This file is indexed.

/usr/share/games/adanaxisgpl/system/axisconfig-default.xml is in adanaxisgpl-data 1.2.5.dfsg.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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<!--

This object will probably be replicated in the config file in your data
directory for this application.  Whilst the config file exists it will override
these defaults, so it may be better to edit there instead of here.

 *
 * File: axisconfig-default.xml
 *
 * Author: Andy Southgate 2005-2006
 *
 * This file contains original work by Andy Southgate.  The author and his
 * employer (Mushware Limited) irrevocably waive all of their copyright rights
 * vested in this particular version of this file to the furthest extent
 * permitted.  The author and Mushware Limited also irrevocably waive any and
 * all of their intellectual property rights arising from said file and its
 * creation that would otherwise restrict the rights of any party to use and/or
 * distribute the use of, the techniques and methods used herein.  A written
 * waiver can be obtained via http://www.mushware.com/.
 *
 * This software carries NO WARRANTY of any kind.
 *
 * $Id: axisconfig-default.xml,v 1.10 2006/11/08 18:30:54 southa Exp $
 * $Log: axisconfig-default.xml,v $
 * Revision 1.10  2006/11/08 18:30:54  southa
 * Key and axis configuration
 *
 * Revision 1.9  2006/11/02 12:23:22  southa
 * Weapon selection
 *
 * Revision 1.8  2006/07/28 16:52:18  southa
 * Options work
 *
 * Revision 1.7  2006/07/11 12:37:51  southa
 * Control configuration
 *
 * Revision 1.6  2006/07/08 16:05:54  southa
 * Ruby menus and key handling
 *
 * Revision 1.5  2005/08/02 14:37:44  southa
 * Adanaxis control demo work
 *
 * Revision 1.4  2005/07/11 14:48:43  southa
 * Uplink work
 *
 * Revision 1.3  2005/07/08 12:07:05  southa
 * MushGaem control work
 *
 * Revision 1.2  2005/07/07 16:54:14  southa
 * Control tweaks
 *
 * Revision 1.1  2005/07/06 19:08:25  southa
 * Adanaxis control work
 *
 *
-->
<obj>(<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>1</integrate>
<deviceNum>0</deviceNum>
<deviceAxisNum>0</deviceAxisNum>
<deviceSensitivity>-10</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>(97,276,257)</upKeys>
<downKeys>(100,275,259)</downKeys>
<requiredKeys>()</requiredKeys>
<axisName>"Move in X (left/right)"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>100</accel>
<velLimit>10</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>1</integrate>
<deviceNum>0</deviceNum>
<deviceAxisNum>0</deviceAxisNum>
<deviceSensitivity>-10</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>(116)</upKeys>
<downKeys>(103)</downKeys>
<requiredKeys>()</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Move in Y (up/down)"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>100</accel>
<velLimit>10</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>1</integrate>
<deviceNum>0</deviceNum>
<deviceAxisNum>0</deviceAxisNum>
<deviceSensitivity>-10</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>(121)</upKeys>
<downKeys>(104)</downKeys>
<requiredKeys>()</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Move in Z (hidden axis)"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>100</accel>
<velLimit>10</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>1</integrate>
<deviceNum>0</deviceNum>
<deviceAxisNum>1</deviceAxisNum>
<deviceSensitivity>1000</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>(119,273,261)</upKeys>
<downKeys>(115,274,258)</downKeys>
<requiredKeys>()</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Move in W (forward/back)"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>40</accel>
<velLimit>40</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>0</integrate>
<deviceNum>1</deviceNum>
<deviceAxisNum>0</deviceAxisNum>
<deviceSensitivity>-20</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>(117)</upKeys>
<downKeys>(106)</downKeys>
<requiredKeys>(113, 260)</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Roll XY"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>2</accel>
<velLimit>1</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>0</integrate>
<deviceNum>1</deviceNum>
<deviceAxisNum>0</deviceAxisNum>
<deviceSensitivity>-10</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>()</upKeys>
<downKeys>()</downKeys>
<requiredKeys>(32, 1002, 271)</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Look in hidden axis"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>2</accel>
<velLimit>1</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>0</integrate>
<deviceNum>1</deviceNum>
<deviceAxisNum>0</deviceAxisNum>
<deviceSensitivity>-20</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>()</upKeys>
<downKeys>()</downKeys>
<requiredKeys>(101, 262)</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Roll XZ"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>2</accel>
<velLimit>1</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>1</integrate>
<deviceNum>1</deviceNum>
<deviceAxisNum>1</deviceAxisNum>
<deviceSensitivity>-20</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>(105)</upKeys>
<downKeys>(107)</downKeys>
<requiredKeys>()</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Look up/down"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>2</accel>
<velLimit>1</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>1</integrate>
<deviceNum>1</deviceNum>
<deviceAxisNum>0</deviceAxisNum>
<deviceSensitivity>-20</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>(111)</upKeys>
<downKeys>(108)</downKeys>
<requiredKeys>()</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Look left/right"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>2</accel>
<velLimit>1</velLimit>
</obj>
,<obj type="MushGameAxisDef">
<useBounds>0</useBounds>
<integrate>0</integrate>
<deviceNum>1</deviceNum>
<deviceAxisNum>1</deviceAxisNum>
<deviceSensitivity>-20</deviceSensitivity>
<deviceDamping>0.05</deviceDamping>
<upKeys>()</upKeys>
<downKeys>()</downKeys>
<requiredKeys>(101, 262)</requiredKeys>
<minBound>0</minBound>
<maxBound>0</maxBound>
<axisName>"Roll YZ"</axisName>
<pos>0</pos>
<vel>0</vel>
<accel>2</accel>
<velLimit>1</velLimit>
</obj>
)</obj>