/usr/include/kaction.h is in kdelibs5-dev 4:4.8.2-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 | /* This file is part of the KDE libraries
Copyright (C) 1999 Reginald Stadlbauer <reggie@kde.org>
(C) 1999 Simon Hausmann <hausmann@kde.org>
(C) 2000 Nicolas Hadacek <haadcek@kde.org>
(C) 2000 Kurt Granroth <granroth@kde.org>
(C) 2000 Michael Koch <koch@kde.org>
(C) 2001 Holger Freyther <freyther@kde.org>
(C) 2002 Ellis Whitehead <ellis@kde.org>
(C) 2005-2006 Hamish Rodda <rodda@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KACTION_H
#define KACTION_H
#include <kdeui_export.h>
#include <kguiitem.h>
#include <kshortcut.h>
#include <QtGui/QWidgetAction>
class KIcon;
class KShapeGesture;
class KRockerGesture;
namespace KAuth {
class Action;
}
//TODO Reduce the word count. This is not very focused and takes too long to read.
//Keep in mind that QAction also has documentation that we don't need to repeat here.
/**
* @short Class to encapsulate user-driven action or event
* @extends QAction
*
* The KAction class (and derived and super classes) extends QAction,
* which provides a way to easily encapsulate a "real" user-selected
* action or event in your program.
*
* For instance, a user may want to @p paste the contents of
* the clipboard, @p scroll @p down a document, or @p quit the
* application. These are all \b actions -- events that the
* user causes to happen. The KAction class allows the developer to
* deal with these actions in an easy and intuitive manner, and conforms
* to KDE's extended functionality requirements - including supporting
* multiple user-configurable shortcuts, and KDE named icons. Actions
* also improve accessibility.
*
* Specifically, QAction (and thus KAction) encapsulates the various attributes
* of an event/action. For instance, an action might have an icon()
* that provides a visual representation (a clipboard for a "paste" action or
* scissors for a "cut" action). The action should also be described by some text().
* It will certainly be connected to a method that actually @p executes the action!
* All these attributes are contained within the action object.
*
* The advantage of dealing with actions is that you can manipulate
* the Action without regard to the GUI representation of it. For
* instance, in the "normal" way of dealing with actions like "cut",
* you would manually insert a item for Cut into a menu and a button
* into a toolbar. If you want to disable the cut action for a moment
* (maybe nothing is selected), you would have to hunt down the pointer
* to the menu item and the toolbar button and disable both
* individually. Setting the menu item and toolbar item up uses very
* similar code - but has to be done twice!
*
* With the action concept, you simply add the action to whatever
* GUI element you want. The KAction class will then take care of
* correctly defining the menu item (with icons, accelerators, text,
* etc), toolbar button, or other. From then on, if you
* manipulate the action at all, the effect will propagate through all
* GUI representations of it. Back to the "cut" example: if you want
* to disable the Cut Action, you would simply call
* 'cutAction->setEnabled(false)' and both the menuitem and button would
* instantly be disabled!
*
* This is the biggest advantage to the action concept -- there is a
* one-to-one relationship between the "real" action and @p all
* GUI representations of it.
*
* KAction emits the hovered() signal on mouseover, and the triggered(bool checked)
* signal on activation of a corresponding GUI element ( menu item, toolbar button, etc. )
*
* If you are in the situation of wanting to map the triggered()
* signal of multiple action objects to one slot, with a special
* argument bound to each action, you have several options:
*
* Using QActionGroup:
* \li Create a QActionGroup and assign it to each of the actions with setActionGroup(), then
* \li Connect the QActionGroup::triggered(QAction*) signal to your slot.
