/usr/share/games/fretsonfire/game/Data.py is in fretsonfire-game 1.3.110.dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from Font import Font
from Texture import Texture
from Svg import SvgDrawing, SvgContext
from Texture import Texture
from Audio import Sound
from Language import _
import random
import Language
import Config
# these constants define a few customized letters in the default font
STAR1 = unicode('\x10')
STAR2 = unicode('\x11')
LEFT = unicode('\x12')
RIGHT = unicode('\x13')
BALL1 = unicode('\x14')
BALL2 = unicode('\x15')
class Data(object):
"""A collection of globally used data resources such as fonts and sound effects."""
def __init__(self, resource, svg):
self.resource = resource
self.svg = svg
# load font customization images
self.loadSvgDrawing(self, "star1", "star1.svg", textureSize = (128, 128))
self.loadSvgDrawing(self, "star2", "star2.svg", textureSize = (128, 128))
self.loadSvgDrawing(self, "left", "left.svg", textureSize = (128, 128))
self.loadSvgDrawing(self, "right", "right.svg", textureSize = (128, 128))
self.loadSvgDrawing(self, "ball1", "ball1.svg", textureSize = (128, 128))
self.loadSvgDrawing(self, "ball2", "ball2.svg", textureSize = (128, 128))
# load misc images
self.loadSvgDrawing(self, "loadingImage", "loading.svg", textureSize = (256, 256))
# load all the data in parallel
asciiOnly = not bool(Language.language)
reversed = _("__lefttoright__") == "__righttoleft__" and True or False
scale = Config.get("video", "fontscale")
fontSize = [22, 108]
if asciiOnly:
font = resource.fileName("default.ttf")
bigFont = resource.fileName("title.ttf")
else:
font = \
bigFont = resource.fileName("international.ttf")
# load fonts
font1 = lambda: Font(font, fontSize[0], scale = scale, reversed = reversed, systemFont = not asciiOnly)
font2 = lambda: Font(bigFont, fontSize[1], scale = scale, reversed = reversed, systemFont = not asciiOnly)
resource.load(self, "font", font1, onLoad = self.customizeFont)
resource.load(self, "bigFont", font2, onLoad = self.customizeFont)
# load sounds
resource.load(self, "screwUpSounds", self.loadScrewUpSounds)
self.loadSoundEffect(self, "acceptSound", "in.ogg")
self.loadSoundEffect(self, "cancelSound", "out.ogg")
self.loadSoundEffect(self, "selectSound1", "crunch1.ogg")
self.loadSoundEffect(self, "selectSound2", "crunch2.ogg")
self.loadSoundEffect(self, "selectSound3", "crunch3.ogg")
self.loadSoundEffect(self, "startSound", "start.ogg")
def loadSoundEffect(self, target, name, fileName):
volume = Config.get("audio", "guitarvol")
fileName = self.resource.fileName(fileName)
self.resource.load(target, name, lambda: Sound(fileName), onLoad = lambda s: s.setVolume(volume))
def loadScrewUpSounds(self):
return [Sound(self.resource.fileName("fiba%d.ogg" % i)) for i in range(1, 7)]
def loadSvgDrawing(self, target, name, fileName, textureSize = None):
"""
Load an SVG drawing synchronously.
@param target: An object that will own the drawing
@param name: The name of the attribute the drawing will be assigned to
@param fileName: The name of the file in the data directory
@param textureSize Either None or (x, y), in which case the file will
be rendered to an x by y texture
@return: L{SvgDrawing} instance
"""
fileName = self.resource.fileName(fileName)
drawing = self.resource.load(target, name, lambda: SvgDrawing(self.svg, fileName), synch = True)
if textureSize:
drawing.convertToTexture(textureSize[0], textureSize[1])
return drawing
def customizeFont(self, font):
# change some predefined characters to custom images
font.setCustomGlyph(STAR1, self.star1.texture)
font.setCustomGlyph(STAR2, self.star2.texture)
font.setCustomGlyph(LEFT, self.left.texture)
font.setCustomGlyph(RIGHT, self.right.texture)
font.setCustomGlyph(BALL1, self.ball1.texture)
font.setCustomGlyph(BALL2, self.ball2.texture)
def getSelectSound(self):
"""@return: A randomly chosen selection sound."""
return random.choice([self.selectSound1, self.selectSound2, self.selectSound3])
selectSound = property(getSelectSound)
def getScrewUpSound(self):
"""@return: A randomly chosen screw-up sound."""
return random.choice(self.screwUpSounds)
screwUpSound = property(getScrewUpSound)
def essentialResourcesLoaded(self):
"""return: True if essential resources such as the font have been loaded."""
return bool(self.font and self.bigFont)
def resourcesLoaded(self):
"""return: True if all the resources have been loaded."""
return not None in self.__dict__.values()
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