/usr/share/gcompris/python/ballcatch.py is in gcompris-data 12.01-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 | # gcompris - ballcatch.py
#
# Copyright (C) 2003, 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# Ballcatch Board module
import gobject
import goocanvas
import cairo
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.sound
import gtk
import gtk.gdk
import pango
from gcompris import gcompris_gettext as _
# ----------------------------------------
# Hit left shift and right shift together to send the ball straight
class Gcompris_ballcatch:
"""catch the ball"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.gcomprisBoard.disable_im_context = True
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.board_paused = 0;
self.gamewon = 0;
def start(self):
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=9
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
"ballcatch/beach1.svgz")
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(gcompris.BOARD_WIDTH - 160, -1, 0.7)
self.ballinc = 20 # Event loop timer for the ball move
self.timer_diff = 0 # Store the time diff between left and right key
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
# The instructions
self.instruction = goocanvas.Text(
parent = self.rootitem,
x = 600.0,
y = 300.0,
width = 250,
text = _("Press the two shift keys at the same time,"
" to make the ball go in a straight line."),
fill_color = "black",
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER
)
# Tux
goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/tux.svg"),
x=gcompris.BOARD_WIDTH/2 - 60,
y=135.0
)
# Balloon
self.balloon_item =goocanvas.Ellipse(
parent = self.rootitem,
)
self.init_balloon()
# The Left Hand
goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/hand.svg"),
x = gcompris.BOARD_WIDTH/2 - 150.0,
y = gcompris.BOARD_HEIGHT - 150
)
# The Right Hand (invert the left hand)
item = goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/hand.svg"),
)
item.set_transform(cairo.Matrix( -1, 0, 0, 1,
gcompris.BOARD_WIDTH/2 + 100.0,
gcompris.BOARD_HEIGHT - 150))
# The Left Shift KEY
self.leftkey =goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/shift_key.svg"),
x=gcompris.BOARD_WIDTH/2-240.0,
y=gcompris.BOARD_HEIGHT - 80
)
# The Right Shift KEY
self.rightkey =goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/shift_key.svg"),
x=gcompris.BOARD_WIDTH/2+100.0,
y=gcompris.BOARD_HEIGHT - 80
)
# The basic tick for object moves
self.timerinc = 1000
self.left_continue = True
self.right_continue = True
self.counter_left = 0
self.counter_right = 0
self.timer_inc = gobject.timeout_add(self.timerinc,
self.timer_inc_display)
def end(self):
if self.timer_inc:
gobject.source_remove(self.timer_inc)
# Remove the root item removes all the others inside it
self.rootitem.remove()
def ok(self):
pass
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
if (keyval == gtk.keysyms.Shift_L):
self.left_continue = False
if (keyval == gtk.keysyms.Shift_R):
self.right_continue = False
if (not self.left_continue and not self.right_continue):
self.instruction.props.visibility = goocanvas.ITEM_INVISIBLE
return False
# Called by gcompris core
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if(pause == 0):
self.next_level()
self.gamewon = 0
return
# Called by gcompris when the user click on the level icon
def set_level(self, level):
self.gcomprisBoard.level=level
self.gcomprisBoard.sublevel=1
self.next_level()
# End of Initialisation
# ---------------------
def next_level(self):
# Set the level in the control bar
gcompris.bar_set_level(self.gcomprisBoard);
self.init_balloon()
self.left_continue = True
self.right_continue = True
self.counter_left = 0
self.counter_right = 0
if self.timer_inc:
gobject.source_remove(self.timer_inc)
self.timer_inc = 0
if(self.gcomprisBoard.level == 1):
self.timerinc = 900
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach1.svgz")
elif(self.gcomprisBoard.level == 2):
self.timerinc = 350
elif(self.gcomprisBoard.level == 3):
self.timerinc = 300
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach2.svgz")
elif(self.gcomprisBoard.level == 4):
self.timerinc = 200
elif(self.gcomprisBoard.level == 5):
self.timerinc = 150
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach3.svgz")
elif(self.gcomprisBoard.level == 6):
self.timerinc = 100
elif(self.gcomprisBoard.level == 7):
self.timerinc = 60
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach4.svgz")
elif(self.gcomprisBoard.level == 8):
self.timerinc = 30
elif(self.gcomprisBoard.level == 9):
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach4.svgz")
self.timerinc = 15
if(self.timerinc<1):
self.timerinc = 1
# Restart the timer
self.timer_inc = gobject.timeout_add(self.timerinc,
self.timer_inc_display)
def timer_inc_display(self):
if(self.left_continue):
self.counter_left += self.timer_inc
if(self.right_continue):
self.counter_right += self.timer_inc
if(self.left_continue or self.right_continue):
self.timer_inc = gobject.timeout_add(self.timerinc,
self.timer_inc_display)
else:
gcompris.sound.play_ogg("sounds/brick.wav")
# Send the ball now
self.timer_diff = self.counter_right/1000 - self.counter_left/1000
# Make some adjustment so that it cannot be too or too far close from the target
# In between, the calculated value stay proportional to the error.
if(self.timer_diff < -6):
self.timer_diff = -6
elif(self.timer_diff > 6):
self.timer_diff = 6
elif(self.timer_diff > -1.5 and self.timer_diff < 0 ):
self.timer_diff = -1.5
elif(self.timer_diff < 1.5 and self.timer_diff > 0 ):
self.timer_diff = 1.5
self.timer_inc = gobject.timeout_add(self.ballinc, self.ball_move)
def ball_move(self):
# The move simulation
self.balloon_size -= 3
self.balloon_x += self.timer_diff
self.balloon_y -= 5
if(self.balloon_line_width>1.0):
self.balloon_line_width -= 0.5
self.balloon_item.props.center_x = self.balloon_x
self.balloon_item.props.center_y = self.balloon_y
self.balloon_item.props.radius_x = self.balloon_size/2
self.balloon_item.props.radius_y = self.balloon_size/2
self.balloon_item.props.line_width = self.balloon_line_width
if(self.balloon_size>48):
self.timer_inc = gobject.timeout_add(self.ballinc,
self.ball_move)
else:
# We are done with the ballon move
if(self.counter_left == self.counter_right):
# This is a win
if (self.increment_level() == 1):
gcompris.sound.play_ogg("sounds/tuxok.wav")
self.gamewon = 1
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
else:
# This is a loose
gcompris.sound.play_ogg("sounds/youcannot.wav")
self.gamewon = 0
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)
def get_bounds(self, item):
if gobject.type_name(item) == "GooCanvasImage":
x1 = item.get_property("x")
y1 = item.get_property("y")
x2 = item.get_property("x")+item.get_property("width")
y2 = item.get_property("y")+item.get_property("height")
return (min(x1,x2),min(y1,y2),max(x1,x2),max(y1,y2))
return(None)
def init_balloon(self):
self.balloon_size = 160
self.balloon_line_width = 5.0
self.balloon_x = gcompris.BOARD_WIDTH/2-20
self.balloon_y = gcompris.BOARD_HEIGHT - 130
self.balloon_item.props.center_x = self.balloon_x
self.balloon_item.props.center_y = self.balloon_y
self.balloon_item.props.radius_x = self.balloon_size/2
self.balloon_item.props.radius_y = self.balloon_size/2
self.balloon_item.props.fill_color_rgba = 0xFF1212FFL
self.balloon_item.props.stroke_color_rgba = 0x000000FFL
self.balloon_item.props.line_width = self.balloon_line_width
# Code that increments the sublevel and level
# And bail out if no more levels are available
# return 1 if continue, 0 if bail out
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
if(self.gcomprisBoard.level > self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
return 1
|