/usr/include/boost/signals/connection.hpp is in libboost1.46-dev 1.46.1-7ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 | // Boost.Signals library
// Copyright Douglas Gregor 2001-2004. Use, modification and
// distribution is subject to the Boost Software License, Version
// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// For more information, see http://www.boost.org
#ifndef BOOST_SIGNALS_CONNECTION_HPP
#define BOOST_SIGNALS_CONNECTION_HPP
#include <boost/signals/detail/signals_common.hpp>
#include <boost/smart_ptr.hpp>
#include <boost/operators.hpp>
#include <boost/any.hpp>
#include <list>
#include <cassert>
#include <utility>
#ifdef BOOST_HAS_ABI_HEADERS
# include BOOST_ABI_PREFIX
#endif
namespace boost {
namespace BOOST_SIGNALS_NAMESPACE {
class trackable;
namespace detail {
// Represents an object that has been bound as part of a slot, and how
// to notify that object of a disconnect
struct bound_object {
void* obj;
void* data;
void (*disconnect)(void*, void*);
bool operator==(const bound_object& other) const
{ return obj == other.obj && data == other.data; }
bool operator<(const bound_object& other) const
{ return obj < other.obj; }
// To support intel 80 compiler, 2004/03/18 (Mark Rodgers)
bool operator!=(const bound_object& other) const
{ return !(*this==other); }
bool operator>(const bound_object& other) const
{ return !(*this < other); }
};
// Describes the connection between a signal and the objects that are
// bound for a specific slot. Enables notification of the signal and the
// slots when a disconnect is requested.
struct basic_connection {
void* signal;
void* signal_data;
void (*signal_disconnect)(void*, void*);
bool blocked_;
std::list<bound_object> bound_objects;
};
} // end namespace detail
// The user may freely pass around the "connection" object and terminate
// the connection at any time using disconnect().
class BOOST_SIGNALS_DECL connection :
private less_than_comparable1<connection>,
private equality_comparable1<connection>
{
public:
connection() : con(), controlling_connection(false) {}
connection(const connection&);
~connection();
// Block he connection: if the connection is still active, there
// will be no notification
void block(bool should_block = true) { con->blocked_ = should_block; }
void unblock() { con->blocked_ = false; }
bool blocked() const { return !connected() || con->blocked_; }
// Disconnect the signal and slot, if they are connected
void disconnect() const;
// Returns true if the signal and slot are connected
bool connected() const { return con.get() && con->signal_disconnect; }
// Comparison of connections
bool operator==(const connection& other) const;
bool operator<(const connection& other) const;
// Connection assignment
connection& operator=(const connection& other) ;
// Swap connections
void swap(connection& other);
public: // TBD: CHANGE THIS
// Set whether this connection object is controlling or not
void set_controlling(bool control = true)
{ controlling_connection = control; }
shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection>
get_connection() const
{ return con; }
private:
friend class detail::signal_base_impl;
friend class detail::slot_base;
friend class trackable;
// Reset this connection to refer to a different actual connection
void reset(BOOST_SIGNALS_NAMESPACE::detail::basic_connection*);
// Add a bound object to this connection (not for users)
void add_bound_object(const BOOST_SIGNALS_NAMESPACE::detail::bound_object& b);
friend class BOOST_SIGNALS_NAMESPACE::detail::bound_objects_visitor;
// Pointer to the actual contents of the connection
shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection> con;
// True if the destruction of this connection object should disconnect
bool controlling_connection;
};
// Similar to connection, but will disconnect the connection when it is
// destroyed unless release() has been called.
class BOOST_SIGNALS_DECL scoped_connection : public connection {
public:
scoped_connection() : connection(), released(false) {}
scoped_connection(const connection&);
scoped_connection(const scoped_connection&);
~scoped_connection();
connection release();
inline void swap(scoped_connection&);
scoped_connection& operator=(const connection&);
scoped_connection& operator=(const scoped_connection&);
private:
bool released;
};
namespace detail {
struct connection_slot_pair {
connection first;
any second;
connection_slot_pair() {}
connection_slot_pair(const connection& c, const any& a)
: first(c), second(a)
{
}
// Dummys to allow explicit instantiation to work
bool operator==(const connection_slot_pair&) const { return false; }
bool operator<(const connection_slot_pair&) const { return false;}
};
// Determines if the underlying connection is disconnected
struct is_disconnected {
typedef connection_slot_pair argument_type;
typedef bool result_type;
inline bool operator()(const argument_type& c) const
{
return !c.first.connected();
}
};
// Determines if the underlying connection is callable, ie if
// it is connected and not blocked
struct is_callable {
typedef connection_slot_pair argument_type;
typedef bool result_type;
inline bool operator()(const argument_type& c) const
{
return c.first.connected() && !c.first.blocked() ;
}
};
// Autodisconnects the bound object when it is destroyed unless the
// release method is invoked.
class auto_disconnect_bound_object {
public:
auto_disconnect_bound_object(const bound_object& b) :
binding(b), auto_disconnect(true)
{
}
~auto_disconnect_bound_object()
{
if (auto_disconnect)
binding.disconnect(binding.obj, binding.data);
}
void release() { auto_disconnect = false; }
private:
bound_object binding;
bool auto_disconnect;
};
} // end namespace detail
} // end namespace BOOST_SIGNALS_NAMESPACE
} // end namespace boost
#ifdef BOOST_HAS_ABI_HEADERS
# include BOOST_ABI_SUFFIX
#endif
#endif // BOOST_SIGNALS_CONNECTION_HPP
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