*
* Using QSignalMapper:
* \code
* QSignalMapper *desktopNumberMapper = new QSignalMapper( this );
* connect( desktopNumberMapper, SIGNAL( mapped( int ) ),
* this, SLOT( moveWindowToDesktop( int ) ) );
*
* for ( uint i = 0; i < numberOfDesktops; ++i ) {
* KAction *desktopAction = new KAction( i18n( "Move Window to Desktop %i" ).arg( i ), ... );
* connect( desktopAction, SIGNAL( triggered(bool) ), desktopNumberMapper, SLOT( map() ) );
* desktopNumberMapper->setMapping( desktopAction, i );
* }
* \endcode
*
* \section kaction_general General Usage
*
* The steps to using actions are roughly as follows:
*
* @li Decide which attributes you want to associate with a given
* action (icons, text, keyboard shortcut, etc)
* @li Create the action using KAction (or derived or super class).
* @li Add the action into whatever GUI element you want. Typically,
* this will be a menu or toolbar.
*
* \section kaction_general The kinds of shortcuts
*
* Local shortcuts are active if their context has the focus, global shortcus
* are active even if the program does not have the focus. If a global
* shortcut and a local shortcut are ambiguous the global shortcut wins.
*
* @li Active shortcuts trigger a KAction if activated.
* @li Default shortcuts are what the active shortcuts revert to if the user chooses
* to reset shortcuts to default.
*
* \section kaction_example Detailed Example
*
* Here is an example of enabling a "New [document]" action
* \code
* KAction *newAct = actionCollection()->addAction(
* KStandardAction::New, //< see KStandardAction
* this, //< Receiver
* SLOT(fileNew()) ); //< SLOT
* \endcode
*
* This section creates our action. Text, Icon and Shortcut will be set from
* KStandardAction. KStandardAction ensures your application complies to the
* platform standards. When triggered the \c fileNew() slot will be called.
*
* @see KStandardAction for more information.
*
* If you want to create your own actions use
* \code
* KAction *newAct = actionCollection()->addAction("quick-connect");
* newAct->setText(i18n("Quick Connect"))
* newAct->setIcon(KIcon("quick-connect"));
* newAct->setShortcut(Qt::Key_F6);
* connect(newAct, SIGNAL(triggered()), this, SLOT(quickConnect()));
* \endcode
*
* This section creates our action. It displays the text "Quick Connect",
* uses the Icon "quick-connect" and pressing \c F6 will trigger it. When
* invoked, the slot quickConnect() is called.
*
* \code
* QMenu *file = new QMenu;
* file->addAction(newAct);
* \endcode
* That just inserted the action into the File menu. The point is, it's not
* important in which menu it is: all manipulation of the item is
* done through the newAct object.
*
* \code
* toolBar()->addAction(newAct);
* \endcode
* And this added the action into the main toolbar as a button.
*
* That's it!
*
* If you want to disable that action sometime later, you can do so
* with
* \code
* newAct->setEnabled(false)
* \endcode
* and both the menuitem in File and the toolbar button will instantly
* be disabled.
*
* Unlike with previous versions of KDE, the action can simply be deleted
* when you have finished with it - the destructor takes care of all
* of the cleanup.
*
* \warning calling QAction::setShortcut() on a KAction may lead to unexpected
* behavior. There is nothing we can do about it because QAction::setShortcut()
* is not virtual.
*
* \note if you are using a "standard" action like "new", "paste",
* "quit", or any other action described in the KDE UI Standards,
* please use the methods in the KStandardAction class rather than
* defining your own.
*
* \section Using QActions
*
* Mixing QActions and KActions in an application is not a
* good idea. KShortcutsEditor doesn't handle QActions at all.
*
* \section kaction_xmlgui Usage Within the XML Framework
*
* If you are using KAction within the context of the XML menu and
* toolbar building framework, you do not ever
* have to add your actions to containers manually. The framework
* does that for you.
