/usr/include/cwidget/widgets/subtree.h is in libcwidget-dev 0.5.16-3.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// Copyright 1999-2003, 2005 Daniel Burrows
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// Subtrees for trees.
#ifndef SUBTREE_H
#define SUBTREE_H
#include <list>
#include "treeitem.h"
#include "tree.h"
#include <cwidget/config/keybindings.h>
namespace cwidget
{
namespace widgets
{
template<class childtype, class default_sorter=tag_sort_policy>
class subtree:virtual public treeitem
// A tree-item which can contain other tree items. Still abstract -- the
// display routines have to be filled in, and you may want to add more behavior
// on keypresses -- but we're getting there :)
{
protected:
typedef std::list<childtype *> child_list;
typedef typename std::list<childtype *>::iterator child_iterator;
class levelref:public tree_levelref
{
child_iterator realitem;
child_list *parent_list;
public:
levelref(const levelref &x)
:tree_levelref(x), realitem(x.realitem), parent_list(x.parent_list) {}
levelref(const child_iterator &_realitem, child_list *_parent_list)
:realitem(_realitem), parent_list(_parent_list)
{
}
treeitem *get_item() {eassert(realitem!=parent_list->end()); return *realitem;}
virtual void advance_next() {++realitem;}
virtual void return_prev() {--realitem;}
bool is_begin() {return realitem==parent_list->begin();}
bool is_end() {return realitem==parent_list->end();}
levelref *clone() const {return new levelref(*this);}
};
private:
bool expanded;
child_list children;
protected:
child_iterator get_children_begin() {return children.begin();}
child_iterator get_children_end() {return children.end();}
public:
typedef treeiterator iterator;
typedef default_sorter default_sort;
subtree(bool _expanded):treeitem(),expanded(_expanded) {}
bool get_expanded() {return expanded;}
void expand() {expanded=true;}
void expand_all()
{
expanded=true;
for(child_iterator i=children.begin(); i!=children.end(); i++)
(*i)->expand_all();
}
void collapse_all()
{
expanded=false;
for(child_iterator i=children.begin(); i!=children.end(); i++)
(*i)->collapse_all();
}
void paint(tree *win, int y, bool hierarchical,
const std::wstring &str, int depth_shift=2)
{
int width, height;
int basex=hierarchical?depth_shift*get_depth():0;
win->getmaxyx(height,width);
win->move(y,0);
int x=0;
while(x<basex && x<width)
{
win->add_wch(L' ');
x+=wcwidth(L' ');
}
if(basex>width)
return;
const wchar_t *ws;
if(hierarchical)
ws=get_expanded()?L"--\\ ":L"--- ";
else
ws=L"-> ";
while(*ws!=0 && x<width)
{
win->add_wch(*ws);
x+=wcwidth(*ws);
++ws;
}
if(x>=width)
return;
size_t i=0;
while(i<str.size() && x<width)
{
wchar_t ch=str[i];
win->add_wch(ch);
x+=wcwidth(ch);
++i;
}
while(x<width)
{
win->add_wch(L' ');
x+=wcwidth(L' ');
}
}
void set_depth(int _depth)
{
for(child_iterator i=children.begin(); i!=children.end(); i++)
(*i)->set_depth(_depth+1);
treeitem::set_depth(_depth);
}
void add_child(childtype *newchild)
{
newchild->set_depth(get_depth()+1);
children.push_back(newchild);
}
// Adds a new child item at an unspecified location -- you should call sort()
// after adding children or the tree will have an undetermined order. (yes,
// you can deduce the real order. Don't.)
void sort(sortpolicy &sort_method)
{
for(child_iterator i=children.begin(); i!=children.end(); i++)
(*i)->sort(sort_method);
children.sort(sortpolicy_wrapper(sort_method));
}
void sort()
{
default_sort sorter;
sort(sorter);
}
virtual bool dispatch_key(const config::key &k, tree *owner)
{
if(tree::bindings->key_matches(k, "ToggleExpanded"))
{
expanded=!expanded;
return true;
}
else if(tree::bindings->key_matches(k, "ExpandTree"))
{
if(!expanded)
{
expanded=true;
return true;
}
else
return false;
}
else if(tree::bindings->key_matches(k, "CollapseTree"))
{
if(expanded)
{
expanded=false;
return true;
} else
return false;
}
else if(tree::bindings->key_matches(k, "ExpandAll"))
{
expand_all();
return true;
}
else if(tree::bindings->key_matches(k, "CollapseAll"))
{
collapse_all();
return true;
}
return false;
}
// The default action is to expand or shrink the tree when Enter is pressed.
// FIXME: should I use '+' and '-' here? That would appear to conflict with
// the other keybindings I need. Hm.
virtual void dispatch_mouse(short id, int x, mmask_t bstate, tree *owner)
{
if(bstate & (BUTTON1_DOUBLE_CLICKED | BUTTON2_DOUBLE_CLICKED |
BUTTON3_DOUBLE_CLICKED | BUTTON4_DOUBLE_CLICKED |
BUTTON1_TRIPLE_CLICKED | BUTTON2_TRIPLE_CLICKED |
BUTTON3_TRIPLE_CLICKED | BUTTON4_TRIPLE_CLICKED))
expanded=!expanded;
}
virtual levelref *begin() {return new levelref(children.begin(), &children);}
virtual levelref *end() {return new levelref(children.end(), &children);}
bool has_visible_children() {return expanded && children.size()>0;}
bool has_children() {return children.size()>0;}
virtual ~subtree()
{
child_iterator i,j;
for(i=children.begin(); i!=children.end(); i=j)
{
j=i;
j++;
delete *i;
}
}
};
class subtree_generic:public subtree<treeitem>
{
public:
subtree_generic(int _expanded):subtree<treeitem>(_expanded) {}
};
}
}
#endif
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