/usr/include/firefox/nsHTMLMediaElement.h is in firefox-dev 11.0+build1-0ubuntu4.
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla code.
*
* The Initial Developer of the Original Code is the Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Double <chris.double@double.co.nz>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#if !defined(nsHTMLMediaElement_h__)
#define nsHTMLMediaElement_h__
#include "nsIDOMHTMLMediaElement.h"
#include "nsGenericHTMLElement.h"
#include "nsMediaDecoder.h"
#include "nsIChannel.h"
#include "nsIHttpChannel.h"
#include "nsThreadUtils.h"
#include "nsIDOMRange.h"
#include "nsCycleCollectionParticipant.h"
#include "nsILoadGroup.h"
#include "nsIObserver.h"
#include "ImageLayers.h"
#include "nsAudioStream.h"
// Define to output information on decoding and painting framerate
/* #define DEBUG_FRAME_RATE 1 */
typedef PRUint16 nsMediaNetworkState;
typedef PRUint16 nsMediaReadyState;
class nsHTMLMediaElement : public nsGenericHTMLElement,
public nsIObserver
{
typedef mozilla::layers::ImageContainer ImageContainer;
public:
typedef mozilla::TimeStamp TimeStamp;
typedef mozilla::TimeDuration TimeDuration;
enum CanPlayStatus {
CANPLAY_NO,
CANPLAY_MAYBE,
CANPLAY_YES
};
nsHTMLMediaElement(already_AddRefed<nsINodeInfo> aNodeInfo);
virtual ~nsHTMLMediaElement();
/**
* This is used when the browser is constructing a video element to play
* a channel that we've already started loading. The src attribute and
* <source> children are ignored.
* @param aChannel the channel to use
* @param aListener returns a stream listener that should receive
* notifications for the stream
*/
nsresult LoadWithChannel(nsIChannel *aChannel, nsIStreamListener **aListener);
// nsIDOMHTMLMediaElement
NS_DECL_NSIDOMHTMLMEDIAELEMENT
NS_DECL_NSIOBSERVER
// nsISupports
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(nsHTMLMediaElement,
nsGenericHTMLElement)
virtual bool ParseAttribute(PRInt32 aNamespaceID,
nsIAtom* aAttribute,
const nsAString& aValue,
nsAttrValue& aResult);
// SetAttr override. C++ is stupid, so have to override both
// overloaded methods.
nsresult SetAttr(PRInt32 aNameSpaceID, nsIAtom* aName,
const nsAString& aValue, bool aNotify)
{
return SetAttr(aNameSpaceID, aName, nsnull, aValue, aNotify);
}
virtual nsresult SetAttr(PRInt32 aNameSpaceID, nsIAtom* aName,
nsIAtom* aPrefix, const nsAString& aValue,
bool aNotify);
virtual nsresult UnsetAttr(PRInt32 aNameSpaceID, nsIAtom* aAttr,
bool aNotify);
virtual nsresult BindToTree(nsIDocument* aDocument, nsIContent* aParent,
nsIContent* aBindingParent,
bool aCompileEventHandlers);
virtual void UnbindFromTree(bool aDeep = true,
bool aNullParent = true);
virtual void DoneCreatingElement();
/**
* Call this to reevaluate whether we should start/stop due to our owner
* document being active or inactive.
*/
void NotifyOwnerDocumentActivityChanged();
// Called by the video decoder object, on the main thread,
// when it has read the metadata containing video dimensions,
// etc.
void MetadataLoaded(PRUint32 aChannels, PRUint32 aRate);
// Called by the video decoder object, on the main thread,
// when it has read the first frame of the video
// aResourceFullyLoaded should be true if the resource has been
// fully loaded and the caller will call ResourceLoaded next.
void FirstFrameLoaded(bool aResourceFullyLoaded);
// Called by the video decoder object, on the main thread,
// when the resource has completed downloading.
void ResourceLoaded();
// Called by the video decoder object, on the main thread,
// when the resource has a network error during loading.