*
* @see KStandardAction
*/
class KDEUI_EXPORT KAction : public QWidgetAction
{
Q_OBJECT
Q_PROPERTY( KShortcut shortcut READ shortcut WRITE setShortcut )
Q_PROPERTY( bool shortcutConfigurable READ isShortcutConfigurable WRITE setShortcutConfigurable )
Q_PROPERTY( KShortcut globalShortcut READ globalShortcut WRITE setGlobalShortcut )
#ifndef KDE_NO_DEPRECATED
Q_PROPERTY( bool globalShortcutAllowed READ globalShortcutAllowed WRITE setGlobalShortcutAllowed )
#endif
Q_PROPERTY( bool globalShortcutEnabled READ isGlobalShortcutEnabled )
Q_FLAGS( ShortcutType )
public:
/**
* An enumeration about the two types of shortcuts in a KAction
*/
enum ShortcutType {
/// The shortcut will immediately become active but may be reset to "default".
ActiveShortcut = 0x1,
/// The shortcut is a default shortcut - it becomes active when somebody decides to
/// reset shortcuts to default.
DefaultShortcut = 0x2
};
Q_DECLARE_FLAGS(ShortcutTypes, ShortcutType)
/**
* An enum about global shortcut setter semantics
*/
//This enum will be ORed with ShortcutType in calls to KGlobalAccel, so it must not contain
//any value equal to a value in ShortcutType.
enum GlobalShortcutLoading {
/// Look up the action in global settings (using its main component's name and text())
/// and set the shortcut as saved there.
/// @see setGlobalShortcut()
Autoloading = 0x0,
/// Prevent autoloading of saved global shortcut for action
NoAutoloading = 0x4
};
/**
* Constructs an action.
*/
explicit KAction(QObject *parent);
/**
* Constructs an action with the specified parent and visible text.
*
* @param text The visible text for this action.
* @param parent The parent for this action.
*/
KAction(const QString& text, QObject *parent);
/**
* Constructs an action with text and icon; a shortcut may be specified by
* the ampersand character (e.g. \"&Option\" creates a shortcut with key \e O )
*
* This is the other common KAction constructor used. Use it when you
* \e do have a corresponding icon.
*
* @param icon The icon to display.
* @param text The text that will be displayed.
* @param parent The parent for this action.
*/
KAction(const KIcon& icon, const QString& text, QObject *parent);
/**
* Standard destructor
*/
virtual ~KAction();
/**
* Sets the help text for the action.
* This help text will be set for all help mechanisms:
* - the status-bar help text
* - the tooltip (for toolbar buttons)
* - the "WhatsThis" help text (unless one was already set)
*
* This is more convenient than calling all three methods with the
* same text, and this level of abstraction can allow to change
* the default implementation of help one day more easily.
* Of course you can also call setStatusTip, setToolTip and setWhatsThis
* separately for more flexibility.
*
* This method is also the easiest way to port from KDE3's KAction::setToolTip.
*
* @since 4.3
*/
void setHelpText(const QString& text);
/**
* Get the shortcut for this action.
*
* This is preferred over QAction::shortcut(), as it allows for multiple shortcuts
* per action. The first and second shortcut as reported by shortcuts() will be the
* primary and alternate shortcut of the shortcut returned.
*
* \param types the type of shortcut to return. Should both be specified, only the
* active shortcut will be returned. Defaults to the active shortcut, if one exists.
* \sa shortcuts()
*/
KShortcut shortcut(ShortcutTypes types = ActiveShortcut) const;
/**
* Set the shortcut for this action.
*
* This is preferred over QAction::setShortcut(), as it allows for multiple shortcuts
* per action.
*
* \param shortcut shortcut(s) to use for this action in its specified shortcutContext()
* \param type type of shortcut to be set: active shortcut,
* default shortcut, or both (the default).
*/
void setShortcut(const KShortcut& shortcut, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* \overload void setShortcut(const KShortcut& shortcut)
*
* Set the primary shortcut only for this action.
*
* This function is there to explicitly override QAction::setShortcut(const QKeySequence&).
* QAction::setShortcut() will bypass everything in KAction and may lead to unexpected behavior.
