/usr/include/compiz/opengl/texture.h is in compiz-dev 1:0.9.7.6-0ubuntu1.
This file is owned by root:root, with mode 0o644.
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* Copyright © 2008 Dennis Kasprzyk
* Copyright © 2007 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Dennis Kasprzyk not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Dennis Kasprzyk makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DENNIS KASPRZYK DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DENNIS KASPRZYK BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Dennis Kasprzyk <onestone@compiz-fusion.org>
* David Reveman <davidr@novell.com>
*/
#ifndef _GLTEXTURE_H
#define _GLTEXTURE_H
#include "core/region.h"
#include "core/string.h"
#include <X11/Xlib-xcb.h>
#include <GL/gl.h>
#include <boost/function.hpp>
#include <vector>
#define POWER_OF_TWO(v) ((v & (v - 1)) == 0)
/**
* Returns a 2D matrix adjusted texture co-ordinate x
*/
#define COMP_TEX_COORD_X(m, vx) ((m).xx * (vx) + (m).x0)
/**
* Returns a 2D matrix adjusted texture co-ordinate y
*/
#define COMP_TEX_COORD_Y(m, vy) ((m).yy * (vy) + (m).y0)
/**
* Returns a 2D matrix adjusted texture co-ordinate xy
*/
#define COMP_TEX_COORD_XY(m, vx, vy) \
((m).xx * (vx) + (m).xy * (vy) + (m).x0)
/**
* Returns a 2D matrix adjusted texture co-ordinate yx
*/
#define COMP_TEX_COORD_YX(m, vx, vy) \
((m).yx * (vx) + (m).yy * (vy) + (m).y0)
class PrivateTexture;
/**
* Class which represents an openGL texture
*/
class GLTexture : public CompRect {
public:
typedef enum {
Fast,
Good
} Filter;
typedef struct {
float xx; float yx;
float xy; float yy;
float x0; float y0;
} Matrix;
typedef std::vector<Matrix> MatrixList;
/**
* Class which represents a list of openGL textures,
* usually used for texture tiling
*/
class List : public std::vector <GLTexture *> {
public:
List ();
List (unsigned int);
List (const List &);
~List ();
List & operator= (const List &);
void clear ();
};
typedef boost::function<List (Pixmap, int, int, int)> BindPixmapProc;
typedef unsigned int BindPixmapHandle;
public:
/**
* Returns the openGL texture name
*/
GLuint name () const;
/**
* Returns the openGL texture target
*/
GLenum target () const;
/**
* Returns the openGL texture filter
*/
GLenum filter () const;
/**
* Returns a 2D 2x3 matrix describing the transformation of
* the texture
*/
const Matrix & matrix () const;
/**
* Establishes the texture as the current drawing texture
* in the openGL context
*
* @param filter Defines what kind of filtering level this
* texture should be drawn with
*/
virtual void enable (Filter filter);
/**
* Stops the textures from being the current drawing texture
* in the openGL context
*/
virtual void disable ();
/**
* Returns true if this texture is MipMapped
*/
bool mipmap () const;
/**
* Sets if this texture should be MipMapped
*/
void setMipmap (bool);
/**
* Sets the openGL filter which should be used on this
* texture
*/
void setFilter (GLenum);
void setWrap (GLenum);
/**
* Increases the reference count of a texture
*/
static void incRef (GLTexture *);
/**
* Decreases the reference count of a texture
*/
static void decRef (GLTexture *);
/**
* Returns a GLTexture::List with the contents of
* some pixmap
*
* @param pixmap Specifies the pixmap data which should be converted
* into texture data
* @param width Specifies the width of the texture
* @param height Specifies the height of the texture
* @param depth Specifies the color depth of the texture
*/
static List bindPixmapToTexture (Pixmap pixmap,
int width,
int height,
int depth);
/**
* Returns a GLTexture::List with the contents of of
* a raw image buffer
*
* @param image Specifies a raw image buffer which should be converted
* into texture data
* @param size Specifies the size of this new texture
*/
static List imageBufferToTexture (const char *image,
CompSize size);
static List imageDataToTexture (const char *image,
CompSize size,
GLenum format,
GLenum type);
/**
* Uses image loading plugins to read an image from the disk and
* return a GLTexture::List with its contents
*
* @param imageFileName The filename of the image
* @param pluginName The name of the plugin, used to find
* the default image path
* @param size The size of this new texture
*/
static List readImageToTexture (CompString &imageFileName,
CompString &pluginName,
CompSize &size);
friend class PrivateTexture;
protected:
GLTexture ();
virtual ~GLTexture ();
void setData (GLenum target, Matrix &m, bool mipmap);
private:
PrivateTexture *priv;
};
#endif
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