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// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.
// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//=======================================================================
#ifndef BOOST_GRAPH_PROPERTIES_HPP
#define BOOST_GRAPH_PROPERTIES_HPP
#include <boost/config.hpp>
#include <boost/assert.hpp>
#include <boost/pending/property.hpp>
#include <boost/detail/workaround.hpp>
// Include the property map library and extensions in the BGL.
#include <boost/property_map/property_map.hpp>
#include <boost/graph/property_maps/constant_property_map.hpp>
#include <boost/graph/property_maps/null_property_map.hpp>
#include <boost/graph/graph_traits.hpp>
#include <boost/type_traits/is_convertible.hpp>
#include <boost/limits.hpp>
#include <boost/mpl/and.hpp>
#include <boost/mpl/not.hpp>
#include <boost/mpl/if.hpp>
#if BOOST_WORKAROUND(BOOST_MSVC, < 1300)
// Stay out of the way of the concept checking class
# define Graph Graph_
# define RandomAccessContainer RandomAccessContainer_
#endif
namespace boost {
enum default_color_type { white_color, gray_color, green_color, red_color, black_color };
template <class ColorValue>
struct color_traits {
static default_color_type white() { return white_color; }
static default_color_type gray() { return gray_color; }
static default_color_type green() { return green_color; }
static default_color_type red() { return red_color; }
static default_color_type black() { return black_color; }
};
// These functions are now obsolete, replaced by color_traits.
inline default_color_type white(default_color_type) { return white_color; }
inline default_color_type gray(default_color_type) { return gray_color; }
inline default_color_type green(default_color_type) { return green_color; }
inline default_color_type red(default_color_type) { return red_color; }
inline default_color_type black(default_color_type) { return black_color; }
#ifdef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION
template <>
struct property_traits<default_color_type*> {
typedef default_color_type value_type;
typedef std::ptrdiff_t key_type;
typedef default_color_type& reference;
typedef lvalue_property_map_tag category;
};
// get/put already defined for T*
#endif
struct graph_property_tag { };
struct vertex_property_tag { };
struct edge_property_tag { };
#ifdef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION
// See examples/edge_property.cpp for how to use this.
#define BOOST_INSTALL_PROPERTY(KIND, NAME) \
template <> struct property_kind<KIND##_##NAME##_t> { \
typedef KIND##_property_tag type; \
}
#else
#define BOOST_INSTALL_PROPERTY(KIND, NAME) \
template <> struct property_kind<KIND##_##NAME##_t> { \
typedef KIND##_property_tag type; \
}
#endif
#define BOOST_DEF_PROPERTY(KIND, NAME) \
enum KIND##_##NAME##_t { KIND##_##NAME }; \
BOOST_INSTALL_PROPERTY(KIND, NAME)
BOOST_DEF_PROPERTY(vertex, all);
BOOST_DEF_PROPERTY(edge, all);
BOOST_DEF_PROPERTY(graph, all);
BOOST_DEF_PROPERTY(vertex, index);
BOOST_DEF_PROPERTY(vertex, index1);
BOOST_DEF_PROPERTY(vertex, index2);
BOOST_DEF_PROPERTY(vertex, root);
BOOST_DEF_PROPERTY(edge, index);
BOOST_DEF_PROPERTY(edge, name);
BOOST_DEF_PROPERTY(edge, weight);
BOOST_DEF_PROPERTY(edge, weight2);
BOOST_DEF_PROPERTY(edge, color);
BOOST_DEF_PROPERTY(vertex, name);
BOOST_DEF_PROPERTY(graph, name);
BOOST_DEF_PROPERTY(vertex, distance);
BOOST_DEF_PROPERTY(vertex, distance2);
BOOST_DEF_PROPERTY(vertex, color);
BOOST_DEF_PROPERTY(vertex, degree);
BOOST_DEF_PROPERTY(vertex, in_degree);
BOOST_DEF_PROPERTY(vertex, out_degree);
BOOST_DEF_PROPERTY(vertex, current_degree);
BOOST_DEF_PROPERTY(vertex, priority);
BOOST_DEF_PROPERTY(vertex, discover_time);
BOOST_DEF_PROPERTY(vertex, finish_time);
BOOST_DEF_PROPERTY(vertex, predecessor);
BOOST_DEF_PROPERTY(vertex, rank);
BOOST_DEF_PROPERTY(vertex, centrality);
BOOST_DEF_PROPERTY(vertex, lowpoint);
BOOST_DEF_PROPERTY(vertex, potential);
BOOST_DEF_PROPERTY(vertex, update);
BOOST_DEF_PROPERTY(edge, reverse);
BOOST_DEF_PROPERTY(edge, capacity);
BOOST_DEF_PROPERTY(edge, flow);
BOOST_DEF_PROPERTY(edge, residual_capacity);
BOOST_DEF_PROPERTY(edge, centrality);
BOOST_DEF_PROPERTY(edge, discover_time);
BOOST_DEF_PROPERTY(edge, update);
BOOST_DEF_PROPERTY(edge, finished);
BOOST_DEF_PROPERTY(graph, visitor);
// These tags are used for property bundles
// BOOST_DEF_PROPERTY(graph, bundle); -- needed in graph_traits.hpp, so enum is defined there
BOOST_INSTALL_PROPERTY(graph, bundle);
BOOST_DEF_PROPERTY(vertex, bundle);
BOOST_DEF_PROPERTY(edge, bundle);
// These tags are used to denote the owners and local descriptors
// for the vertices and edges of a distributed graph.
