/usr/share/games/adanaxisgpl/system/start.txt is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 | #%Header {
##############################################################################
#
# File data-adanaxis/system/start.txt
#
# Author Andy Southgate 2006-2007
#
# This file contains original work by Andy Southgate. The author and his
# employer (Mushware Limited) irrevocably waive all of their copyright rights
# vested in this particular version of this file to the furthest extent
# permitted. The author and Mushware Limited also irrevocably waive any and
# all of their intellectual property rights arising from said file and its
# creation that would otherwise restrict the rights of any party to use and/or
# distribute the use of, the techniques and methods used herein. A written
# waiver can be obtained via http://www.mushware.com/.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } pQw6UBGrukp0QOB1l19i1Q
# $Id: start.txt,v 1.41 2007/09/06 13:07:11 southa Exp $
# $Log: start.txt,v $
# Revision 1.41 2007/09/06 13:07:11 southa
# Backport X11 changes
#
# Revision 1.40 2007/06/27 13:38:28 southa
# Debian packaging
#
# Revision 1.39 2007/06/27 11:56:42 southa
# Debian packaging
#
# Revision 1.38 2007/06/25 17:58:46 southa
# X11 fixes
#
# Revision 1.37 2007/06/11 20:06:13 southa
# Compatibility fixes and level 27
#
# Revision 1.36 2007/04/20 12:07:09 southa
# Khazi Warehouse and level 8
#
# Revision 1.35 2007/04/19 12:57:57 southa
# Prerelease work
#
# Revision 1.34 2007/04/18 09:21:57 southa
# Header and level fixes
#
# Revision 1.33 2007/03/13 22:56:46 southa
# Release work
#
# Revision 1.32 2007/03/13 21:45:10 southa
# Release process
#
# Revision 1.31 2007/03/09 19:50:10 southa
# Resident textures
#
# Revision 1.30 2006/09/12 15:28:49 southa
# World sphere
#
# Revision 1.29 2006/09/10 10:30:52 southa
# Shader billboarding
#
# Revision 1.28 2006/09/07 10:02:36 southa
# Shader interface
#
# Revision 1.27 2006/09/06 17:33:18 southa
# Shader interface
#
# Revision 1.26 2006/08/03 15:07:57 southa
# Cache purge fix
#
# Revision 1.25 2006/08/03 13:49:58 southa
# X11 release work
#
# Revision 1.24 2006/08/01 17:21:21 southa
# River demo
#
# Revision 1.23 2006/07/31 11:01:35 southa
# Music and dialogues
#
# Revision 1.22 2006/07/28 16:52:18 southa
# Options work
#
# Revision 1.21 2006/06/07 14:25:54 southa
# Grid texture fixes
#
# Revision 1.20 2006/06/06 17:58:30 southa
# Ruby texture definition
#
# Revision 1.19 2006/06/05 16:54:43 southa
# Ruby textures
#
# Revision 1.18 2006/06/05 14:35:15 southa
# Texture generation
#
# Revision 1.17 2006/06/02 18:14:34 southa
# Texture caching
#
# Revision 1.16 2006/06/01 20:12:57 southa
# Initial texture caching
#
# Revision 1.15 2006/05/11 10:43:15 southa
# Project updates
#
# Revision 1.14 2006/05/03 00:58:43 southa
# Texturing updates
#
# Revision 1.13 2006/05/02 17:32:12 southa
# Texturing
#
# Revision 1.12 2006/04/20 00:22:45 southa
# Added ruby executive
#
# Revision 1.11 2006/04/11 23:30:07 southa
# Created MushRuby from ruby-1.8.4
#
# Revision 1.10 2005/09/05 12:54:29 southa
# Solid rendering work
#
# Revision 1.9 2005/08/28 22:41:51 southa
# MushGLTexture