/usr/include/cwidget/widgets/button.h is in libcwidget-dev 0.5.16-3.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | // button.h -*-c++-*-
//
// A button is just a widget which accepts keyboard focus and can be
// "pressed". I'm going to make a stab at sharing code between
// normal buttons, radio buttons, and checkbuttons..this may not be
// worth it..
#ifndef BUTTON_H
#define BUTTON_H
#include "widget.h"
#include <string>
namespace cwidget
{
class fragment;
class fragment_cache;
namespace widgets
{
/** This class represents a push-button. */
class button : public widget
{
fragment_cache *label;
void accept_focus();
void lose_focus();
protected:
bool handle_key(const config::key &k);
fragment_cache *get_label() const {return label;}
/** Instantiate a button.
*
* \param _label the new label of this button; it will be placed
* inside a simple text_fragment.
*/
button(const std::wstring &_label);
button(fragment *_label);
button(const std::string &_label);
public:
~button();
static util::ref_ptr<button>
create(const std::wstring &label)
{
util::ref_ptr<button> rval(new button(label));
// Remove the initial construction reference.
rval->decref();
return rval;
}
/** Instantiate a button.
*
* \param _label the new label of this button; the button is
* responsible for deleting it.
*/
static util::ref_ptr<button> create(fragment *label)
{
util::ref_ptr<button> rval(new button(label));
rval->decref();
return rval;
}
/** Instantiate a button.
*
* \param _label the new label of this button; it will be placed
* inside a simple text_fragment.
*/
static util::ref_ptr<button> create(const std::string &label)
{
util::ref_ptr<button> rval(new button(label));
rval->decref();
return rval;
}
void paint(const style &st);
bool get_cursorvisible();
point get_cursorloc();
bool focus_me();
int width_request();
int height_request(int width);
void dispatch_mouse(short id, int x, int y, int z, mmask_t bmask);
void set_label(const fragment *_label);
// Signals:
// The button has been "pressed" (activated)
sigc::signal0<void> pressed;
};
typedef util::ref_ptr<button> button_ref;
}
}
#endif
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