BOOST_DEF_PROPERTY(vertex, global);
BOOST_DEF_PROPERTY(vertex, owner);
BOOST_DEF_PROPERTY(vertex, local);
BOOST_DEF_PROPERTY(edge, global);
BOOST_DEF_PROPERTY(edge, owner);
BOOST_DEF_PROPERTY(edge, local);
BOOST_DEF_PROPERTY(vertex, local_index);
BOOST_DEF_PROPERTY(edge, local_index);
#undef BOOST_DEF_PROPERTY
namespace detail {
struct dummy_edge_property_selector {
template <class Graph, class Property, class Tag>
struct bind_ {
typedef identity_property_map type;
typedef identity_property_map const_type;
};
};
struct dummy_vertex_property_selector {
template <class Graph, class Property, class Tag>
struct bind_ {
typedef identity_property_map type;
typedef identity_property_map const_type;
};
};
} // namespace detail
// Graph classes can either partially specialize property_map
// or they can specialize these two selector classes.
template <class GraphTag>
struct edge_property_selector {
typedef detail::dummy_edge_property_selector type;
};
template <class GraphTag>
struct vertex_property_selector {
typedef detail::dummy_vertex_property_selector type;
};
namespace detail {
template <typename A> struct return_void {typedef void type;};
template <typename Graph, typename Enable = void>
struct graph_tag_or_void {
typedef void type;
};
template <typename Graph>
struct graph_tag_or_void<Graph, typename return_void<typename Graph::graph_tag>::type> {
typedef typename Graph::graph_tag type;
};
template <class Graph, class PropertyTag>
struct edge_property_map {
typedef typename edge_property_type<Graph>::type Property;
typedef typename graph_tag_or_void<Graph>::type graph_tag;
typedef typename edge_property_selector<graph_tag>::type Selector;
typedef typename Selector::template bind_<Graph,Property,PropertyTag>
Bind;
typedef typename Bind::type type;
typedef typename Bind::const_type const_type;
};
template <class Graph, class PropertyTag>
class vertex_property_map {
public:
typedef typename vertex_property_type<Graph>::type Property;
typedef typename graph_tag_or_void<Graph>::type graph_tag;
typedef typename vertex_property_selector<graph_tag>::type Selector;
typedef typename Selector::template bind_<Graph,Property,PropertyTag>
Bind;
public:
typedef typename Bind::type type;
typedef typename Bind::const_type const_type;
};
// This selects the kind of property map, whether is maps from
// edges or from vertices.
//
// It is overly complicated because it's a workaround for
// partial specialization.
struct choose_vertex_property_map {
template <class Graph, class Property>
struct bind_ {
typedef vertex_property_map<Graph, Property> type;
};
};
struct choose_edge_property_map {
template <class Graph, class Property>
struct bind_ {
typedef edge_property_map<Graph, Property> type;
};
};
template <class Kind>
struct property_map_kind_selector {
// VC++ gets confused if this isn't defined, even though
// this never gets used.
