/usr/share/unity-2d/spread/Workspace.qml is in unity-2d-spread 5.10.0-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of unity-2d
*
* Copyright 2010-2011 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 1.0
import "utils.js" as Utils
import Unity2d 1.0
FocusScope {
id: workspace
property real unzoomedScale
property real zoomedScale
property int zoomedX
property int zoomedY
property alias windowCount: windows.count
property int screenOriginX
property int screenOriginY
signal clicked
signal entered
onStateChanged: {
screenOriginX = mapFromItem(switcher, 0, 0).x
screenOriginY = mapFromItem(switcher, 0, 0).y
}
Item {
id: workspaceWindow
transformOrigin: Item.TopLeft
width: switcher.width
height: switcher.height
state: parent.state
GnomeBackground {
anchors.fill: parent
overlay_color: "black"
overlay_alpha: 0
clip: true
cached: false
offsetX: -declarativeView.screen.panelsFreeGeometry.x + declarativeView.screen.geometry.x
offsetY: -declarativeView.screen.panelsFreeGeometry.y + declarativeView.screen.geometry.y
}
Windows {
id: windows
state: workspace.state
anchors.fill: parent
focus: true
onClicked: workspace.clicked()
onEntered: workspace.entered()
onWindowActivated: {
if (workspace.state != "zoomed") {
workspace.clicked()
} else {
/* Hack to make sure the window is on top of the others during the
outro animation */
window.z = 9999
switcher.activateWindow(window.windowInfo)
}
}
}
states: [
State {
name: "unzoomed"
PropertyChanges {
target: workspaceWindow
scale: unzoomedScale
x: switcher.spacing / 2
y: switcher.spacing / 2
}
PropertyChanges {
target: workspace
z: 0
}
},
State {
name: "zoomed"
PropertyChanges {
target: workspaceWindow
scale: zoomedScale
x: zoomedX + workspace.screenOriginX
y: zoomedY + workspace.screenOriginY
}
PropertyChanges {
target: workspace
z: 2
}
},
State {
name: "screen"
PropertyChanges {
target: workspaceWindow
scale: 1.0
x: workspace.screenOriginX
y: workspace.screenOriginY
}
PropertyChanges {
target: workspace
z: 2
}
}
]
transitions: [
Transition {
/* Disable animations when coming from the base state */
from: ""
},
Transition {
NumberAnimation {
target: workspaceWindow
properties: "x,y,scale"
duration: Utils.transitionDuration
easing.type: Easing.InOutQuad
}
},
Transition {
to: "unzoomed"
SequentialAnimation {
/* When going to default state put the workspace underneath the
workspace in zoomed state but not on the same plane as the
workspaces also in the default state until the end of the transition. */
PropertyAction { target: workspace; property: "z"; value: 1 }
NumberAnimation {
target: workspaceWindow
properties: "x,y,scale"
duration: Utils.transitionDuration
easing.type: Easing.InOutQuad
}
PropertyAction { target: workspace; property: "z" }
}
}
]
}
Keys.onPressed: {
switch (event.key) {
case Qt.Key_Enter:
case Qt.Key_Return:
{
clicked()
event.accepted = true
}
}
}
function setFocusOnFirstWindow() {
windows.currentIndex = 0
}
function setFocusOnLastWindow() {
windows.currentIndex = windows.count - 1
}
}
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