/usr/include/kgame/kgamedebugdialog.h is in libkdegames-dev 4:4.8.2-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 | /*
This file is part of the KDE games library
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2001 Martin Heni (kde at heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMEDEBUGDIALOG_H__
#define __KGAMEDEBUGDIALOG_H__
#include <kpagedialog.h>
#include <libkdegames_export.h>
class QListWidgetItem;
class KGame;
class KPlayer;
class KGameDebugDialogPrivate;
/**
* \class KGameDebugDialog kgamedebugdialog.h <KGameDebugDialog>
*/
class KDEGAMES_EXPORT KGameDebugDialog : public KPageDialog
{
Q_OBJECT
public:
KGameDebugDialog(KGame* g, QWidget* parent, bool modal = false);
~KGameDebugDialog();
/**
* Automatically connects the KGame object to all error dependant slots.
* Create a KGameErrorDialog object, call this function and forget
* everything.
* @param g The KGame which will emit the erorrs (or not ;-) )
**/
void setKGame(const KGame* g);
public Q_SLOTS:
/**
* Unsets a @ref KGame which has been set using @ref setKGame before.
* This is called automatically when the @ref KGame object is destroyed
* and you normally don't have to call this yourself.
*
* Note that @ref setKGame also unsets an already existing @ref KGame
* object if exising.
**/
void slotUnsetKGame();
/**
* Update the data of the @ref KGame object
**/
void slotUpdateGameData();
/**
* Update the properties of the currently selected player
**/
void slotUpdatePlayerData();
/**
* Updates the list of players and calls @ref clearPlayerData. Note that
* after this call NO player is selected anymore.
**/
void slotUpdatePlayerList();
void slotClearMessages();
Q_SIGNALS:
/**
* This signal is emitted when the "debug messages" page couldn't find
* the name of a message id. This is usually the case for user-defined
* messages. KGameDebugDialog asks you to give the msgid a name.
* @param messageid The ID of the message. As given to @ref
* KGame::sendMessage
* @param userid User defined msgIds are internally increased by
* KGameMessage::IdUser. You don't have to care about this but if
* this signal is emitted with userid=false (shouldn't happen) then the
* name of an internal message as defined in
* KGameMessage::GameMessageIds couldn't be found.
* @param name The name of the msgid. You have to fill this!
**/
void signalRequestIdName(int messageid, bool userid, QString& name);
protected:
void clearPages();
/**
* Clear the data of the player view. Note that the player list is NOT
* cleared.
**/
void clearPlayerData();
/**
* Clear the data view of the @ref KGame object
**/
void clearGameData();
/**
* Add a new player to the player list
**/
void addPlayer(KPlayer* p);
/**
* Remove a player from the list
**/
void removePlayer(QListWidgetItem* item);
/**
* @return Whether messages with this msgid shall be displayed or not
**/
bool showId(int msgid);
protected Q_SLOTS:
/**
* Update the data of the player specified in item
* @param item The @ref QListWidgetItem of the player to be updated. Note
* that the text of this item MUST be the ID of the player
**/
void slotUpdatePlayerData(QListWidgetItem* item);
void slotShowId();
void slotHideId();
/**
* A message has been received - see @ref KGame::signalMessageUpdate
**/
void slotMessageUpdate(int msgid, quint32 receiver, quint32 sender);
private:
void initGamePage();
void initPlayerPage();
void initMessagePage();
private:
KGameDebugDialogPrivate* const d;
};
#endif
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