/usr/share/games/fretsonfire/data/key.dae is in fretsonfire-game 1.3.110.dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 | <?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
<authoring_tool>Blender v:241 - Illusoft Collada Exporter v:0.3.89</authoring_tool>
<comments></comments>
<copyright></copyright>
<source_data>file:///home/skyostil/cassette.blend</source_data>
</contributor>
<created>2006-07-15T18:24:27.395175</created>
<modified>2006-07-15T18:24:27.395204</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-Camera" name="Camera-Camera">
<optics>
<technique_common>
<perspective>
<yfov>49.13434</yfov>
<znear>0.1</znear>
<zfar>100.0</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_effects>
<effect id="Material-fx" name="Material-fx">
<profile_COMMON>
<technique sid="">
<phong>
<emission>
<color>0.0 0.0 0.0 1.0</color>
</emission>
<ambient>
<color>0.4 0.4 0.4 1.0</color>
</ambient>
<diffuse>
<color>0.8 0.8 0.8 1.0</color>
</diffuse>
<specular>
<color>0.5 0.5 0.5 1.0</color>
</specular>
<shininess>
<float>12.5</float>
</shininess>
<reflective>
<color>1.0 1.0 1.0 1.0</color>
</reflective>
<reflectivity>
<float>0.8</float>
</reflectivity>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0.0</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="Material_001-fx" name="Material_001-fx">
<profile_COMMON>
<technique sid="">
<phong>
<emission>
<color>0.0 0.0 0.0 1.0</color>
</emission>
<ambient>
<color>0.4 0.4 0.4 1.0</color>
</ambient>
<diffuse>
<color>0.8 0.8 0.8 1.0</color>
</diffuse>
<specular>
<color>0.5 0.5 0.5 1.0</color>
</specular>
<shininess>
<float>12.5</float>
</shininess>
<reflective>
<color>1.0 1.0 1.0 1.0</color>
</reflective>
<reflectivity>
<float>0.8</float>
</reflectivity>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0.0</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="Cube-Geometry" name="Cube-Geometry">
<mesh>
<source id="Cube-Geometry-Position">
<float_array count="24" id="Cube-Geometry-Position-array">1.0 1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0</float_array>
<technique_common>
<accessor count="8" source="#Cube-Geometry-Position-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-Geometry-Normals">
<float_array count="24" id="Cube-Geometry-Normals-array">0.57735 0.57735 -0.57735 0.57735 -0.57735 -0.57735 -0.57735 -0.57735 -0.57735 -0.57735 0.57735 -0.57735 0.57735 0.57735 0.57735 0.57735 -0.57735 0.57735 -0.57735 -0.57735 0.57735 -0.57735 0.57735 0.57735</float_array>
<technique_common>
<accessor count="8" source="#Cube-Geometry-Normals-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-Geometry-Vertex">
<input semantic="POSITION" source="#Cube-Geometry-Position"/>
<input semantic="NORMAL" source="#Cube-Geometry-Normals"/>
</vertices>
<polygons count="6" material="Material">
<input offset="0" semantic="VERTEX" source="#Cube-Geometry-Vertex"/>
<p>0 1 2 3</p>
<p>4 7 6 5</p>
<p>0 4 5 1</p>