typedef choose_vertex_property_map type;
};
template <> struct property_map_kind_selector<vertex_property_tag> {
typedef choose_vertex_property_map type;
};
template <> struct property_map_kind_selector<edge_property_tag> {
typedef choose_edge_property_map type;
};
} // namespace detail
template <class Graph, class Property>
struct property_map {
// private:
typedef typename property_kind<Property>::type Kind;
typedef typename detail::property_map_kind_selector<Kind>::type Selector;
typedef typename Selector::template bind_<Graph, Property> Bind;
typedef typename Bind::type Map;
public:
typedef typename Map::type type;
typedef typename Map::const_type const_type;
};
// shortcut for accessing the value type of the property map
template <class Graph, class Property>
class property_map_value {
typedef typename property_map<Graph, Property>::const_type PMap;
public:
typedef typename property_traits<PMap>::value_type type;
};
template <class Graph, class Property>
class graph_property {
public:
typedef typename property_value<
typename boost::graph_property_type<Graph>::type, Property
>::type type;
};
template <class Graph>
class vertex_property {
public:
typedef typename Graph::vertex_property_type type;
};
template <class Graph>
class edge_property {
public:
typedef typename Graph::edge_property_type type;
};
template <typename Graph>
class degree_property_map
: public put_get_helper<typename graph_traits<Graph>::degree_size_type,
degree_property_map<Graph> >
{
public:
typedef typename graph_traits<Graph>::vertex_descriptor key_type;
typedef typename graph_traits<Graph>::degree_size_type value_type;
typedef value_type reference;
typedef readable_property_map_tag category;
degree_property_map(const Graph& g) : m_g(g) { }
value_type operator[](const key_type& v) const {
return degree(v, m_g);
}
private:
const Graph& m_g;
};
template <typename Graph>
inline degree_property_map<Graph>
make_degree_map(const Graph& g) {
return degree_property_map<Graph>(g);
}
//========================================================================
// Iterator Property Map Generating Functions contributed by
// Kevin Vanhorn. (see also the property map generating functions
// in boost/property_map/property_map.hpp)
#if !defined(BOOST_NO_STD_ITERATOR_TRAITS)
// A helper function for creating a vertex property map out of a
// random access iterator and the internal vertex index map from a
// graph.
template <class PropertyGraph, class RandomAccessIterator>
inline
iterator_property_map<
RandomAccessIterator,
typename property_map<PropertyGraph, vertex_index_t>::type,
typename std::iterator_traits<RandomAccessIterator>::value_type,
typename std::iterator_traits<RandomAccessIterator>::reference
>
make_iterator_vertex_map(RandomAccessIterator iter, const PropertyGraph& g)
{
return make_iterator_property_map(iter, get(vertex_index, g));
}
// Use this next function when vertex_descriptor is known to be an
// integer type, with values ranging from 0 to num_vertices(g).
//
template <class RandomAccessIterator>
inline
iterator_property_map<
RandomAccessIterator,
identity_property_map,
typename std::iterator_traits<RandomAccessIterator>::value_type,
typename std::iterator_traits<RandomAccessIterator>::reference
>
make_iterator_vertex_map(RandomAccessIterator iter)
{
return make_iterator_property_map(iter, identity_property_map());
}
#endif
template <class PropertyGraph, class RandomAccessContainer>
inline
iterator_property_map<
typename RandomAccessContainer::iterator,
typename property_map<PropertyGraph, vertex_index_t>::type,
typename RandomAccessContainer::value_type,
typename RandomAccessContainer::reference
>
make_container_vertex_map(RandomAccessContainer& c, const PropertyGraph& g)
{
BOOST_ASSERT(c.size() >= num_vertices(g));
return make_iterator_vertex_map(c.begin(), g);
}
template <class RandomAccessContainer> inline
iterator_property_map<
typename RandomAccessContainer::iterator,
identity_property_map,
typename RandomAccessContainer::value_type,
typename RandomAccessContainer::reference
>
make_container_vertex_map(RandomAccessContainer& c)
{
return make_iterator_vertex_map(c.begin());
}
#if defined (BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION)
# define BOOST_GRAPH_NO_BUNDLED_PROPERTIES
#endif
#if BOOST_WORKAROUND(__SUNPRO_CC, BOOST_TESTED_AT(0x590)) && !defined (BOOST_GRAPH_NO_BUNDLED_PROPERTIES)
// This compiler cannot define a partial specialization based on a
// pointer-to-member type, as seen in boost/graph/subgraph.hpp line 985 (as of
// trunk r53912)
# define BOOST_GRAPH_NO_BUNDLED_PROPERTIES
#endif
#ifndef BOOST_GRAPH_NO_BUNDLED_PROPERTIES
template<typename Graph, typename Descriptor, typename Bundle, typename T>
struct bundle_property_map
: put_get_helper<T&, bundle_property_map<Graph, Descriptor, Bundle, T> >
{
typedef Descriptor key_type;
typedef typename remove_const<T>::type value_type;
typedef T& reference;
typedef lvalue_property_map_tag category;
bundle_property_map() { }
bundle_property_map(Graph* g_, T Bundle::* pm_) : g(g_), pm(pm_) {}
reference operator[](key_type k) const { return (*g)[k].*pm; }
private:
Graph* g;
T Bundle::* pm;
};
namespace detail {
template<typename VertexBundle, typename EdgeBundle, typename Bundle>
struct is_vertex_bundle
: mpl::and_<is_convertible<VertexBundle*, Bundle*>,
mpl::and_<mpl::not_<is_void<VertexBundle> >,
mpl::not_<is_same<VertexBundle, no_property> > > >
{ };
}
// Specialize the property map template to generate bundled property maps.
