/usr/include/kggzmod/request.h is in libkdegames-dev 4:4.8.2-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | /*
This file is part of the kggzmod library.
Copyright (c) 2005 - 2007 Josef Spillner <josef@ggzgamingzone.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KGGZMOD_REQUEST_H
#define KGGZMOD_REQUEST_H
#include <QtCore/QMap>
#include <QtCore/QString>
#include "kggzmod_export.h"
namespace KGGZMod
{
/**
* @short Requests to the GGZ core client.
*
* Requests are sent from the game client to the GGZ core client whenever
* there is a need to change something about the game or to get more
* information. The first group includes seat changes (standing up,
* sitting down, booting players, adding bots and removing bots again).
* The second group includes retrieving extended information about a
* player or all players.
* In addition, table chat can also happen through a request.
*
* When using \b KGGZSeatsDialog, everything except for chat can
* be left to the dialog.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT Request
{
public:
/**
* The type of the request. Depending on this type,
* the object might be casted to a more specific
* class.
*/
enum Type
{
state, /**< Change the state. */
stand, /**< Stand up from seat. */
sit, /**< Sit down again if possible. */
boot, /**< Boot a player from table. */
bot, /**< Let a bot join the game. */
open, /**< Open up a bot seat. */
chat, /**< Send a chat message. */
info, /**< Request infos about a player. */
rankings /**< Top player rankings for this game. */
};
/**
* Creates a request of a specific type.
*
* The request will not be valid until all \ref data
* fields are properly filled out. It is therefore recommended
* to not use the request base class, but to use specific
* classes and their constructors which take care of this.
*
* @param type Type of the request
*
* @internal
*/
Request(Type type);
/**
* Returns the type of a request.
*
* @return type of a request
*/
Type type() const;
/**
* Data storage for all requests.
*
* Independent of the actual type of the request,
* all important data is stored in this map.
*/
QMap<QString, QString> data;
private:
Type m_type;
};
/**
* @short State request to the GGZ core client.
*
* If the game should enter a new \ref Module::State, a request
* of this type should be sent.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT StateRequest : public Request
{
public:
StateRequest(/*Module::State*/int state);
};
/**
* @short Stand-up request to the GGZ core client.
*
* This request lets oneself change from player to spectator.
* The seat occupied before will then be open.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT StandRequest : public Request
{
public:
StandRequest();
};
/**
* @short Sit-down request to the GGZ core client.
*
* This request lets one become a player again if one is currently
* a spectator.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT SitRequest : public Request
{
public:
SitRequest(int seat);
};
/**
* @short Player-booting request to the GGZ core client.
*
* This request removes a player from the table.
* The seat will then be open.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT BootRequest : public Request
{
public:
BootRequest(const QString &playername);
};
/**
* @short Bot player addition request to the GGZ core client.
*
* This request puts a bot player into a specific seat,
* which must be empty at the time of issuing this request.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT BotRequest : public Request
{
public:
BotRequest(int seat);
};
/**
* @short Open seat request to the GGZ core client.
*
* To remove a bot player from the table, this request is
* sent. The seat will then be open again.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT OpenRequest : public Request
{
public:
OpenRequest(int seat);
};
/**
* @short Chat request to the GGZ core client.
*
* Sending a chat message to the other players at the same table,
* that is, in the same game, is performed by sending a request
* of this type.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class ChatRequest : public Request
{
public:
ChatRequest(const QString &message);
};
/**
* @short Information request to the GGZ core client.
*
* Such requests retrieve additional player information.
* If the \b seat parameter is included in the constructor,
* only the information about a specific player is retrieved.
* Otherwise, information about all players will be returned.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT InfoRequest : public Request
{
public:
InfoRequest(int seat);
InfoRequest();
};
/**
* @short Rankings request to the GGZ core client.
*
* A rankings request delivers the top-N players (where N
* is determined by the GGZ server) for the current game
* type. The resulting RankingsEvent is similar to a StatsEvent
* except that it is triggered by the game client and it
* references players which are not necessarily on the
* current table.
*
* Refer to the \ref Request documentation for everything else.
*
* @author Josef Spillner (josef@ggzgamingzone.org)
*/
class KGGZMOD_EXPORT RankingsRequest : public Request
{
public:
RankingsRequest();
};
}
#endif
|