*
* \param shortcut shortcut(s) to use for this action in its specified shortcutContext()
* \param type type of shortcut to be set: active shortcut,
* default shortcut, or both (default argument value).
*/
void setShortcut(const QKeySequence& shortcut, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* \overload void setShortcuts(const QList\<QKeySequence\>& shortcuts).
*
* Set the shortcuts for this action.
*
* This function is there to explicitly override QAction::setShortcut(const QList\<QKeySequence\>&).
* QAction::setShortcuts() will bypass everything in KAction and may lead to unexpected behavior.
*
* \param shortcut shortcut(s) to use for this action in its specified shortcutContext()
* \param type type of shortcut to be set: active shortcut,
* default shortcut, or both (default argument value).
*/
void setShortcuts(const QList<QKeySequence>& shortcuts, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* Returns true if this action's shortcut is configurable.
*/
bool isShortcutConfigurable() const;
/**
* Indicate whether the user may configure the action's shortcut.
*
* \param configurable set to \e true if this shortcut may be configured by the user, otherwise \e false.
*/
void setShortcutConfigurable(bool configurable);
/**
* Get the global shortcut for this action, if one exists. Global shortcuts
* allow your actions to respond to accellerators independently of the focused window.
* Unlike regular shortcuts, the application's window does not need focus
* for them to be activated.
*
* \param type the type of shortcut to be returned. Should both be specified, only the
* active shortcut will be returned. Defaults to the active shortcut,
* if one exists.
*
* \sa KGlobalAccel
* \sa setGlobalShortcut()
*/
const KShortcut& globalShortcut(ShortcutTypes type = ActiveShortcut) const;
/**
* Assign a global shortcut for this action. Global shortcuts
* allow an action to respond to key shortcuts independently of the focused window,
* i.e. the action will trigger if the keys were pressed no matter where in the X session.
*
* The action must have a per main component unique
* objectName() to enable cross-application bookeeping. If the objectName() is empty this method will
* do nothing, otherwise the isGlobalShortcutEnabled() property will be set to true and the
* shortcut will be enabled.
* It is mandatory that the objectName() doesn't change once isGlobalshortcutEnabled()
* has become true.
*
* \note KActionCollection::insert(name, action) will set action's objectName to name so you often
* don't have to set an objectName explicitly.
*
* When an action, identified by main component name and objectName(), is assigned
* a global shortcut for the first time on a KDE installation the assignment will
* be saved. The shortcut will then be restored every time setGlobalShortcut() is
* called with @p loading == Autoloading.
*
* If you actually want to change the global shortcut you have to set
* @p loading to NoAutoloading. The new shortcut will be automatically saved again.
*
* \param shortcut global shortcut(s) to assign. Will be ignored unless \p loading is set to NoAutoloading or this is the first time ever you call this method (see above).
* \param type the type of shortcut to be set, whether the active shortcut, the default shortcut,
* or both (the default).
* \param loading if Autoloading, assign the global shortcut this action has previously had if any.
* That way user preferences and changes made to avoid clashes will be conserved.
* if NoAutoloading the given shortcut will be assigned without looking up old values.
* You should only do this if the user wants to change the shortcut or if you have
* another very good reason. Key combinations that clash with other shortcuts will be
* dropped.
*
* \note the default shortcut will never be influenced by autoloading - it will be set as given.
* \sa globalShortcut()
*/
void setGlobalShortcut(const KShortcut& shortcut, ShortcutTypes type =
ShortcutTypes(ActiveShortcut | DefaultShortcut),
GlobalShortcutLoading loading = Autoloading);
/**
* Returns true if this action is permitted to have a global shortcut.
* Defaults to false.
* Use isGlobalShortcutEnabled() instead.
*/
#ifndef KDE_NO_DEPRECATED
KDE_DEPRECATED bool globalShortcutAllowed() const;
#endif
/**
* Indicate whether the programmer and/or user may define a global shortcut for this action.
