/usr/share/gcompris/python/followline.py is in gcompris-data 12.01-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Copyright (C) 2005, 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# Follow Line Board module
import gobject
import goocanvas
import cairo
import gcompris
import gcompris.skin
import gcompris.bonus
import gcompris.utils
import gcompris.sound
import gtk
import gtk.gdk
import random
import math
from gcompris import gcompris_gettext as _
# ----------------------------------------
#
class Gcompris_followline:
"""follow the line"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.board_paused = 0
self.gamewon = 0
self.loosing_count = 0
self.color_empty = 0xcee871FFL
self.color_full = 0x1a24cbffL
self.color_target = 0xFF0000FFL
self.color_border = 0x101010FFL
self.timeout = 0
def start(self):
self.saved_policy = gcompris.sound.policy_get()
gcompris.sound.policy_set(gcompris.sound.PLAY_AND_INTERRUPT)
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=9
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
"followline/followline.svgz")
self.gcomprisBoard.canvas.get_root_item().connect("motion_notify_event",
self.loosing_item_motion)
self.gcomprisBoard.canvas.get_root_item().connect("button_press_event",
self.loosing_item_click)
gcompris.bar_set_level(self.gcomprisBoard)
self.init_board()
def end(self):
# Remove the root item removes all the others inside it
self.cleanup()
# Disconnect from the background item
self.gcomprisBoard.canvas.get_root_item().disconnect_by_func(
self.loosing_item_motion)
self.gcomprisBoard.canvas.get_root_item().disconnect_by_func(
self.loosing_item_click)
gcompris.sound.policy_set(self.saved_policy)
if self.timeout:
gobject.source_remove(self.timeout)
self.timeout = 0
def ok(self):
pass
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
return False
# Called by gcompris core
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if(pause == 0):
self.next_level()
self.gamewon = 0
return
# Called by gcompris when the user click on the level icon
def set_level(self, level):
self.gcomprisBoard.level=level
self.gcomprisBoard.sublevel=1
self.next_level()
# End of Initialisation
# ---------------------
def cleanup(self):
# Remove the root item removes all the others inside it
self.state = "Done"
self.rootitem.remove()
self.lines_group.remove()
self.water_spot_group.remove()
def next_level(self):
self.cleanup()
# Set the level in the control bar
gcompris.bar_set_level(self.gcomprisBoard);
self.init_board()
def init_board(self):
self.state = "Ready"
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item())
# Another group where we put each canvas line item in it
self.lines_group = goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item())
start_x = 40
start_y = gcompris.BOARD_HEIGHT/2
stop_x = gcompris.BOARD_WIDTH - 100
# Line path (create several little line)
min_boundary = 40
y = start_y
line_width = 45 - self.gcomprisBoard.level*2
step = (stop_x-start_x)/(30)
frequency = 1 + int(self.gcomprisBoard.level/4)
xpi = math.pi/2*frequency
y = start_y + math.cos(xpi)*(self.gcomprisBoard.level*10)
for x in range(start_x, stop_x, step):
xpi += (math.pi/2*frequency)/step
y2 = start_y + math.cos(xpi)*(self.gcomprisBoard.level*10)
# Check we stay within boundaries
if(y2 >= gcompris.BOARD_HEIGHT - min_boundary):
y2 = gcompris.BOARD_HEIGHT - min_boundary
elif(y2 <= min_boundary):
y2 = min_boundary
item = goocanvas.Polyline(
parent = self.lines_group,
points = goocanvas.Points([(x, y), (x + step, y2)]),
stroke_color_rgba = self.color_empty,
line_width = line_width,
line_cap = cairo.LINE_CAP_ROUND
)
item.connect("enter_notify_event", self.line_item_event)
item.connect("button_press_event", self.line_item_event)
# Draw the black tube
if x > start_x and x < stop_x-step:
goocanvas.Polyline(
parent = self.rootitem,
points = goocanvas.Points([( x, y),
(x + step, y2)]),
fill_color_rgba = self.color_border,
line_width = line_width + 20,
line_cap = cairo.LINE_CAP_ROUND
)
y = y2
self.highlight_next_line()
# Another group where we put each canvas line item in it
self.water_spot_group = goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item())
# A water spot will be displayed when the user win
self.water_spot = goocanvas.Image(
parent = self.water_spot_group,
pixbuf = gcompris.utils.load_pixmap("followline/water_spot.svg"),
x = 580,
y = 260,
)
self.water_spot.props.visibility = goocanvas.ITEM_INVISIBLE
# Code that increments the sublevel and level
# And bail out if no more levels are available
# return 1 if continue, 0 if bail out
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel > self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
if(self.gcomprisBoard.level > self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
return 1
#
# Highlight the next spot on the line
#
def highlight_next_line(self):
for i in range(0, self.lines_group.get_n_children()):
item = self.lines_group.get_child(i)
if(item.get_data("gotit") != True):
item.props.stroke_color_rgba = self.color_target
item.set_data("iamnext", True);
return
#
# Highlight the previous spot on the line
# Called on loose situation
#
def highlight_previous_line(self):
previous_item = []
for i in range(0, self.lines_group.get_n_children()):
item = self.lines_group.get_child(i)
if(item.get_data("iamnext") == True):
if(previous_item):
# Remove the target info for this item
item.set_data("iamnext", False)
item.props.stroke_color_rgba = self.color_empty
# Set the target info on the previous item
previous_item.props.stroke_color_rgba = self.color_target
item.set_data("gotit", False)
previous_item.set_data("iamnext", True);
else:
self.state = "Ready"
return
previous_item = item
def lauch_bonus(self):
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.FLOWER)
def is_done(self):
done = True
for i in range(0, self.lines_group.get_n_children()):
item = self.lines_group.get_child(i)
if(item.get_data("gotit") != True):
done = False
if(done):
gcompris.sound.play_ogg("sounds/bubble.wav")
# This is a win
if (self.increment_level() == 1):
self.state = "Done"
self.gamewon = 1
self.water_spot.raise_(None)
self.water_spot.props.visibility = goocanvas.ITEM_VISIBLE
self.timeout = gobject.timeout_add(1500, self.lauch_bonus)
return done
def loosing_item_click(self, widget, target, event=None):
if target.__class__ != goocanvas.Svg:
return False
self.lost()
def loosing_item_motion(self, widget, target, event=None):
if target.__class__ != goocanvas.Svg:
return False
self.loosing_count += 1
if(self.loosing_count % 10 == 0):
self.lost()
def lost(self):
if(self.state == "Started"):
gcompris.sound.play_ogg("sounds/smudge.wav")
self.highlight_previous_line()
return False
def line_item_event(self, widget, target, event=None):
if not self.board_paused and widget.get_data("iamnext") == True:
# The first line touch means the game is started
gcompris.sound.play_ogg("sounds/drip.wav")
self.state = "Started"
widget.props.stroke_color_rgba = self.color_full
widget.set_data("gotit", True);
widget.set_data("iamnext", False);
self.highlight_next_line()
self.is_done()
return False
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