<p>1 5 6 2</p>
<p>2 6 7 3</p>
<p>4 0 3 7</p>
</polygons>
</mesh>
</geometry>
<geometry id="key_0" name="key_0">
<mesh>
<source id="key_0-Position">
<float_array count="258" id="key_0-Position-array">-0.13362 0.13362 0.19359 -0.06758 0.13517 0.18561 0.0 0.13568 0.18295 0.06758 0.13517 0.18561 0.13362 0.13362 0.19359 -0.13425 0.04475 0.19034 -0.06795 0.0453 0.18185 0.0 0.04548 0.17902 0.06795 0.0453 0.18185 0.13425 0.04475 0.19034 -0.13425 -0.04475 0.19034 -0.06795 -0.0453 0.18185 0.0 -0.04548 0.17902 0.06795 -0.0453 0.18185 0.13425 -0.04475 0.19034 -0.13362 -0.13362 0.19359 -0.06758 -0.13516 0.18561 0.0 -0.13568 0.18295 0.06758 -0.13516 0.18561 0.13362 -0.13362 0.19359 -0.13301 0.16436 0.19361 -0.15444 0.15445 0.19684 -0.16345 0.13227 0.1974 -0.16416 0.04428 0.19444 -0.16416 -0.04428 0.19444 -0.16345 -0.13227 0.1974 -0.15444 -0.15444 0.19684 -0.13301 -0.16436 0.19361 -0.06727 -0.16625 0.18573 0.0 -0.16688 0.1831 0.06727 -0.16625 0.18573 0.13301 -0.16436 0.19361 0.15445 -0.15444 0.19684 0.16345 -0.13227 0.1974 0.16416 -0.04428 0.19444 0.16416 0.04428 0.19444 0.16345 0.13227 0.1974 0.15445 0.15445 0.19684 0.13301 0.16436 0.19361 0.06727 0.16625 0.18573 0.0 0.16688 0.1831 -0.06727 0.16625 0.18573 -0.12793 0.17057 0.18855 -0.15721 0.15721 0.19233 -0.16943 0.12708 0.19313 -0.17002 0.04251 0.19075 -0.17002 -0.04251 0.19075 -0.16943 -0.12708 0.19313 -0.15721 -0.15721 0.19233 -0.12793 -0.17057 0.18855 -0.06456 -0.17216 0.18211 0.0 -0.17269 0.17996 0.06456 -0.17216 0.18211 0.12793 -0.17057 0.18855 0.15721 -0.15721 0.19233 0.16944 -0.12708 0.19313 0.17003 -0.04251 0.19075 0.17003 0.04251 0.19075 0.16944 0.12708 0.19313 0.15721 0.15721 0.19233 0.12793 0.17057 0.18855 0.06456 0.17216 0.18211 0.0 0.17269 0.17996 -0.06456 0.17216 0.18211 -0.16368 0.21824 7e-05 -0.20234 0.20234 -0.0003 -0.21823 0.16368 7e-05 -0.21823 0.05456 7e-05 -0.21823 -0.05456 7e-05 -0.21823 -0.16368 7e-05 -0.20234 -0.20234 -0.0003 -0.16368 -0.21823 7e-05 -0.08184 -0.21823 7e-05 0.0 -0.21823 7e-05 0.08184 -0.21823 7e-05 0.16368 -0.21823 7e-05 0.20234 -0.20234 -0.0003 0.21824 -0.16368 7e-05 0.21824 -0.05456 7e-05 0.21824 0.05456 7e-05 0.21824 0.16368 7e-05 0.20234 0.20234 -0.0003 0.16368 0.21824 7e-05 0.08184 0.21824 7e-05 0.0 0.21824 7e-05 -0.08184 0.21824 7e-05</float_array>
<technique_common>
<accessor count="86" source="#key_0-Position-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="key_0-Normals">
<float_array count="258" id="key_0-Normals-array">0.13016 -0.02631 0.99112 0.08017 -0.02329 0.99649 -0.00043 -0.0238 0.99969 -0.08109 -0.02252 0.99643 -0.12778 -0.0188 0.99161 0.13153 -0.01236 0.99121 0.08341 -0.02017 0.99631 -0.00031 -0.02149 0.99976 -0.08411 -0.02124 0.99622 -0.12922 -0.02512 0.99127 0.12922 0.02512 0.99127 0.08411 0.02124 0.99622 0.00031 0.02149 0.99976 -0.08341 0.02017 0.99631 -0.13153 0.01236 0.99121 0.12778 0.0188 0.99161 0.08109 0.02252 0.99643 0.00043 0.0238 0.99969 -0.08017 