void NetworkError();
// Called by the video decoder object, on the main thread, when the
// resource has a decode error during metadata loading or decoding.
void DecodeError();
// Called by the video decoder object, on the main thread, when the
// resource load has been cancelled.
void LoadAborted();
// Called by the video decoder object, on the main thread,
// when the video playback has ended.
void PlaybackEnded();
// Called by the video decoder object, on the main thread,
// when the resource has started seeking.
void SeekStarted();
// Called by the video decoder object, on the main thread,
// when the resource has completed seeking.
void SeekCompleted();
// Called by the media stream, on the main thread, when the download
// has been suspended by the cache or because the element itself
// asked the decoder to suspend the download.
void DownloadSuspended();
// Called by the media stream, on the main thread, when the download
// has been resumed by the cache or because the element itself
// asked the decoder to resumed the download.
void DownloadResumed();
// Called by the media decoder to indicate that the download has stalled
// (no data has arrived for a while).
void DownloadStalled();
// Called when a "MozAudioAvailable" event listener is added. The media
// element will then notify its decoder that it needs to make a copy of
// the audio data sent to hardware and dispatch it in "mozaudioavailable"
// events. This allows us to not perform the copy and thus reduce overhead
// in the common case where we don't have a "MozAudioAvailable" listener.
void NotifyAudioAvailableListener();
// Called by the media decoder and the video frame to get the
// ImageContainer containing the video data.
ImageContainer* GetImageContainer();
// Called by the video frame to get the print surface, if this is
// a static document and we're not actually playing video
gfxASurface* GetPrintSurface() { return mPrintSurface; }
// Dispatch events
using nsGenericHTMLElement::DispatchEvent;
nsresult DispatchEvent(const nsAString& aName);
nsresult DispatchAsyncEvent(const nsAString& aName);
nsresult DispatchAudioAvailableEvent(float* aFrameBuffer,
PRUint32 aFrameBufferLength,
float aTime);
// Dispatch events that were raised while in the bfcache
nsresult DispatchPendingMediaEvents();
// Called by the decoder when some data has been downloaded or
// buffering/seeking has ended. aNextFrameAvailable is true when
// the data for the next frame is available. This method will
// decide whether to set the ready state to HAVE_CURRENT_DATA,
// HAVE_FUTURE_DATA or HAVE_ENOUGH_DATA.
enum NextFrameStatus {
// The next frame of audio/video is available
NEXT_FRAME_AVAILABLE,
// The next frame of audio/video is unavailable because the decoder
// is paused while it buffers up data
NEXT_FRAME_UNAVAILABLE_BUFFERING,
// The next frame of audio/video is unavailable for some other reasons
NEXT_FRAME_UNAVAILABLE
};
void UpdateReadyStateForData(NextFrameStatus aNextFrame);
// Use this method to change the mReadyState member, so required
// events can be fired.
void ChangeReadyState(nsMediaReadyState aState);
// Return true if we can activate autoplay assuming enough data has arrived.
bool CanActivateAutoplay();
// Notify that enough data has arrived to start autoplaying.
// If the element is 'autoplay' and is ready to play back (not paused,
// autoplay pref enabled, etc), it should start playing back.
void NotifyAutoplayDataReady();
// Gets the pref media.enforce_same_site_origin, which determines
// if we should check Access Controls, or allow cross domain loads.
bool ShouldCheckAllowOrigin();
// Is the media element potentially playing as defined by the HTML 5 specification.
// http://www.whatwg.org/specs/web-apps/current-work/#potentially-playing
bool IsPotentiallyPlaying() const;
// Has playback ended as defined by the HTML 5 specification.
// http://www.whatwg.org/specs/web-apps/current-work/#ended
bool IsPlaybackEnded() const;
// principal of the currently playing stream
already_AddRefed<nsIPrincipal> GetCurrentPrincipal();
// Update the visual size of the media. Called from the decoder on the
// main thread when/if the size changes.
void UpdateMediaSize(nsIntSize size);
// Returns the CanPlayStatus indicating if we can handle this
// MIME type. The MIME type should not include the codecs parameter.