template <typename Graph, typename T, typename Bundle>
struct property_map<Graph, T Bundle::*>
{
private:
typedef graph_traits<Graph> traits;
typedef typename Graph::vertex_bundled vertex_bundled;
typedef typename Graph::edge_bundled edge_bundled;
typedef typename mpl::if_c<(detail::is_vertex_bundle<vertex_bundled, edge_bundled, Bundle>::value),
typename traits::vertex_descriptor,
typename traits::edge_descriptor>::type
descriptor;
typedef typename mpl::if_c<(detail::is_vertex_bundle<vertex_bundled, edge_bundled, Bundle>::value),
vertex_bundled,
edge_bundled>::type
actual_bundle;
public:
typedef bundle_property_map<Graph, descriptor, actual_bundle, T> type;
typedef bundle_property_map<const Graph, descriptor, actual_bundle, const T>
const_type;
};
#endif
// These metafunctions help implement the process of determining the vertex
// and edge properties of a graph.
namespace graph_detail {
template<typename Retag>
struct retagged_property {
typedef typename Retag::type type;
};
// Search the normalized PropList (as returned by retagged<>::type) for
// the given bundle. Return the type error if no such bundle can be found.
template <typename PropList, typename Bundle>
struct retagged_bundle {
typedef typename property_value<PropList, Bundle>::type Value;
typedef typename mpl::if_<
is_same<Value, detail::error_property_not_found>, no_bundle, Value
>::type type;
};
template<typename Prop, typename Bundle>
class normal_property {
// Normalize the property into a property list.
typedef detail::retag_property_list<Bundle, Prop> List;
public:
// Extract the normalized property and bundle types.
typedef typename retagged_property<List>::type property;
typedef typename retagged_bundle<property, Bundle>::type bundle;
};
template<typename Prop>
struct graph_prop : normal_property<Prop, graph_bundle_t>
{ };
template<typename Prop>
struct vertex_prop : normal_property<Prop, vertex_bundle_t>
{ };
template<typename Prop>
struct edge_prop : normal_property<Prop, edge_bundle_t>
{ };
} // namespace graph_detail
// NOTE: These functions are declared, but never defined since they need to
// be overloaded by graph implementations. However, we need them to be
// declared for the functions below.
template<typename Graph, typename Tag>
typename graph_property<Graph, graph_bundle_t>::type&
get_property(Graph& g, Tag);
template<typename Graph, typename Tag>
typename graph_property<Graph, graph_bundle_t>::type const&
get_property(Graph const& g, Tag);
#ifndef BOOST_GRAPH_NO_BUNDLED_PROPERTIES
// NOTE: This operation is a simple adaptor over the overloaded get_property
// operations.
template<typename Graph>
inline typename graph_property<Graph, graph_bundle_t>::type&
get_property(Graph& g) {
return get_property(g, graph_bundle);
}
template<typename Graph>
inline typename graph_property<Graph, graph_bundle_t>::type const&
get_property(Graph const& g) {
return get_property(g, graph_bundle);
}
#endif
} // namespace boost
#if BOOST_WORKAROUND(BOOST_MSVC, < 1300)
// Stay out of the way of the concept checking class
# undef Graph
# undef RandomAccessIterator
#endif
#endif /* BOOST_GRAPH_PROPERTIES_HPPA */
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