0.02329 0.99649 -0.13016 0.02631 0.99112 -0.00598 0.37754 0.92596 -0.32615 0.30879 0.89343 -0.3412 0.04416 0.93893 -0.2114 -0.01697 0.97723 -0.21708 0.01379 0.97604 -0.30158 -0.09235 0.94894 -0.21461 -0.40065 0.89071 0.04056 -0.38658 0.92135 0.07291 -0.25318 0.96466 0.00259 -0.24989 0.96826 -0.06626 -0.27522 0.95907 0.00598 -0.37742 0.92599 0.32597 -0.3086 0.89358 0.34065 -0.04404 0.93915 0.21104 0.01697 0.97732 0.21668 -0.01379 0.97613 0.30158 0.09235 0.94894 0.215 0.40098 0.89047 -0.04065 0.38652 0.92135 -0.07291 0.25318 0.96466 -0.00259 0.24989 0.96826 0.06626 0.27522 0.95907 -0.14753 0.81381 0.56209 -0.60778 0.61623 0.50081 -0.84774 0.16871 0.50282 -0.81283 -0.00778 0.58242 -0.80856 0.00363 0.58837 -0.81057 -0.17737 0.55806 -0.59676 -0.63018 0.49669 -0.13916 -0.85549 0.49867 0.03253 -0.80996 0.58553 0.00522 -0.7936 0.60839 -0.02362 -0.79583 0.60503 0.1475 -0.81381 0.56206 0.60775 -0.61626 0.50084 0.84759 -0.16877 0.50304 0.81259 0.00781 0.58275 0.80834 -0.00363 0.58867 0.8103 0.17747 0.55843 0.59694 0.63033 0.49629 0.13916 0.85562 0.49852 -0.03253 0.80996 0.58556 -0.00522 0.79357 0.60842 0.02362 0.7958 0.60506 -0.12381 0.95614 0.26536 -0.57353 0.75747 0.31187 -0.927 0.24796 0.28132 -0.96948 -3e-05 0.24509 -0.96948 0.0 0.24509 -0.95618 -0.12391 0.26521 -0.75738 -0.57366 0.31184 -0.24772 -0.92706 0.28138 0.00018 -0.96945 0.24525 6e-05 -0.96942 0.24537 -6e-05 -0.96942 0.24534 0.12375 -0.95618 0.26533 0.57341 -0.75756 0.31184 0.92694 -0.24812 0.28135 0.96948 3e-05 0.24509 0.96948 0.0 0.24509 0.95618 0.12397 0.26521 0.75732 0.57375 0.31184 0.24778 0.92703 0.28141 -0.00018 0.96942 0.24531 -6e-05 0.96939 0.24543 6e-05 0.96939 0.2454</float_array>
<technique_common>
<accessor count="86" source="#key_0-Normals-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="key_0-UV">
<float_array count="888" id="key_0-UV-array">0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0</float_array>
<technique_common>
<accessor count="444" source="#key_0-UV-array" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="key_0-Vertex">
<input semantic="POSITION" source="#key_0-Position"/>
<input semantic="NORMAL" source="#key_0-Normals"/>
</vertices>
<polygons count="148" material="Material_001">
<input offset="0" semantic="VERTEX" source="#key_0-Vertex"/>
<input offset="1" semantic="TEXCOORD" source="#key_0-UV"/>
<p>6 0 0 1 5 2</p>
<p>1 3 0 4 6 5</p>
<p>7 6 1 7 6 8</p>
<p>2 9 1 10 7 11</p>
<p>8 12 2 13 7 14</p>
<p>3 15 2 16 8 17</p>
<p>9 18 3 19 8 20</p>
<p>4 21 3 22 9 23</p>
<p>11 24 5 25 10 26</p>
<p>6 27 5 28 11 29</p>
<p>12 30 6 31 11 32</p>
<p>7 33 6 34 12 35</p>
<p>13 36 7 37 12 38</p>
<p>8 39 7 40 13 41</p>
<p>14 42 8 43 13 44</p>
<p>9 45 8 46 14 47</p>
<p>16 48 10 49 15 50</p>
<p>11 51 10 52 16 53</p>
<p>17 54 11 55 16 56</p>
<p>12 57 11 58 17 59</p>
<p>18 60 12 61 17 62</p>
<p>13 63 12 64 18 65</p>
<p>19 66 13 67 18 68</p>
<p>14 69 13 70 19 71</p>
<p>21 72 0 73 20 74</p>
