This file is indexed.

/usr/include/clutter-1.0/clutter/clutter-table-layout.h is in libclutter-1.0-dev 1.10.0-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Copyright (C) 2010  Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 * Author:
 *   Jose Dapena Paz <jdapena@igalia.com>
 *
 * Based on the MX MxTable actor by:
 *   Thomas Wood <thomas.wood@intel.com>
 */

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif

#ifndef __CLUTTER_TABLE_LAYOUT_H__
#define __CLUTTER_TABLE_LAYOUT_H__

#include <clutter/clutter-layout-manager.h>

G_BEGIN_DECLS

#define CLUTTER_TYPE_TABLE_LAYOUT                 (clutter_table_layout_get_type ())
#define CLUTTER_TABLE_LAYOUT(obj)                 (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayout))
#define CLUTTER_IS_TABLE_LAYOUT(obj)              (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_CLASS(klass)         (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
#define CLUTTER_IS_TABLE_LAYOUT_CLASS(klass)      (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_GET_CLASS(obj)       (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))

typedef struct _ClutterTableLayout                ClutterTableLayout;
typedef struct _ClutterTableLayoutPrivate         ClutterTableLayoutPrivate;
typedef struct _ClutterTableLayoutClass           ClutterTableLayoutClass;

/**
 * ClutterTableLayout:
 *
 * The #ClutterTableLayout structure contains only private data
 * and should be accessed using the provided API
 *
 * Since: 1.4
 */
struct _ClutterTableLayout
{
  /*< private >*/
  ClutterLayoutManager parent_instance;

  ClutterTableLayoutPrivate *priv;
};

/**
 * ClutterTableLayoutClass:
 *
 * The #ClutterTableLayoutClass structure contains only private
 * data and should be accessed using the provided API
 *
 * Since: 1.4
 */
struct _ClutterTableLayoutClass
{
  /*< private >*/
  ClutterLayoutManagerClass parent_class;
};

GType clutter_table_layout_get_type (void) G_GNUC_CONST;

ClutterLayoutManager *clutter_table_layout_new                 (void);

void                  clutter_table_layout_pack                (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                gint                   column,
                                                                gint                   row);

void                  clutter_table_layout_set_column_spacing  (ClutterTableLayout    *layout,
                                                                guint                  spacing);
void                  clutter_table_layout_set_row_spacing     (ClutterTableLayout    *layout,
                                                                guint                  spacing);
guint                 clutter_table_layout_get_column_spacing  (ClutterTableLayout    *layout);
guint                 clutter_table_layout_get_row_spacing     (ClutterTableLayout    *layout);

void                  clutter_table_layout_set_span            (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                gint                   column_span,
                                                                gint                   row_span);
void                  clutter_table_layout_get_span            (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                gint                  *column_span,
                                                                gint                  *row_span);
void                  clutter_table_layout_set_alignment       (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                ClutterTableAlignment  x_align,
                                                                ClutterTableAlignment  y_align);
void                  clutter_table_layout_get_alignment       (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                ClutterTableAlignment *x_align,
                                                                ClutterTableAlignment *y_align);
void                  clutter_table_layout_set_fill            (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                gboolean               x_fill,
                                                                gboolean               y_fill);
void                  clutter_table_layout_get_fill            (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                gboolean              *x_fill,
                                                                gboolean              *y_fill);
void                  clutter_table_layout_set_expand          (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                gboolean               x_expand,
                                                                gboolean               y_expand);
void                  clutter_table_layout_get_expand          (ClutterTableLayout    *layout,
                                                                ClutterActor          *actor,
                                                                gboolean              *x_expand,
                                                                gboolean              *y_expand);

gint                  clutter_table_layout_get_row_count       (ClutterTableLayout    *layout);
gint                  clutter_table_layout_get_column_count    (ClutterTableLayout    *layout);

void                  clutter_table_layout_set_use_animations  (ClutterTableLayout    *layout,
                                                                gboolean               animate);
gboolean              clutter_table_layout_get_use_animations  (ClutterTableLayout    *layout);
void                  clutter_table_layout_set_easing_mode     (ClutterTableLayout    *layout,
                                                                gulong                 mode);
gulong                clutter_table_layout_get_easing_mode     (ClutterTableLayout    *layout);
void                  clutter_table_layout_set_easing_duration (ClutterTableLayout    *layout,
                                                                guint                  msecs);
guint                 clutter_table_layout_get_easing_duration (ClutterTableLayout    *layout);

G_END_DECLS

#endif /* __CLUTTER_TABLE_LAYOUT_H__ */