/usr/include/wibble/commandline/engine.h is in libwibble-dev 0.1.28-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 | #ifndef WIBBLE_COMMANDLINE_ENGINE_H
#define WIBBLE_COMMANDLINE_ENGINE_H
#include <wibble/commandline/options.h>
#include <string>
#include <vector>
#include <map>
#include <iosfwd>
namespace wibble {
namespace commandline {
#if 0
-- This help is left around to be reintegrated when I found something
appropriate. It documents the general behavior of functions in the form
ArgList::iterator parse(ArgList& list, ArgList::iterator begin);
/**
* Parse the list of arguments, starting at 'begin' and removing the
* arguments it successfully parses.
*
* The 'begin' iterator can be invalidated by this function.
*
* @returns
* An iterator to the first unparsed argument (can be list.end())
*/
#endif
/**
* Parse commandline options.
*
* Normally it parses short or long switches all starting with '-'
*
* If other engines are added, then looks in the commandline for a non-switch
* command to select the operation mode. This allow to have a custom set of
* commandline options for every non-switch command.
*/
class Engine : public Managed
{
MemoryManager* m_manager;
std::string m_name;
protected:
// Elements added to this engine
std::vector<OptionGroup*> m_groups;
std::vector<Option*> m_options;
std::vector<Engine*> m_commands;
// Parse tables for commandline options
std::map<char, Option*> m_short;
std::map<std::string, Option*> m_long;
std::map<std::string, Engine*> m_aliases;
// Command selected with the non-switch command, if any were found, else
// NULL
Engine* m_found_command;
void addWithoutAna(Option* o);
void addWithoutAna(const std::vector<Option*>& o);
void add(const std::string& alias, Engine* o);
// Rebuild the parse tables
void rebuild();
/**
* Handle the commandline switch at 'begin'.
*
* If the switch at 'begin' cannot be handled, the list is untouched and
* 'begin',false is returned. Else, the switch is removed and the new begin is
* returned.
*/
std::pair<ArgList::iterator, bool> parseFirstIfKnown(ArgList& list, ArgList::iterator begin);
#if 0
/// Parse a consecutive sequence of switches
ArgList::iterator parseConsecutiveSwitches(ArgList& list, ArgList::iterator begin);
#endif
/// Parse all known Options and leave the rest in list
ArgList::iterator parseKnownSwitches(ArgList& list, ArgList::iterator begin);
/**
* Parse the list of arguments, starting at the beginning and removing the
* arguments it successfully parses.
*
* @returns
* An iterator to the first unparsed argument (can be list.end())
*/
ArgList::iterator parseList(ArgList& list) { return parse(list, list.begin()); }
/**
* Parse all the switches in list, leaving only the non-switch arguments or
* the arguments following "--"
*/
ArgList::iterator parse(ArgList& list, ArgList::iterator begin);
Engine(MemoryManager* mman = 0, const std::string& name = std::string(),
const std::string& usage = std::string(),
const std::string& description = std::string(),
const std::string& longDescription = std::string())
: m_manager(mman), m_name(name), m_found_command(0), primaryAlias(name),
usage(usage), description(description), longDescription(longDescription), hidden(false),
no_switches_after_first_arg(false) {}
public:
const std::string& name() const { return m_name; }
/// Add an Option to this engine
Option* add(Option* o);
/// Add an OptionGroup to this engine
OptionGroup* add(OptionGroup* group);
/// Add a Engine to this engine
Engine* add(Engine* o);
/**
* Create an option
*/
template<typename T>
T* create(const std::string& name,
char shortName,
const std::string& longName,
const std::string& usage = std::string(),
const std::string& description = std::string())
{
T* item = new T(name, shortName, longName, usage, description);
if (m_manager) m_manager->add(item);
return item;
}
/**
* Create an option and add to this engine
*/
template<typename T>
T* add(const std::string& name,
char shortName,
const std::string& longName,
const std::string& usage = std::string(),
const std::string& description = std::string())
{
T* res = create<T>(name, shortName, longName, usage, description);
add(res);
return res;
}
/**
* Create an OptionGroup
*/
OptionGroup* createGroup(const std::string& description)
{
OptionGroup* g = new OptionGroup(m_manager, description);
if (m_manager) m_manager->add(g);
return g;
}
/**
* Create an OptionGroup and add it to this engine
*/
OptionGroup* addGroup(const std::string& description)
{
return add(createGroup(description));
}
/**
* Create a Engine
*/
Engine* createEngine(const std::string& name,
const std::string& usage = std::string(),
const std::string& description = std::string(),
const std::string& longDescription = std::string())
{
Engine* item = new Engine(m_manager, name, usage, description, longDescription);
if (m_manager) m_manager->add(item);
return item;
}
/**
* Create a Engine and add it to this engine as a command
*/
Engine* addEngine(const std::string& name,
const std::string& usage = std::string(),
const std::string& description = std::string(),
const std::string& longDescription = std::string())
{
return add(createEngine(name, usage, description, longDescription));
}
/// Get the OptionGroups that have been added to this engine
const std::vector<OptionGroup*>& groups() const { return m_groups; }
/// Get the Options that have been added to this engine
const std::vector<Option*>& options() const { return m_options; }
/// Get the Engines that have been added to this engine
const std::vector<Engine*>& commands() const { return m_commands; }
Engine* command(const std::string& name) const
{
std::map<std::string, Engine*>::const_iterator i = m_aliases.find(name);
if (i == m_aliases.end())
return 0;
else
return i->second;
}
/// Returns true if this Engine has options to parse
bool hasOptions() const { return !m_groups.empty() || !m_options.empty(); }
/**
* Return the command that has been found in the commandline, or NULL if
* none have been found
*/
Engine* foundCommand() const { return m_found_command; }
void dump(std::ostream& out, const std::string& prefix = std::string());
std::string primaryAlias;
std::vector<std::string> aliases;
std::string usage;
std::string description;
std::string longDescription;
std::string examples;
// Set to true if the engine should not be documented
bool hidden;
// Set to true if no switches should be parsed after the first
// non-switch argument, and they should be just left in the argument
// list
bool no_switches_after_first_arg;
friend class Parser;
};
}
}
// vim:set ts=4 sw=4:
#endif
|