOutputClipping);
friend class GLTexture;
private:
PrivateGLScreen *priv;
};
struct GLWindowPaintAttrib {
GLushort opacity;
GLushort brightness;
GLushort saturation;
GLfloat xScale;
GLfloat yScale;
GLfloat xTranslate;
GLfloat yTranslate;
};
class GLWindow;
class GLWindowInterface :
public WrapableInterface<GLWindow, GLWindowInterface>
{
public:
/**
* Hookable function to paint a window on-screen
*
* @param attrib Describes basic drawing attribs of this window;
* opacity, brightness, saturation
* @param matrix A 4x4 matrix which describes the transformation of
* this window
* @param region Describes the region of the window being drawn
* @param mask Bitmask which describes how this window is drawn
*/
virtual bool glPaint (const GLWindowPaintAttrib &attrib,
const GLMatrix &matrix,
const CompRegion ®ion,
unsigned int mask);
/**
* Hookable function to draw a window on-screen
*
* Unlike glPaint, when glDraw is called, the window is
* drawn immediately
*
* @param matrix A 4x4 matrix which describes the transformation of
* this window
* @param attrib A Fragment attrib which describes the texture
* modification state of this window
* @param region Describes which region will be drawn
* @param mask Bitmask which describes how this window is drawn
*/
virtual bool glDraw (const GLMatrix &matrix,
GLFragment::Attrib &attrib,
const CompRegion ®ion,
unsigned int mask);
/**
* Hookable function to add points to a window
* texture geometry
*
* This function adds rects to a window's texture geometry
* and modifies their points by the values in the GLTexture::MatrixList
*
* It is used for texture transformation to set points
* for where the texture should be skewed
*
* @param matrices Describes the matrices by which the texture exists
* @param region
* @param clipRegion
* @param min
* @param max
*/
virtual void glAddGeometry (const GLTexture::MatrixList &matrices,
const CompRegion ®ion,
const CompRegion &clipRegion,
unsigned int min = MAXSHORT,
unsigned int max = MAXSHORT);
virtual void glDrawTexture (GLTexture *texture, GLFragment::Attrib &,
unsigned int);
virtual void glDrawGeometry ();
};
class GLWindow :
public WrapableHandler<GLWindowInterface, 5>,
public PluginClassHandler<GLWindow, CompWindow, COMPIZ_OPENGL_ABI>
{
public:
/**
* Class which describes the texture geometry and transformation points
* of a window
*/
class Geometry {
public:
Geometry ();
~Geometry ();
void reset ();
/**
* Set the number of vertices in the texture geometry
*/
bool moreVertices (int newSize);
/**
* Set the number of indices in the texture geometry
*/
bool moreIndices (int newSize);
public:
GLfloat *vertices;
int vertexSize;
int vertexStride;
GLushort *indices;
int indexSize;
int vCount;
int texUnits;
int texCoordSize;
int indexCount;
};
static GLWindowPaintAttrib defaultPaintAttrib;
public:
GLWindow (CompWindow *w);
~GLWindow ();
const CompRegion & clip () const;
/**
* Returns the current paint attributes for this window
*/
GLWindowPaintAttrib & paintAttrib ();
/**
* Returns the last paint attributes for this window
*/
GLWindowPaintAttrib & lastPaintAttrib ();
unsigned int lastMask () const;
/**
* Binds this window to an openGL texture
*/
bool bind ();
/**
* Releases this window from an openGL texture
*/
void release ();
/**
* Returns the tiled textures for this window
*/
const GLTexture::List & textures () const;
/**
* Returns the matrices for the tiled textures for this windwo
*/
const GLTexture::MatrixList & matrices () const;
void updatePaintAttribs ();
/**
* Returns the window texture geometry
*/
Geometry & geometry ();
GLTexture *getIcon (int width, int height);
WRAPABLE_HND (0, GLWindowInterface, bool, glPaint,
const GLWindowPaintAttrib &, const GLMatrix &,
const CompRegion &, unsigned int);
WRAPABLE_HND (1, GLWindowInterface, bool, glDraw, const GLMatrix &,
GLFragment::Attrib &, const CompRegion &, unsigned int);
WRAPABLE_HND (2, GLWindowInterface, void, glAddGeometry,
const GLTexture::MatrixList &, const CompRegion &,
const CompRegion &,
unsigned int = MAXSHORT, unsigned int = MAXSHORT);
WRAPABLE_HND (3, GLWindowInterface, void, glDrawTexture,
GLTexture *texture, GLFragment::Attrib &, unsigned int);
WRAPABLE_HND (4, GLWindowInterface, void, glDrawGeometry);
friend class GLScreen;
friend class PrivateGLScreen;
private:
PrivateGLWindow *priv;
};
#endif
|