* Defaults to false. Note that calling setGlobalShortcut() turns this on automatically.
*
* \param allowed set to \e true if this action may have a global shortcut, otherwise \e false.
* \param loading if Autoloading, assign to this action the global shortcut it has previously had
* if any.
*/
#ifndef KDE_NO_DEPRECATED
KDE_DEPRECATED void setGlobalShortcutAllowed(bool allowed, GlobalShortcutLoading loading = Autoloading);
#endif
/**
* Returns true if this action is enabled to have a global shortcut.
* This will be respected by \class KGlobalShortcutsEditor.
* Defaults to false.
*/
bool isGlobalShortcutEnabled() const;
/**
* Sets the globalShortcutEnabled property to false and sets the global shortcut to an
* empty shortcut.
* This will also wipe out knowlegde about the existence of this action's global shortcut
* so it will not be considered anymore for shortcut conflict resolution. It will also not be
* visible anymore in the shortcuts KControl module.
* This method should not be used unless these effects are explicitly desired.
* @since 4.1
*/
void forgetGlobalShortcut();
KShapeGesture shapeGesture(ShortcutTypes type = ActiveShortcut) const;
KRockerGesture rockerGesture(ShortcutTypes type = ActiveShortcut) const;
void setShapeGesture(const KShapeGesture& gest, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
void setRockerGesture(const KRockerGesture& gest, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* Returns the action object associated with this action, or 0 if it does not have one
*
* @returns the KAuth::Action associated with this action.
*/
KAuth::Action *authAction() const;
/**
* Sets the action object associated with this action
*
* By setting a KAuth::Action, this action will become associated with it, and
* whenever it gets clicked, it will trigger the authorization and execution process
* for the action. The signal activated will also be emitted whenever the action gets
* clicked and the action gets authorized. Pass 0 to this function to disassociate the action
*
* @param action the KAuth::Action to associate with this action.
*/
void setAuthAction(KAuth::Action *action);
/**
* Sets the action object associated with this action
*
* Overloaded member to allow creating the action by name
*
* @param actionName the name of the action to associate
*/
void setAuthAction(const QString &actionName);
/**
* @reimp
*/
bool event(QEvent*);
Q_SIGNALS:
#ifdef KDE3_SUPPORT
/**
* Emitted when this action is activated
*
* \deprecated use triggered(bool checked) instead.
*/
QT_MOC_COMPAT void activated();
#endif
/**
* Emitted when the action is triggered. Also provides the state of the
* keyboard modifiers and mouse buttons at the time.
*/
void triggered(Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers);
/**
* Signal emitted when the action is triggered and authorized
*
* If the action needs authorization, when the user triggers the action,
* the authorization process automatically begins.
* If it succeeds, this signal is emitted. The KAuth::Action object is provided for convenience
* if you have multiple KAuthorizedAction objects, but of course it's always the same set with
* setAuthAction().
*
* WARNING: If your action needs authorization you should connect eventual slots processing
* stuff to this signal, and NOT triggered. Triggered will be emitted even if the user has not
* been authorized
*
* @param action The object set with setAuthAction()
*/
void authorized(KAuth::Action *action);
/**
* Emitted when the global shortcut is changed. A global shortcut is
* subject to be changed by the global shortcuts kcm.
*/
void globalShortcutChanged(const QKeySequence&);
private:
friend class KGlobalAccelPrivate; // Needs access to the component
friend class KActionCollectionPrivate; // Needs access to the component
friend class KShortcutsEditorDelegate; // Needs access to the component
Q_PRIVATE_SLOT(d, void slotTriggered())
Q_PRIVATE_SLOT(d, void authStatusChanged(int))
class KActionPrivate* const d;
friend class KActionPrivate;
friend class KGlobalShortcutTest;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(KAction::ShortcutTypes)
#endif
|