/usr/share/games/adanaxisgpl/ruby/AdanaxisWaveLibrary.rb is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | #%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisWaveLibrary.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } k0OwuxbYunzv3JtJrHodsw
# $Id: AdanaxisWaveLibrary.rb,v 1.12 2007/09/06 13:07:06 southa Exp $
# $Log: AdanaxisWaveLibrary.rb,v $
# Revision 1.12 2007/09/06 13:07:06 southa
# Backport X11 changes
#
# Revision 1.11 2007/06/27 12:58:13 southa
# Debian packaging
#
# Revision 1.10 2007/05/10 11:44:12 southa
# Level15
#
# Revision 1.9 2007/04/18 09:21:54 southa
# Header and level fixes
#
# Revision 1.8 2007/04/17 10:08:12 southa
# Voice work
#
# Revision 1.7 2007/04/16 08:41:07 southa
# Level and header mods
#
# Revision 1.6 2007/03/13 21:45:09 southa
# Release process
#
# Revision 1.5 2006/12/16 10:57:21 southa
# Encrypted files
#
# Revision 1.4 2006/11/10 20:17:11 southa
# Audio work
#
# Revision 1.3 2006/11/06 19:27:51 southa
# Mushfile handling
#
# Revision 1.2 2006/11/06 12:56:31 southa
# MushFile work
#
# Revision 1.1 2006/11/03 18:46:32 southa
# Damage effectors
#
class AdanaxisWaveLibrary < MushObject
def mCreate
8.times do |i|
MushGame.cSoundDefine("explo#{i}", "mush://waves/sdog-explo#{i}.wav|#{MushConfig.cGlobalWavesPath}/gpl-explo#{i}.wav|null:")
end
10.times do |i|
MushGame.cSoundDefine("fire#{i}", "mush://waves/sdog-fire#{i}.wav|#{MushConfig.cGlobalWavesPath}/gpl-fire#{i}.wav|null:")
MushGame.cSoundDefine("load#{i}", "mush://waves/sdog-load#{i}.wav|#{MushConfig.cGlobalWavesPath}/gpl-load#{i}.wav|null:")
end
MushGame.cSoundDefine("shieldcollect0", "mush://waves/sdog-shieldcollect0.wav|#{MushConfig.cGlobalWavesPath}/gpl-shieldcollect0.wav|null:")
MushGame.cSoundDefine("healthcollect0", "mush://waves/sdog-healthcollect0.wav|#{MushConfig.cGlobalWavesPath}/gpl-healthcollect0.wav|null:")
(1..11).each do |i|
case i
when 9,10: num=4
when 11: num=6
else num=3
end
(1..num).each do |j|
MushGame.cSoundDefine("voice-E#{i}-#{j}", "mush://waves/voice-E#{i}-#{j}.ogg|null:")
end
end
end
end
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