work
#
# Revision 1.8 2005/08/02 14:37:44 southa
# Adanaxis control demo work
#
# Revision 1.7 2005/08/02 11:11:47 southa
# Adanaxis control demo work
#
# Revision 1.6 2005/07/11 16:37:44 southa
# Uplink control work
#
# Revision 1.5 2005/07/06 19:08:25 southa
# Adanaxis control work
#
# Revision 1.4 2005/06/21 15:57:44 southa
# MushGame work
#
# Revision 1.3 2005/06/14 20:39:38 southa
# Adanaxis work
#
# Revision 1.2 2005/06/14 13:25:30 southa
# Adanaxis work
#
# Revision 1.1 2005/06/13 17:34:52 southa
# Adanaxis creation
# Change the paths here if you detach the application from its data directory
# On entry RESOURCES_PATH is set to the directory above the one the
# application data executable is in
# configset("RESOURCES_PATH","/usr/share/adanaxis")
configset("GLOBAL_SPACES_PATH",$RESOURCES_PATH+"/spaces")
configset("GLOBAL_PIXELS_PATH",$RESOURCES_PATH+"/pixels")
configset("GLOBAL_WAVES_PATH",$RESOURCES_PATH+"/waves")
configset("SYSTEM_PATH",$RESOURCES_PATH+"/system")
configset("RUBY_PATH",$RESOURCES_PATH+"/ruby")
# Find somewhere to save our files. Directory name first, then paths to check
setsavepath(".adanaxis", $HOME, $SYSTEM_PATH, "/tmp")
setcachepath("mushware-cache", $HOME+"/.adanaxis", "/tmp", $HOME, $SYSTEM_PATH, $RESOURCES_PATH)
# Set registration code file path
configset("REG_FILENAME", $GLOBAL_SAVE_PATH+"/reg.xml")
# Set configuration file paths
configset("CONFIG_FILENAME", $GLOBAL_SAVE_PATH+"/adanaxisconfig.xml")
configset("RECORDS_PATH", $GLOBAL_SAVE_PATH)
configset("ADANAXIS_AXISCONFIG_DEFAULT_FILENAME", $SYSTEM_PATH+"/axisconfig-default.xml")
configset("ADANAXIS_KEYCONFIG_DEFAULT_FILENAME", $SYSTEM_PATH+"/keyconfig-default.xml")
# Most of these configuration values are unused or act only as defaults
# Options for DISPLAY_QUALITY are low, medium or high - not used
configset("DISPLAY_QUALITY", "high")
# Adanaxis configuraton values
configset('MUSHGL_DISPLAY_MODE', 2)
# Print OpenGL infomation
# configset('MUSHGL_DUMP_MUSHGLV', 1)
# Control texture cache 0=off, 1 or undefined=on
configset('MUSHGL_TEXTURE_CACHE', 1)
# Control whether texture files in the cache directory are deleted when the game exits 0=no, 1 or undefined=yes
# configset('MUSHGL_TEXTURE_CACHE_PURGE', 0)
# Control texture compression 0=off, 1 or undefined=on
configset('MUSHGL_TEXTURE_COMPRESSION', 1)
# Extra display mode definitions for X11
# Uncomment these or add your own
# configset('X11_MODE_0', '(960,600)')
# configset('X11_MODE_1', '(1680,1050)')
# configset('X11_MODE_2', '(1920,1200)')
# and so on, up to X11_MODE_9
# Uses the SDL_ListModes function to determine X11 modes
configset('X11_USE_SDL_LISTMODES', 1)
# Load the dialogues
GameDialogueLoad($SYSTEM_PATH+'/objects.xml')
# Mutate the application into Adanaxis
adanaxis
# Add config elements - not used in this application
configvalueadd('displaymode', 0, 0, 0)
configstringadd('displayquality','high', 'low=Low&medium=Medium&high=High')
configstringadd('displaylighting', 'dynamic', 'none=None&dynamic=Dynamic')
# Load the system font
loadfontmap('font-mono1',$GLOBAL_PIXELS_PATH+'/font-mono1.tiff',8,12,337,768)
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