/usr/share/gcompris/python/watercycle.py is in gcompris-data 12.01-0ubuntu1.
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#
# Copyright (C) 2003, 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import gobject
import goocanvas
import gcompris
import gcompris.utils
import gcompris.anim
import gcompris.skin
import gcompris.sound
import gcompris.bonus
import gtk
import gtk.gdk
from gcompris import gcompris_gettext as _
class Gcompris_watercycle:
"""The Water Cycle activity"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.boat_is_arrived = False
def start(self):
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=1
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
# The basic duration factor for object animations
# Higher is longer animation (slower)
self.timerinc = 20
self.step_time = 100
# Need to manage the timers to quit properly
self.waterlevel_timer = 0
# Used to display the bonus a single time
self.you_won = False
gcompris.sound.play_ogg("sounds/Harbor1.wav", "sounds/Harbor3.wav")
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
svghandle = gcompris.utils.load_svg("watercycle/watercycle.svgz")
goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BACKGROUND",
pointer_events = goocanvas.EVENTS_NONE
)
# Take care, the items are stacked on each other in the order you add them.
# If you need, you can reorder them later with raise and lower functions.
# The River
self.riveritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#RIVERWATER",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
self.riverfull = False
# The dirty water
self.dirtywater = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#DIRTYWATER",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The clean water
self.cleanwateritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#CLEANWATER",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The Sun
self.sunitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SUN",
tooltip = "\n\n\n" + \
_("The sun heats the water and creates water vapor. "
"Water vapor combines into small water droplets which "
"becomes clouds.")
)
self.sunitem.connect("button_press_event", self.sun_item_event)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.sunitem, None)
self.sun_on = 0
self.sunitem_orig_y1 = self.sunitem.get_bounds().y1
self.sunitem_target_y1 = 10
self.sun_connect_handler = 0
# The Snow
self.snowitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SNOW",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The rain
self.rainitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#RAIN",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The cloud
self.clouditem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#CLOUD",
visibility = goocanvas.ITEM_INVISIBLE,
tooltip = "\n\n\n" + \
_("As a cloud matures, the dense water droplets may combine "
"to produce larger droplets, which may combine to form "
"droplets large enough to fall as rain")
)
self.clouditem.props.visibility = goocanvas.ITEM_INVISIBLE
self.clouditem.connect("animation-finished", self.cloud_arrived)
self.cloud_on = False
self.cloud_is_arrived = False
self.clouditem_bounds = self.clouditem.get_bounds()
# The vapor
self.vaporitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#VAPOR",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
self.vaporitem.connect("animation-finished", self.vapor_arrived)
# The Waterpump
self.waterpumpitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#PUMPSTATION",
tooltip = "\n\n\n" + \
_("This is a water pump station.")
)
self.waterpumpitem.connect("button_press_event", self.waterpump_item_event)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.waterpumpitem, None)
self.waterpump_on = 0
# The WaterCleaning
self.watercleaningitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#CLEANSTATION",
tooltip = "\n\n\n" + \
_("This is a water cleanup station.")
)
self.watercleaningitem.connect("button_press_event", self.watercleaning_item_event)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.watercleaningitem, None)
self.watercleaning_on = 0
# The tuxboat
self.boatitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BOAT"
)
self.boatitem.translate(-100, 0);
self.boatitem_parked = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BOAT_PARKED",
visibility = goocanvas.ITEM_INVISIBLE
)
# Tux in the shower (without water)
self.tuxshoweritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER",
visibility = goocanvas.ITEM_INVISIBLE
)
self.shower_tux = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_TUX",
visibility = goocanvas.ITEM_INVISIBLE
)
# Tux in the shower with the water
self.tuxshowerwateritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_ON",
visibility = goocanvas.ITEM_INVISIBLE
)
# The shower on/off button (I need to get the 2 buttons to manage the focus)
self.showerbuttonitem_on = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_BUTTON_ON",
visibility = goocanvas.ITEM_INVISIBLE
)
self.showerbuttonitem_on.connect("button_press_event", self.showerbutton_item_event,
True)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.showerbuttonitem_on, None)
self.showerbutton = False
self.showerbuttonitem_off = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_BUTTON_OFF",
visibility = goocanvas.ITEM_INVISIBLE
)
self.showerbuttonitem_off.connect("button_press_event", self.showerbutton_item_event,
False)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.showerbuttonitem_off, None)
goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#FOREGROUND",
pointer_events = goocanvas.EVENTS_NONE
)
goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#WATER_TOWER",
tooltip = "\n\n\n" + \
_("A water tower or elevated water tower is a large elevated water storage container constructed to hold a water supply at a height sufficient to pressurize a water distribution system.")