// If it returns anything other than CANPLAY_NO then it also
// returns a null-terminated list of supported codecs
// in *aSupportedCodecs. This list should not be freed, it is static data.
static CanPlayStatus CanHandleMediaType(const char* aMIMEType,
char const *const ** aSupportedCodecs);
// Returns the CanPlayStatus indicating if we can handle the
// full MIME type including the optional codecs parameter.
static CanPlayStatus GetCanPlay(const nsAString& aType);
// Returns true if we should handle this MIME type when it appears
// as an <object> or as a toplevel page. If, in practice, our support
// for the type is more limited than appears in the wild, we should return
// false here even if CanHandleMediaType would return true.
static bool ShouldHandleMediaType(const char* aMIMEType);
#ifdef MOZ_OGG
static bool IsOggEnabled();
static bool IsOggType(const nsACString& aType);
static const char gOggTypes[3][16];
static char const *const gOggCodecs[3];
#endif
#ifdef MOZ_WAVE
static bool IsWaveEnabled();
static bool IsWaveType(const nsACString& aType);
static const char gWaveTypes[4][16];
static char const *const gWaveCodecs[2];
#endif
#ifdef MOZ_WEBM
static bool IsWebMEnabled();
static bool IsWebMType(const nsACString& aType);
static const char gWebMTypes[2][17];
static char const *const gWebMCodecs[4];
#endif
/**
* Called when a child source element is added to this media element. This
* may queue a task to run the select resource algorithm if appropriate.
*/
void NotifyAddedSource();
/**
* Called when there's been an error fetching the resource. This decides
* whether it's appropriate to fire an error event.
*/
void NotifyLoadError();
/**
* Called when data has been written to the underlying audio stream.
*/
void NotifyAudioAvailable(float* aFrameBuffer, PRUint32 aFrameBufferLength,
float aTime);
virtual bool IsNodeOfType(PRUint32 aFlags) const;
/**
* Returns the current load ID. Asynchronous events store the ID that was
* current when they were enqueued, and if it has changed when they come to
* fire, they consider themselves cancelled, and don't fire.
*/
PRUint32 GetCurrentLoadID() { return mCurrentLoadID; }
/**
* Returns the load group for this media element's owner document.
* XXX XBL2 issue.
*/
already_AddRefed<nsILoadGroup> GetDocumentLoadGroup();
/**
* Returns true if the media has played or completed a seek.
* Used by video frame to determine whether to paint the poster.
*/
bool GetPlayedOrSeeked() const { return mHasPlayedOrSeeked; }
nsresult CopyInnerTo(nsGenericElement* aDest) const;
/**
* Sets the Accept header on the HTTP channel to the required
* video or audio MIME types.
*/
virtual nsresult SetAcceptHeader(nsIHttpChannel* aChannel) = 0;
/**
* Sets the required request headers on the HTTP channel for
* video or audio requests.
*/
void SetRequestHeaders(nsIHttpChannel* aChannel);
/**
* Fires a timeupdate event. If aPeriodic is true, the event will only
* be fired if we've not fired a timeupdate event (for any reason) in the
* last 250ms, as required by the spec when the current time is periodically
* increasing during playback.
*/
void FireTimeUpdate(bool aPeriodic);
protected:
class MediaLoadListener;
/**
* Changes mHasPlayedOrSeeked to aValue. If mHasPlayedOrSeeked changes
* we'll force a reflow so that the video frame gets reflowed to reflect
* the poster hiding or showing immediately.
*/
void SetPlayedOrSeeked(bool aValue);
/**
* Create a decoder for the given aMIMEType. Returns null if we
* were unable to create the decoder.
*/
already_AddRefed<nsMediaDecoder> CreateDecoder(const nsACString& aMIMEType);
/**
* Initialize a decoder as a clone of an existing decoder in another
* element.
* mLoadingSrc must already be set.
*/
nsresult InitializeDecoderAsClone(nsMediaDecoder* aOriginal);
/**
* Initialize a decoder to load the given channel. The decoder's stream
* listener is returned via aListener.