<p>22 75 0 76 21 77</p>
<p>23 78 0 79 22 80</p>
<p>5 81 0 82 23 83</p>
<p>24 84 5 85 23 86</p>
<p>10 87 5 88 24 89</p>
<p>25 90 10 91 24 92</p>
<p>15 93 10 94 25 95</p>
<p>26 96 15 97 25 98</p>
<p>27 99 15 100 26 101</p>
<p>28 102 15 103 27 104</p>
<p>16 105 15 106 28 107</p>
<p>29 108 16 109 28 110</p>
<p>17 111 16 112 29 113</p>
<p>30 114 17 115 29 116</p>
<p>18 117 17 118 30 119</p>
<p>31 120 18 121 30 122</p>
<p>19 123 18 124 31 125</p>
<p>32 126 19 127 31 128</p>
<p>33 129 19 130 32 131</p>
<p>34 132 19 133 33 134</p>
<p>14 135 19 136 34 137</p>
<p>35 138 14 139 34 140</p>
<p>9 141 14 142 35 143</p>
<p>36 144 9 145 35 146</p>
<p>4 147 9 148 36 149</p>
<p>37 150 4 151 36 152</p>
<p>38 153 4 154 37 155</p>
<p>39 156 4 157 38 158</p>
<p>3 159 4 160 39 161</p>
<p>40 162 3 163 39 164</p>
<p>2 165 3 166 40 167</p>
<p>41 168 2 169 40 170</p>
<p>1 171 2 172 41 173</p>
<p>20 174 1 175 41 176</p>
<p>20 177 0 178 1 179</p>
<p>43 180 20 181 42 182</p>
<p>21 183 20 184 43 185</p>
<p>44 186 21 187 43 188</p>
<p>22 189 21 190 44 191</p>
<p>45 192 22 193 44 194</p>
<p>23 195 22 196 45 197</p>
<p>46 198 23 199 45 200</p>
<p>24 201 23 202 46 203</p>
<p>47 204 24 205 46 206</p>
<p>25 207 24 208 47 209</p>
<p>48 210 25 211 47 212</p>
<p>26 213 25 214 48 215</p>
<p>49 216 26 217 48 218</p>
<p>27 219 26 220 49 221</p>
<p>50 222 27 223 49 224</p>
<p>28 225 27 226 50 227</p>
<p>51 228 28 229 50 230</p>
<p>29 231 28 232 51 233</p>
<p>52 234 29 235 51 236</p>
<p>30 237 29 238 52 239</p>
<p>53 240 30 241 52 242</p>
<p>31 243 30 244 53 245</p>
<p>54 246 31 247 53 248</p>
<p>32 249 31 250 54 251</p>
<p>55 252 32 253 54 254</p>
<p>33 255 32 256 55 257</p>
<p>56 258 33 259 55 260</p>
<p>34 261 33 262 56 263</p>
<p>57 264 34 265 56 266</p>
<p>35 267 34 268 57 269</p>
<p>58 270 35 271 57 272</p>
<p>36 273 35 274 58 275</p>
<p>59 276 36 277 58 278</p>
<p>37 279 36 280 59 281</p>
<p>60 282 37 283 59 284</p>
<p>38 285 37 286 60 287</p>
<p>61 288 38 289 60 290</p>
<p>39 291 38 292 61 293</p>
<p>62 294 39 295 61 296</p>
<p>40 297 39 298 62 299</p>
<p>63 300 40 301 62 302</p>
<p>41 303 40 304 63 305</p>
<p>42 306 41 307 63 308</p>
<p>20 309 41 310 42 311</p>
<p>65 312 42 313 64 314</p>
<p>43 315 42 316 65 317</p>
<p>66 318 43 319 65 320</p>
<p>44 321 43 322 66 323</p>
<p>67 324 44 325 66 326</p>
<p>45 327 44 328 67 329</p>
<p>68 330 45 331 67 332</p>
<p>46 333 45 334 68 335</p>
<p>69 336 46 337 68 338</p>
<p>47 339 46 340 69 341</p>
<p>70 342 47 343 69 344</p>
<p>48 345 47 346 70 347</p>
<p>71 348 48 349 70 350</p>
<p>49 351 48 352 71 353</p>
<p>72 354 49 355 71 356</p>
<p>50 357 49 358 72 359</p>
<p>73 360 50 361 72 362</p>
<p>51 363 50 364 73 365</p>
<p>74 366 51 367 73 368</p>
<p>52 369 51 370 74 371</p>
<p>75 372 52 373 74 374</p>
<p>53 375 52 376 75 377</p>
<p>76 378 53 379 75 380</p>
<p>54 381 53 382 76 383</p>
<p>77 384 54 385 76 386</p>
<p>55 387 54 388 77 389</p>
<p>78 390 55 391 77 392</p>