)
# The level of water in the tower
self.waterlevel_max = 12
self.waterlevel_min = 1
self.waterlevel_x_ratio = 1.3
self.waterlevel = 1
self.waterlevel_item = goocanvas.Ellipse(
parent = self.rootitem,
center_x = 635,
center_y = 142,
radius_x = 1,
radius_y = 1,
fill_color_rgba = 0x0033FFC0L,
line_width = 0)
self.waterlevel_timer = gobject.timeout_add(1000, self.update_waterlevel)
# Some item ordering
self.rainitem.raise_(None)
self.clouditem.raise_(None)
self.vaporitem.raise_(None)
# Ready GO
target_x = 700
trip_x = int(target_x - self.boatitem.get_bounds().x1)
self.boatitem.connect("animation-finished", self.boat_arrived)
self.boatitem.animate(target_x,
0,
1,
1,
True,
self.timerinc*trip_x,
self.step_time,
goocanvas.ANIMATE_FREEZE)
gcompris.bar_set(0)
gcompris.bar_location(5, -1, 0.6)
gcompris.bar_set_level(self.gcomprisBoard)
def end(self):
# Remove all the timer first
if self.waterlevel_timer :
gobject.source_remove(self.waterlevel_timer)
# Remove the root item removes all the others inside it
self.rootitem.remove()
def ok(self):
pass
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
return False
# This is called each second to update to castle water level
def update_waterlevel(self):
old_waterlevel = self.waterlevel
if self.waterpump_on and self.waterlevel < self.waterlevel_max :
self.waterlevel += 1
# It tux is in the shower and it works, then remove some water
if (self.showerbutton
and self.waterlevel > self.waterlevel_min) :
self.waterlevel -= 2
if self.waterlevel < 0:
self.waterlevel = self.waterlevel_min
# Redisplay the level of water if needed
if old_waterlevel != self.waterlevel :
self.waterlevel_item.props.radius_x = self.waterlevel * self.waterlevel_x_ratio
self.waterlevel_item.props.radius_y = self.waterlevel
if self.waterlevel < self.waterlevel_min + 3 :
# In this case, de activate the shower
self.showerbutton_update(False)
if self.waterlevel == self.waterlevel_max:
self.cloud_reset()
self.waterlevel_timer = gobject.timeout_add(1000, self.update_waterlevel)
def boat_arrived(self, item, status):
# park the boat, change the boat to remove tux
self.boat_is_arrived = True
self.boatitem_parked.props.visibility = goocanvas.ITEM_VISIBLE
self.boatitem.props.visibility = goocanvas.ITEM_INVISIBLE
gcompris.sound.play_ogg("sounds/Harbor3.wav")
# Now display tux in the shower
self.tuxshoweritem.props.visibility = goocanvas.ITEM_VISIBLE
self.shower_tux.props.visibility = goocanvas.ITEM_VISIBLE
self.showerbuttonitem_on.props.visibility = goocanvas.ITEM_VISIBLE
def sun_down(self):
# Move the sun down
trip_y = self.sunitem_orig_y1 - self.sunitem_target_y1
if self.sun_connect_handler:
self.sunitem.disconnect(self.sun_connect_handler)
self.sun_connect_handler = self.sunitem.connect("animation-finished",
self.sun_down_arrived)
self.sunitem.animate(0,
0,
1,
1,
True,
int(self.timerinc*abs(trip_y)),
self.step_time,
goocanvas.ANIMATE_FREEZE)
return False
def sun_up_arrived(self, item, status):
# Start the vapor
self.init_vapor()
def sun_down_arrived(self, item, status):
gcompris.utils.item_focus_init(self.sunitem, None)
# Stop the sun
self.sun_on = 0
def cloud_reset(self):
if (not self.cloud_is_arrived or not self.riverfull):
return
self.clouditem.translate(self.clouditem_bounds.x1 - self.clouditem.get_bounds().x1,
0)
self.clouditem.props.visibility = goocanvas.ITEM_INVISIBLE
self.rainitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.snowitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.cloud_is_arrived = False