* mLoadingSrc must already be set.
*/
nsresult InitializeDecoderForChannel(nsIChannel *aChannel,
nsIStreamListener **aListener);
/**
* Finish setting up the decoder after Load() has been called on it.
* Called by InitializeDecoderForChannel/InitializeDecoderAsClone.
*/
nsresult FinishDecoderSetup(nsMediaDecoder* aDecoder);
/**
* Call this after setting up mLoadingSrc and mDecoder.
*/
void AddMediaElementToURITable();
/**
* Call this before clearing mLoadingSrc.
*/
void RemoveMediaElementFromURITable();
/**
* Call this to find a media element with the same NodePrincipal and mLoadingSrc
* set to aURI, and with a decoder on which Load() has been called.
*/
nsHTMLMediaElement* LookupMediaElementURITable(nsIURI* aURI);
/**
* Execute the initial steps of the load algorithm that ensure existing
* loads are aborted, the element is emptied, and a new load ID is
* created.
*/
void AbortExistingLoads();
/**
* Create a URI for the given aURISpec string.
*/
nsresult NewURIFromString(const nsAutoString& aURISpec, nsIURI** aURI);
/**
* Called when all potential resources are exhausted. Changes network
* state to NETWORK_NO_SOURCE, and sends error event with code
* MEDIA_ERR_SRC_NOT_SUPPORTED.
*/
void NoSupportedMediaSourceError();
/**
* Attempts to load resources from the <source> children. This is a
* substep of the resource selection algorithm. Do not call this directly,
* call QueueLoadFromSourceTask() instead.
*/
void LoadFromSourceChildren();
/**
* Asynchronously awaits a stable state, and then causes
* LoadFromSourceChildren() to be called on the main threads' event loop.
*/
void QueueLoadFromSourceTask();
/**
* Runs the media resource selection algorithm.
*/
void SelectResource();
/**
* Asynchronously awaits a stable state, and then causes SelectResource()
* to be run on the main thread's event loop.
*/
void QueueSelectResourceTask();
/**
* The resource-fetch algorithm step of the load algorithm.
*/
nsresult LoadResource();
/**
* Selects the next <source> child from which to load a resource. Called
* during the resource selection algorithm. Stores the return value in
* mSourceLoadCandidate before returning.
*/
nsIContent* GetNextSource();
/**
* Changes mDelayingLoadEvent, and will call BlockOnLoad()/UnblockOnLoad()
* on the owning document, so it can delay the load event firing.
*/
void ChangeDelayLoadStatus(bool aDelay);
/**
* If we suspended downloading after the first frame, unsuspend now.
*/
void StopSuspendingAfterFirstFrame();
/**
* Called when our channel is redirected to another channel.
* Updates our mChannel reference to aNewChannel.
*/
nsresult OnChannelRedirect(nsIChannel *aChannel,
nsIChannel *aNewChannel,
PRUint32 aFlags);
/**
* Call this to reevaluate whether we should be holding a self-reference.
*/
void AddRemoveSelfReference();
/**
* Called asynchronously to release a self-reference to this element.
*/
void DoRemoveSelfReference();
/**
* Possible values of the 'preload' attribute.
*/
enum PreloadAttrValue {
PRELOAD_ATTR_EMPTY, // set to ""
PRELOAD_ATTR_NONE, // set to "none"
PRELOAD_ATTR_METADATA, // set to "metadata"
PRELOAD_ATTR_AUTO // set to "auto"
};
/**
* The preloading action to perform. These dictate how we react to the
* preload attribute. See mPreloadAction.
*/
enum PreloadAction {
PRELOAD_UNDEFINED = 0, // not determined - used only for initialization
PRELOAD_NONE = 1, // do not preload
PRELOAD_METADATA = 2, // preload only the metadata (and first frame)
PRELOAD_ENOUGH = 3 // preload enough data to allow uninterrupted
// playback
};
/**
* Suspends the load of mLoadingSrc, so that it can be resumed later
* by ResumeLoad(). This is called when we have a media with a 'preload'
* attribute value of 'none', during the resource selection algorithm.
