/usr/share/unity-2d/shell/dash/RendererGrid.qml is in unity-2d-shell 5.10.0-0ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | /*
* This file is part of unity-2d
*
* Copyright 2010-2011 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 1.0
import Unity2d 1.0
/* Renderers typically use a grid layout to render the model. The RendererGrid
component provides a standard implementation of such a layout where the
cells can be customized by providing a QML component to it.
A user of RendererGrid would create a renderer inheriting from it
and pass a Component via the 'cellRenderer' property.
*/
Renderer {
id: renderer
needHeader: true
currentItem: focusPath.currentItem
property int contentHeight: grid.height + grid.anchors.topMargin + grid.anchors.bottomMargin
property alias cellsPerRow: grid.columns
property variant cellRenderer
property bool folded: true
property int cellWidth: 158
property int cellHeight: 76
property int minHorizontalSpacing: 26
property int minVerticalSpacing: 26
property bool centered: true
FocusPath {
id: focusPath
item: grid
columns: grid.columns
}
Grid {
id: grid
columns: Math.floor(parent.width/(renderer.cellWidth + renderer.minHorizontalSpacing))
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.bottomMargin: 12
anchors.leftMargin: 2
property int itemHorizontalSpacing: renderer.centered ? Math.floor(renderer.width / columns - renderer.cellWidth) : renderer.minHorizontalSpacing
Repeater {
id: results
FocusPath.skip: true
FocusScope {
id: cell
width: renderer.cellWidth + grid.itemHorizontalSpacing
height: renderer.cellHeight + renderer.minVerticalSpacing
/* When hovered the item needs to be on top of every other item
in order for its label to not be covered */
z: ( loader.item.state == "selected" || loader.item.state == "hovered" ) ? 1 : 0
FocusPath.index: index
Loader {
id: loader
focus: true
width: renderer.cellWidth
height: renderer.cellHeight
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
sourceComponent: cellRenderer
onLoaded: {
item.uri = column_0
item.iconHint = column_1
item.mimetype = column_3
item.displayName = column_4
item.comment = column_5
item.focus = true
item.dndUri = column_6
}
}
}
/* Only display one line of items when folded */
model: SortFilterProxyModel {
model: renderer.category_model != undefined ? renderer.category_model : null
limit: renderer.folded ? grid.columns : -1
}
}
}
}
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