/usr/share/games/adanaxisgpl/ruby/AdanaxisAIKhaziBleach.rb is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | #%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisAIKhaziBleach.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } jGI2pf7sSrjV/JRGNPaktw
#
# $Id: AdanaxisAIKhaziBleach.rb,v 1.2 2007/06/27 12:58:09 southa Exp $
# $Log: AdanaxisAIKhaziBleach.rb,v $
# Revision 1.2 2007/06/27 12:58:09 southa
# Debian packaging
#
# Revision 1.1 2007/06/06 15:11:20 southa
# Level 23
#
#
require 'Mushware.rb'
require 'AdanaxisAIKhazi.rb'
class AdanaxisAIKhaziBleach < AdanaxisAIKhazi
def mStateActionIdle
mStateChangeDormant(60000)
end
def mStateActionDormantExit
mStateChangeSeek(60000)
end
def mStateActionEvadeExit
mStateChangeSeek(60000)
end
def mStateActionRamExit
mStateChangeRam(60000)
end
def mStateActionPatrolExit
mStateChangeSeek(60000)
end
def mStateActionSeek
onTarget = false
mTargetSelect unless @m_targetID
unless @m_targetID
# No target to seek
mStateChangeIdle
else
begin
targetPiece = MushGame.cPieceLookup(@m_targetID)
targetPos = targetPiece.post.position
onTarget = MushUtil.cRotateAndSeek(@r_post,
targetPos, # Target
@m_seekSpeed, # Maximum speed
@m_seekAcceleration, # Acceleration
@m_seekStandOff # Stand off distance
)
# Don't fire unless close, as ammo limited
targetDist2 = (targetPiece.post.position - @r_post.position).mMagnitudeSquared
onTarget = false if targetDist2 > 100000
rescue Exception => e
# Target probably destroyed
@m_targetID = nil
end
end
mFire if onTarget
100
end
def mStateActionSeekExit
mStateChangeSeek(60000)
end
def mStateActionWaypointExit
mStateChangeSeek(60000)
end
end
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