self.cloud_on = False
def cloud_arrived(self, item, status):
self.sun_down()
self.clouditem.connect("button_press_event", self.cloud_item_event)
gcompris.utils.item_focus_init(self.clouditem, None)
self.cloud_is_arrived = True
def move_cloud(self):
if (self.cloud_on):
return
self.cloud_on = True
self.clouditem.props.visibility = goocanvas.ITEM_VISIBLE
trip_x = 270
self.clouditem.animate(trip_x,
0,
1,
1,
True,
self.timerinc*trip_x,
self.step_time,
goocanvas.ANIMATE_FREEZE)
def vapor_arrived(self, item, state):
self.vapor_on = 0
self.vaporitem.props.visibility = goocanvas.ITEM_INVISIBLE
# Start the cloud
self.move_cloud()
def init_vapor(self):
self.vapor_on = 1
self.vaporitem.props.visibility = goocanvas.ITEM_VISIBLE
trip_y = 80
self.vaporitem.animate(0,
trip_y * -1,
1,
1,
True,
self.timerinc*trip_y,
self.step_time,
goocanvas.ANIMATE_RESET)
def pause(self, pause):
pass
def set_level(self, level):
pass
def sun_item_event(self, widget, target, event=None):
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button == 1:
if not self.sun_on and not self.cloud_on:
gcompris.utils.item_focus_remove(self.sunitem, None)
gcompris.sound.play_ogg("sounds/bleep.wav")
trip_y = self.sunitem_target_y1 - self.sunitem_orig_y1
if self.sun_connect_handler:
self.sunitem.disconnect(self.sun_connect_handler)
self.sun_connect_handler = self.sunitem.connect("animation-finished", self.sun_up_arrived)
self.sunitem.animate(0,
trip_y,
1,
1,
True,
int(self.timerinc*abs(trip_y)),
self.step_time,
goocanvas.ANIMATE_FREEZE)
self.sun_on = 1
return True
return False
def cloud_item_event(self, widget, target, event=None):
gcompris.sound.play_ogg("sounds/Water5.wav")
self.rainitem.props.visibility = goocanvas.ITEM_VISIBLE
self.snowitem.props.visibility = goocanvas.ITEM_VISIBLE
self.riveritem.props.visibility = goocanvas.ITEM_VISIBLE
self.riverfull = True
return True
def waterpump_item_event(self, widget, target, event=None):
if self.riverfull:
gcompris.sound.play_ogg("sounds/bubble.wav")
self.cleanwateritem.props.visibility = goocanvas.ITEM_VISIBLE
self.waterpump_on = 1
return True
def watercleaning_item_event(self, widget, target, event=None):
if self.riverfull:
gcompris.sound.play_ogg("sounds/bubble.wav")
self.watercleaning_on = 1
self.dirtywater.props.visibility = goocanvas.ITEM_VISIBLE
return True
# If Tux is in the shower, we must display the water if needed
def shower_water_update(self):
if (self.waterlevel > self.waterlevel_min) and self.showerbutton:
self.tuxshowerwateritem.props.visibility = goocanvas.ITEM_VISIBLE
if not self.you_won:
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.FLOWER)
self.you_won = True
else:
self.tuxshowerwateritem.props.visibility = goocanvas.ITEM_INVISIBLE
def showerbutton_update(self, state):
if not self.watercleaning_on:
return
self.showerbutton = state
if not self.showerbutton:
gcompris.sound.play_ogg("sounds/bleep.wav")
self.showerbuttonitem_on.props.visibility = goocanvas.ITEM_VISIBLE
self.showerbuttonitem_off.props.visibility = goocanvas.ITEM_INVISIBLE
else:
gcompris.sound.play_ogg("sounds/apert2.wav")
self.showerbuttonitem_on.props.visibility = goocanvas.ITEM_INVISIBLE
self.showerbuttonitem_off.props.visibility = goocanvas.ITEM_VISIBLE
self.shower_water_update()
def showerbutton_item_event(self, widget, target, event, state):
self.showerbutton_update(state)
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