/usr/include/kgame/kgamepropertyarray.h is in libkdegames-dev 4:4.8.2-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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This file is part of the KDE games library
Copyright (C) 2001 Martin Heni (kde at heni-online.de)
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMEPROPERTYARRAY_H_
#define __KGAMEPROPERTYARRAY_H_
#include <QtCore/QDataStream>
//Added by qt3to4:
#include <QtCore/QVector>
#include <kdebug.h>
#include "kgamemessage.h"
#include "kgameproperty.h"
#include "kgamepropertyhandler.h"
/**
* \class KGamePropertyArray kgamepropertyarray.h <KGamePropertyArray>
*/
template<class type>
class KGamePropertyArray : public QVector<type>, public KGamePropertyBase
{
public:
KGamePropertyArray() :QVector<type>(), KGamePropertyBase()
{
//kDebug(11001) << "KGamePropertyArray init";
}
KGamePropertyArray( int size )
{
resize(size);
}
KGamePropertyArray( const KGamePropertyArray<type> &a ) : QVector<type>(a)
{
}
bool resize( int size )
{
if (size!= QVector<type>::size())
{
bool a=true;
QByteArray b;
QDataStream s(&b, QIODevice::WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdResize);
s << size ;
if (policy()==PolicyClean || policy()==PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
// a=QMemArray<type>::resize(size);// FIXME: return value!
}
return a;
}
else return true;
}
void setAt(int i,type data)
{
QByteArray b;
QDataStream s(&b, QIODevice::WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAt);
s << i ;
s << data;
if (policy()==PolicyClean || policy()==PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
}
//kDebug(11001) << "KGamePropertyArray setAt send COMMAND for id="<<id() << "type=" << 1 << "at(" << i<<")="<<data;
}
const type& at( int i ) const
{
return QVector<type>::at(i);
}
const type& operator[]( int i ) const
{
return QVector<type>::operator[](i);
}
type& operator[]( int i )
{
return QVector<type>::operator[](i);
}
KGamePropertyArray<type> &operator=(const KGamePropertyArray<type> &a)
{
return assign(a);
}
bool truncate( int pos )
{
return resize(pos);
}
bool fill( const type &data, int size = -1 )
{
bool r=true;
QByteArray b;
QDataStream s(&b, QIODevice::WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdFill);
s << data;
s << size ;
if (policy()==PolicyClean || policy()==PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
// r=QMemArray<type>::fill(data,size);//FIXME: return value!
}
return r;
}
KGamePropertyArray<type>& assign( const KGamePropertyArray<type>& a )
{
// note: send() has been replaced by sendProperty so it might be broken now!
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
QVector<type>::assign(a);
}
return *this;
}
KGamePropertyArray<type>& assign( const type *a, int n )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
QVector<type>::assign(a,n);
}
return *this;
}
KGamePropertyArray<type>& duplicate( const KGamePropertyArray<type>& a )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
QVector<type>::duplicate(a);
}
return *this;
}
KGamePropertyArray<type>& duplicate( const type *a, int n )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
QVector<type>::duplicate(a,n);
}
return *this;
}
KGamePropertyArray<type>& setRawData( const type *a, int n )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
QVector<type>::setRawData(a,n);
}
return *this;
}
void load(QDataStream& s)
{
//kDebug(11001) << "KGamePropertyArray load" << id();
type data;
for (int i=0; i<QVector<type>::size(); i++)
{
s >> data;
QVector<type>::replace(i,data);
}
if (isEmittingSignal())
{
emitSignal();
}
}
void save(QDataStream &s)
{
//kDebug(11001) << "KGamePropertyArray save "<<id();
for (int i=0; i<QVector<type>::size(); i++)
{
s << at(i);
}
}
void command(QDataStream &stream,int msgid, bool isSender)
{
Q_UNUSED(isSender);
KGamePropertyBase::command(stream, msgid);
//kDebug(11001) << "Array id="<<id()<<" got command ("<<msgid<<") !!!";
switch(msgid)
{
case CmdAt:
{
uint i;
type data;
stream >> i >> data;
QVector<type>::replace( i, data );
//kDebug(11001) << "CmdAt:id="<<id()<<" i="<<i<<" data="<<data;
if (isEmittingSignal())
{
emitSignal();
}
break;
}
case CmdResize:
{
uint size;
stream >> size;
//kDebug(11001) << "CmdResize:id="<<id()<<" oldsize="<<QMemArray<type>::size()<<" newsize="<<size;
if (( uint )QVector<type>::size() != size)
{
QVector<type>::resize(size);
}
break;
}
case CmdFill:
{
int size;
type data;
stream >> data >> size;
//kDebug(11001) << "CmdFill:id="<<id()<<"size="<<size;
QVector<type>::fill(data,size);
if (isEmittingSignal())
{
emitSignal();
}
break;
}
case CmdSort:
{
//kDebug(11001) << "CmdSort:id="<<id();
qSort( *this );
break;
}
default:
kError(11001) << "Error in KPropertyArray::command: Unknown command" << msgid;
break;
}
}
protected:
void extractProperty(const QByteArray& b)
{
QByteArray _b(b);
QDataStream s(&_b, QIODevice::ReadOnly);
int cmd;
int propId;
KGameMessage::extractPropertyHeader(s, propId);
KGameMessage::extractPropertyCommand(s, propId, cmd);
command(s, cmd, true);
}
};
#endif
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