/usr/share/gnome-js/signals.js is in gnome-js-common 0.1.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | /*
* Copyright (c) 2008 litl, LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
// A couple principals of this simple signal system:
// 1) should look just like our GObject signal binding
// 2) memory and safety matter more than speed of connect/disconnect/emit
// 3) the expectation is that a given object will have a very small number of
// connections, but they may be to different signal names
function _connect(name, callback) {
// be paranoid about callback arg since we'd start to throw from emit()
// if it was messed up
if (typeof(callback) != 'function')
throw new Error("When connecting signal must give a callback that is a function");
// we instantiate the "signal machinery" only on-demand if anything
// gets connected.
if (!('_signalConnections' in this)) {
this._signalConnections = [];
this._nextConnectionId = 1;
}
var id = this._nextConnectionId;
this._nextConnectionId += 1;
// this makes it O(n) in total connections to emit, but I think
// it's right to optimize for low memory and reentrancy-safety
// rather than speed
this._signalConnections.push({ 'id' : id,
'name' : name,
'callback' : callback,
'disconnected' : false
});
return id;
}
function _disconnect(id) {
if ('_signalConnections' in this) {
var i;
var length = this._signalConnections.length;
for (i = 0; i < length; ++i) {
var connection = this._signalConnections[i];
if (connection.id == id) {
if (connection.disconnected)
throw new Error("Signal handler id " + id + " already disconnected");
// set a flag to deal with removal during emission
connection.disconnected = true;
this._signalConnections.splice(i, 1);
return;
}
}
}
throw new Error("No signal connection " + id + " found");
}
function _disconnectAll() {
if ('_signalConnections' in this) {
while (this._signalConnections.length > 0) {
_disconnect.call(this, this._signalConnections[0].id);
}
}
}
function _emit(name /* , arg1, arg2 */) {
// may not be any signal handlers at all, if not then return
if (!('_signalConnections' in this))
return;
// To deal with re-entrancy (removal/addition while
// emitting), we copy out a list of what was connected
// at emission start; and just before invoking each
// handler we check its disconnected flag.
var handlers = [];
var i;
var length = this._signalConnections.length;
for (i = 0; i < length; ++i) {
var connection = this._signalConnections[i];
if (connection.name == name) {
handlers.push(connection);
}
}
// create arg array which is emitter + everything passed in except
// signal name. Would be more convenient not to pass emitter to
// the callback, but trying to be 100% consistent with GObject
// which does pass it in. Also if we pass in the emitter here,
// people don't create closures with the emitter in them,
// which would be a cycle.
var arg_array = [ this ];
// arguments[0] should be signal name so skip it
length = arguments.length;
for (i = 1; i < length; ++i) {
arg_array.push(arguments[i]);
}
length = handlers.length;
for (i = 0; i < length; ++i) {
var connection = handlers[i];
if (!connection.disconnected) {
try {
// since we pass "null" for this, the global object will be used.
var ret = connection.callback.apply(null, arg_array);
// if the callback returns true, we don't call the next
// signal handlers
if (ret === true) {
break;
}
} catch(e) {
// just log any exceptions so that callbacks can't disrupt
// signal emission
logError(e, "Exception in callback for signal: "+name);
}
}
}
}
function addSignalMethods(proto) {
proto.connect = _connect;
proto.disconnect = _disconnect;
proto.emit = _emit;
// this one is not in GObject, but useful
proto.disconnectAll = _disconnectAll;
}
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