/usr/share/games/balazar3/ai.py is in balazar3-common 0.1-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | # -*- coding: utf-8 -*-
# Balazar in the Rancid Skull Dungeon
# Copyright (C) 2008 Jean-Baptiste LAMY
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import random
from balazar3.base import *
class EyeController(object):
def find_target(self):
targets = []
for mobile in self.character.level.mobiles:
if isinstance(mobile, BaseHero) and (not mobile.non_targetable) and (mobile.life > 0.0):
dangle = abs(self.character.angle - vector2angle(mobile.i - self.character.i, mobile.j - self.character.j))
if dangle > 180.0: dangle = 360.0 - dangle
if (dangle < 80.0) and (mobile.get_model_name() != self.character.get_model_name()):
targets.append(mobile)
if targets:
self.target = random.choice(targets)
else:
self.generators.append(self.next_with_no_target())
class GuardController(object):
def next_with_no_target(self):
self.character.send_action(ACTION_STOP_MOVING)
for i in range(30): yield
class TurningGuardController(object):
def next_with_no_target(self):
self.character.send_action(ACTION_TURN_LEFT)
yield
yield
yield
yield
self.character.send_action(ACTION_STOP_MOVING)
for i in range(25): yield
class EchassianController(EyeController, TurningGuardController, BaseController):
def __init__(self):
self.target = None
self.generators = [self]
def generate_actions(self):
try:
self.generators[-1].next()
except StopIteration:
del self.generators[-1]
return self.generate_actions()
def next(self):
if not self.target: self.find_target()
else:
if (not self.target.level) or (self.target.life <= 0.0): self.target = None
else: self.generators.append(self.next_with_target())
def next_with_target(self):
self.character.send_action(ACTION_GOTO_STRIKE + struct.pack("!fff", self.target.i, self.target.j, vector2angle(self.target.i - self.character.i, self.target.j - self.character.j)))
yield
while 1:
if self.character.current_action == ACTION_STRIKE:
if self.character.animation_pos == 1:
self.character.send_action(ACTION_STOP_MOVING)
elif self.character.current_action == ACTION_STOP_MOVING:
for i in range(20): yield
break
yield
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