*/
void SuspendLoad();
/**
* Resumes a previously suspended load (suspended by SuspendLoad(uri)).
* Will continue running the resource selection algorithm.
* Sets mPreloadAction to aAction.
*/
void ResumeLoad(PreloadAction aAction);
/**
* Handle a change to the preload attribute. Should be called whenever the
* value (or presence) of the preload attribute changes. The change in
* attribute value may cause a change in the mPreloadAction of this
* element. If there is a change then this method will initiate any
* behaviour that is necessary to implement the action.
*/
void UpdatePreloadAction();
/**
* Dispatches an error event to a child source element.
*/
void DispatchAsyncSourceError(nsIContent* aSourceElement);
/**
* Resets the media element for an error condition as per aErrorCode.
* aErrorCode must be one of nsIDOMHTMLMediaError codes.
*/
void Error(PRUint16 aErrorCode);
/**
* Returns the URL spec of the currentSrc.
**/
void GetCurrentSpec(nsCString& aString);
/**
* Process any media fragment entries in the URI
*/
void ProcessMediaFragmentURI();
// The current decoder. Load() has been called on this decoder.
nsRefPtr<nsMediaDecoder> mDecoder;
// A reference to the ImageContainer which contains the current frame
// of video to display.
nsRefPtr<ImageContainer> mImageContainer;
// Holds a reference to the first channel we open to the media resource.
// Once the decoder is created, control over the channel passes to the
// decoder, and we null out this reference. We must store this in case
// we need to cancel the channel before control of it passes to the decoder.
nsCOMPtr<nsIChannel> mChannel;
// Error attribute
nsCOMPtr<nsIDOMMediaError> mError;
// The current media load ID. This is incremented every time we start a
// new load. Async events note the ID when they're first sent, and only fire
// if the ID is unchanged when they come to fire.
PRUint32 mCurrentLoadID;
// Points to the child source elements, used to iterate through the children
// when selecting a resource to load.
nsCOMPtr<nsIDOMRange> mSourcePointer;
// Points to the document whose load we're blocking. This is the document
// we're bound to when loading starts.
nsCOMPtr<nsIDocument> mLoadBlockedDoc;
// Contains names of events that have been raised while in the bfcache.
// These events get re-dispatched when the bfcache is exited.
nsTArray<nsString> mPendingEvents;
// Media loading flags. See:
// http://www.whatwg.org/specs/web-apps/current-work/#video)
nsMediaNetworkState mNetworkState;
nsMediaReadyState mReadyState;
enum LoadAlgorithmState {
// No load algorithm instance is waiting for a source to be added to the
// media in order to continue loading.
NOT_WAITING,
// We've run the load algorithm, and we tried all source children of the
// media element, and failed to load any successfully. We're waiting for
// another source element to be added to the media element, and will try
// to load any such element when its added.
WAITING_FOR_SOURCE
};
// Denotes the waiting state of a load algorithm instance. When the load
// algorithm is waiting for a source element child to be added, this is set
// to WAITING_FOR_SOURCE, otherwise it's NOT_WAITING.
LoadAlgorithmState mLoadWaitStatus;
// Current audio volume
double mVolume;
// Current number of audio channels.
PRUint32 mChannels;
// Current audio sample rate.
PRUint32 mRate;
// URI of the resource we're attempting to load. This stores the value we
// return in the currentSrc attribute. Use GetCurrentSrc() to access the
// currentSrc attribute.
// This is always the original URL we're trying to load --- before
// redirects etc.
nsCOMPtr<nsIURI> mLoadingSrc;
// Stores the current preload action for this element. Initially set to
// PRELOAD_UNDEFINED, its value is changed by calling
// UpdatePreloadAction().
PreloadAction mPreloadAction;
// Size of the media. Updated by the decoder on the main thread if
// it changes. Defaults to a width and height of -1 inot set.
nsIntSize mMediaSize;
// Time that the last timeupdate event was fired. Read/Write from the
// main thread only.