<p>56 393 55 394 78 395</p>
<p>79 396 56 397 78 398</p>
<p>57 399 56 400 79 401</p>
<p>80 402 57 403 79 404</p>
<p>58 405 57 406 80 407</p>
<p>81 408 58 409 80 410</p>
<p>59 411 58 412 81 413</p>
<p>82 414 59 415 81 416</p>
<p>60 417 59 418 82 419</p>
<p>83 420 60 421 82 422</p>
<p>61 423 60 424 83 425</p>
<p>84 426 61 427 83 428</p>
<p>62 429 61 430 84 431</p>
<p>85 432 62 433 84 434</p>
<p>63 435 62 436 85 437</p>
<p>64 438 63 439 85 440</p>
<p>42 441 63 442 64 443</p>
</polygons>
</mesh>
</geometry>
</library_geometries>
<library_lights>
<light id="Spot" name="Spot">
<technique_common>
<point>
<color>1.0 1.0 1.0</color>
<constant_attenuation>0.0</constant_attenuation>
<linear_attenuation>0.0</linear_attenuation>
<quadratic_attenuation>0.0</quadratic_attenuation>
</point>
</technique_common>
</light>
<light id="Spot_001" name="Spot_001">
<technique_common>
<point>
<color>1.0 1.0 1.0</color>
<constant_attenuation>0.0</constant_attenuation>
<linear_attenuation>0.0</linear_attenuation>
<quadratic_attenuation>0.0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_materials>
<material id="Material" name="Material">
<instance_effect url="#Material-fx"/>
</material>
<material id="Material_001" name="Material_001">
<instance_effect url="#Material_001-fx"/>
</material>
</library_materials>
<library_visual_scenes>
<visual_scene id="Scene_001" name="Scene_001">
<node layer="1" id="Camera_001" name="Camera_001">
<translate sid="translate">7.48113 -6.50764 5.34367</translate>
<rotate sid="rotateZ">0.0 0.0 1.0 46.69195</rotate>
<rotate sid="rotateY">0.0 1.0 0.0 0.61977</rotate>
<rotate sid="rotateX">1.0 0.0 0.0 63.5593</rotate>
<scale sid="scale">1.0 1.0 1.0</scale>
<instance_camera url="#Camera-Camera"/>
</node>
<node layer="1" id="Lamp_001" name="Lamp_001">
<translate sid="translate">4.07625 1.00545 5.90386</translate>
<rotate sid="rotateZ">0.0 0.0 1.0 106.93632</rotate>
<rotate sid="rotateY">0.0 1.0 0.0 3.16371</rotate>
<rotate sid="rotateX">1.0 0.0 0.0 37.26106</rotate>
<scale sid="scale">1.0 1.0 1.0</scale>
<instance_light url="#Spot_001"/>
</node>
<node layer="1" id="Mesh" name="Mesh">
<translate sid="translate">0.0 0.0 0.0</translate>
<rotate sid="rotateZ">0.0 0.0 1.0 0.0</rotate>
<rotate sid="rotateY">0.0 1.0 0.0 0.0</rotate>
<rotate sid="rotateX">1.0 0.0 0.0 0.0</rotate>
<scale sid="scale">1.0 1.0 1.0</scale>
<instance_geometry url="#key_0">
<bind_material>
<technique_common>
<instance_material symbol="Material_001" target="#Material_001"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<library_physics_scenes>
<physics_scene id="Scene-Physics" name="Scene-Physics"/>
<physics_scene id="Scene_001-Physics" name="Scene_001-Physics"/>
</library_physics_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
<instance_visual_scene url="#Scene_001"/>
<instance_physics_scene url="#Scene-Physics"/>
<instance_physics_scene url="#Scene_001-Physics"/>
</scene>
</COLLADA>
|