/usr/share/games/funnyboat/util.py is in funnyboat 1.5-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | import pygame
import codecs
import os
from locals import *
# Some general utility functions here
pygame.font.init()
# The Cosmetica font seemed to be broken... had trouble rendering small text
# with underscores (_) ... it's weird.
smallfont = pygame.font.Font("/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf", 14)
bigfont = pygame.font.Font("/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf", 24)
def get_config_path():
pathname = ""
try:
pathname = os.environ["HOME"] + "/.funnyboat"
except:
try:
pathname = os.environ["APPDATA"] + "/Funny Boat"
except:
print "Couldn't get environment variable for home directory"
pathname = "."
if not os.path.exists(pathname):
os.mkdir(pathname)
return pathname
def str_to_bool(text):
ltext = text.lower().strip()
if ltext in ("on", "true", "yes"):
return True
else:
return False
def load_config():
filename = get_config_path() + "/config"
if not os.path.exists(filename):
return
f = codecs.open(filename, "r", "utf_8")
for line in f.readlines():
parts = line.split("\t")
if len(parts) < 2:
continue
variable,value = parts
variable = variable.lower()
if variable == "alpha":
pass
# This is disabled because it's no longer in the in-game options
# and it seems to be acting up in weird ways, so it's better
# to just ditch it. The code is littered with it still, so I'm
# not completely removing the variable yet.
#Variables.alpha = str_to_bool(value)
elif variable == "particles":
Variables.particles = str_to_bool(value)
elif variable == "music":
Variables.music = str_to_bool(value)
elif variable == "name":
Variables.name = value.strip()[:32]
elif variable == "sound":
Variables.sound = str_to_bool(value)
elif variable == "aa":
Variables.aa = str_to_bool(value)
elif variable == "fullscreen":
Variables.fullscreen = str_to_bool(value)
f.close()
def save_config():
filename = get_config_path() + "/config"
if not os.path.exists(get_config_path()):
os.mkdir(get_config_path())
f = codecs.open(filename, "w", "utf_8")
print >> f, "alpha\t%s" % Variables.alpha
print >> f, "particles\t%s" % Variables.particles
print >> f, "music\t%s" % Variables.music
print >> f, "name\t%s" % Variables.name
print >> f, "sound\t%s" % Variables.sound
print >> f, "aa\t%s" % Variables.aa
print >> f, "fullscreen\t%s" % Variables.fullscreen
f.close()
def load_image(name):
image = pygame.image.load("data/" + name + ".png").convert_alpha()
if not Variables.alpha:
# this is kinda not useful. you can't even get Variables.alpha set
# without modifying the config file by hand
# in case someone does, at least it won't crash the game if they don't
# have Numeric installed
w,h = image.get_size()
for i in xrange(w):
for j in xrange(h):
pixel = image.get_at((i,j))
if pixel[3] > 127:
image.set_at((i,j), (pixel[0], pixel[1], pixel[2], 255))
else:
image.set_at((i,j), (pixel[0], pixel[1], pixel[2], 0))
#surfarray = pygame.surfarray.pixels_alpha(image)
#for i in xrange(len(surfarray)):
# for j in xrange(len(surfarray[i])):
# if surfarray[i][j] > 127:
# surfarray[i][j] = 255
# else:
# surfarray[i][j] = 0
return image
def load_sound(name):
return pygame.mixer.Sound("data/" + name + ".ogg")
def load_music(name):
# The all-caps ogg is because the original file just happened to be that way
pygame.mixer.music.load("data/" + name + ".ogg")
def rotate(surf, angle):
if Variables.aa:
return pygame.transform.rotozoom(surf, angle, 1.0)
else:
return pygame.transform.rotate(surf, angle)
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