TimeStamp mTimeUpdateTime;
// Media 'currentTime' value when the last timeupdate event occurred.
// Read/Write from the main thread only.
double mLastCurrentTime;
// Logical start time of the media resource in seconds as obtained
// from any media fragments. A negative value indicates that no
// fragment time has been set. Read/Write from the main thread only.
double mFragmentStart;
// Logical end time of the media resource in seconds as obtained
// from any media fragments. A negative value indicates that no
// fragment time has been set. Read/Write from the main thread only.
double mFragmentEnd;
nsRefPtr<gfxASurface> mPrintSurface;
// Reference to the source element last returned by GetNextSource().
// This is the child source element which we're trying to load from.
nsCOMPtr<nsIContent> mSourceLoadCandidate;
// An audio stream for writing audio directly from JS.
nsRefPtr<nsAudioStream> mAudioStream;
// True if MozAudioAvailable events can be safely dispatched, based on
// a media and element same-origin check.
bool mAllowAudioData;
// If true then we have begun downloading the media content.
// Set to false when completed, or not yet started.
bool mBegun;
// True when the decoder has loaded enough data to display the
// first frame of the content.
bool mLoadedFirstFrame;
// Indicates whether current playback is a result of user action
// (ie. calling of the Play method), or automatic playback due to
// the 'autoplay' attribute being set. A true value indicates the
// latter case.
// The 'autoplay' HTML attribute indicates that the video should
// start playing when loaded. The 'autoplay' attribute of the object
// is a mirror of the HTML attribute. These are different from this
// 'mAutoplaying' flag, which indicates whether the current playback
// is a result of the autoplay attribute.
bool mAutoplaying;
// Indicates whether |autoplay| will actually autoplay based on the pref
// media.autoplay.enabled
bool mAutoplayEnabled;
// Playback of the video is paused either due to calling the
// 'Pause' method, or playback not yet having started.
bool mPaused;
// True if the sound is muted
bool mMuted;
// If TRUE then the media element was actively playing before the currently
// in progress seeking. If FALSE then the media element is either not seeking
// or was not actively playing before the current seek. Used to decide whether
// to raise the 'waiting' event as per 4.7.1.8 in HTML 5 specification.
bool mPlayingBeforeSeek;
// True iff this element is paused because the document is inactive
bool mPausedForInactiveDocument;
// True if we've reported a "waiting" event since the last
// readyState change to HAVE_CURRENT_DATA.
bool mWaitingFired;
// True if we're running the "load()" method.
bool mIsRunningLoadMethod;
// True if we're loading the resource from the child source elements.
bool mIsLoadingFromSourceChildren;
// True if we're delaying the "load" event. They are delayed until either
// an error occurs, or the first frame is loaded.
bool mDelayingLoadEvent;
// True when we've got a task queued to call SelectResource(),
// or while we're running SelectResource().
bool mIsRunningSelectResource;
// True if we suspended the decoder because we were paused,
// preloading metadata is enabled, autoplay was not enabled, and we loaded
// the first frame.
bool mSuspendedAfterFirstFrame;
// True if we are allowed to suspend the decoder because we were paused,
// preloading metdata was enabled, autoplay was not enabled, and we loaded
// the first frame.
bool mAllowSuspendAfterFirstFrame;
// True if we've played or completed a seek. We use this to determine
// when the poster frame should be shown.
bool mHasPlayedOrSeeked;
// True if we've added a reference to ourselves to keep the element
// alive while no-one is referencing it but the element may still fire
// events of its own accord.
bool mHasSelfReference;
// True if we've received a notification that the engine is shutting
// down.
bool mShuttingDown;
// True if we've suspended a load in the resource selection algorithm
// due to loading a preload:none media. When true, the resource we'll
// load when the user initiates either playback or an explicit load is
// stored in mPreloadURI.
bool mLoadIsSuspended;
// True if a same-origin check has been done for the media element and resource.
bool mMediaSecurityVerified;
};
#endif
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