This file is indexed.

/usr/include/deal.II/base/geometry_info.h is in libdeal.ii-dev 6.3.1-1.1.

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//---------------------------------------------------------------------------
//    $Id: geometry_info.h 19226 2009-08-11 21:37:55Z bangerth $
//    Version: $Name$
//
//    Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 by the deal.II authors
//
//    This file is subject to QPL and may not be  distributed
//    without copyright and license information. Please refer
//    to the file deal.II/doc/license.html for the  text  and
//    further information on this license.
//
//---------------------------------------------------------------------------
#ifndef __deal2__geometry_info_h
#define __deal2__geometry_info_h


#include <base/config.h>
#include <base/exceptions.h>
#include <base/point.h>

DEAL_II_NAMESPACE_OPEN



/**
 * A class that provides possible choices for isotropic and
 * anisotropic refinement flags in the current space dimension.
 *
 * This general template is unused except in some weird template
 * constructs. Actual is made, however, of the specializations
 * <code>RefinementPossibilities@<1@></code>,
 * <code>RefinementPossibilities@<2@></code>, and
 * <code>RefinementPossibilities@<3@></code>.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2005, Wolfgang Bangerth, 2007
 */
template <int dim>
struct RefinementPossibilities
{
				     /**
				      * Possible values for refinement
				      * cases in the current
				      * dimension.
				      *
				      * Note the construction of the
				      * values: the lowest bit
				      * describes a cut of the x-axis,
				      * the second to lowest bit
				      * corresponds to a cut of the
				      * y-axis and the third to lowest
				      * bit corresponds to a cut of
				      * the z-axis. Thus, the
				      * following relations hold
				      * (among others):
				      *
				      * @code
				      * cut_xy  == cut_x  | cut_y
				      * cut_xyz == cut_xy | cut_xz
				      * cut_x   == cut_xy & cut_xz
				      * @endcode
				      *
				      * Only those cuts that are
				      * reasonable in a given space
				      * dimension are offered, of
				      * course.
				      *
				      * In addition, the tag
				      * <code>isotropic_refinement</code>
				      * denotes isotropic refinement
				      * in the space dimension
				      * selected by the template
				      * argument of this class.
				      */
    enum Possibilities
    {
	  no_refinement= 0,

	  isotropic_refinement = static_cast<unsigned char>(-1)
    };
};



/**
 * A class that provides possible choices for isotropic and
 * anisotropic refinement flags in the current space dimension.
 *
 * This specialization is used for <code>dim=1</code>, where it offers
 * refinement in x-direction.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2005, Wolfgang Bangerth, 2007
 */
template <>
struct RefinementPossibilities<1>
{
				     /**
				      * Possible values for refinement
				      * cases in the current
				      * dimension.
				      *
				      * Note the construction of the
				      * values: the lowest bit
				      * describes a cut of the x-axis,
				      * the second to lowest bit
				      * corresponds to a cut of the
				      * y-axis and the third to lowest
				      * bit corresponds to a cut of
				      * the z-axis. Thus, the
				      * following relations hold
				      * (among others):
				      *
				      * @code
				      * cut_xy  == cut_x  | cut_y
				      * cut_xyz == cut_xy | cut_xz
				      * cut_x   == cut_xy & cut_xz
				      * @endcode
				      *
				      * Only those cuts that are
				      * reasonable in a given space
				      * dimension are offered, of
				      * course.
				      *
				      * In addition, the tag
				      * <code>isotropic_refinement</code>
				      * denotes isotropic refinement
				      * in the space dimension
				      * selected by the template
				      * argument of this class.
				      */
    enum Possibilities
    {
	  no_refinement= 0,
	  cut_x        = 1,

	  isotropic_refinement = cut_x
    };
};



/**
 * A class that provides possible choices for isotropic and
 * anisotropic refinement flags in the current space dimension.
 *
 * This specialization is used for <code>dim=2</code>, where it offers
 * refinement in x- and y-direction separately, as well as isotropic
 * refinement in both directions at the same time.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2005, Wolfgang Bangerth, 2007
 */
template <>
struct RefinementPossibilities<2>
{
				     /**
				      * Possible values for refinement
				      * cases in the current
				      * dimension.
				      *
				      * Note the construction of the
				      * values: the lowest bit
				      * describes a cut of the x-axis,
				      * the second to lowest bit
				      * corresponds to a cut of the
				      * y-axis and the third to lowest
				      * bit corresponds to a cut of
				      * the z-axis. Thus, the
				      * following relations hold
				      * (among others):
				      *
				      * @code
				      * cut_xy  == cut_x  | cut_y
				      * cut_xyz == cut_xy | cut_xz
				      * cut_x   == cut_xy & cut_xz
				      * @endcode
				      *
				      * Only those cuts that are
				      * reasonable in a given space
				      * dimension are offered, of
				      * course.
				      *
				      * In addition, the tag
				      * <code>isotropic_refinement</code>
				      * denotes isotropic refinement
				      * in the space dimension
				      * selected by the template
				      * argument of this class.
				      */
    enum Possibilities
    {
	  no_refinement= 0,
	  cut_x        = 1,
	  cut_y        = 2,
	  cut_xy       = cut_x | cut_y,

	  isotropic_refinement = cut_xy
    };
};



/**
 * A class that provides possible choices for isotropic and
 * anisotropic refinement flags in the current space dimension.
 *
 * This specialization is used for <code>dim=3</code>, where it offers
 * refinement in x-, y- and z-direction separately, as well as
 * combinations of these and isotropic refinement in all directions at
 * the same time.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2005, Wolfgang Bangerth, 2007
 */
template <>
struct RefinementPossibilities<3>
{
				     /**
				      * Possible values for refinement
				      * cases in the current
				      * dimension.
				      *
				      * Note the construction of the
				      * values: the lowest bit
				      * describes a cut of the x-axis,
				      * the second to lowest bit
				      * corresponds to a cut of the
				      * y-axis and the third to lowest
				      * bit corresponds to a cut of
				      * the z-axis. Thus, the
				      * following relations hold
				      * (among others):
				      *
				      * @code
				      * cut_xy  == cut_x  | cut_y
				      * cut_xyz == cut_xy | cut_xz
				      * cut_x   == cut_xy & cut_xz
				      * @endcode
				      *
				      * Only those cuts that are
				      * reasonable in a given space
				      * dimension are offered, of
				      * course.
				      *
				      * In addition, the tag
				      * <code>isotropic_refinement</code>
				      * denotes isotropic refinement
				      * in the space dimension
				      * selected by the template
				      * argument of this class.
				      */
    enum Possibilities
    {
	  no_refinement= 0,
	  cut_x        = 1,
	  cut_y        = 2,
	  cut_xy       = cut_x | cut_y,
	  cut_z        = 4,
	  cut_xz       = cut_x | cut_z,
	  cut_yz       = cut_y | cut_z,
	  cut_xyz      = cut_x | cut_y | cut_z,

	  isotropic_refinement = cut_xyz
    };
};



/**
 * A class storing the possible anisotropic and isotropic refinement
 * cases of an object with <code>dim</code> dimensions (for example,
 * for a line <code>dim=1</code> in whatever space dimension we are,
 * for a quad <code>dim=2</code>, etc.). Possible values of this class
 * are the ones listed in the enumeration declared within the class.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2005, Wolfgang Bangerth, 2007
 */
template <int dim>
class RefinementCase : public RefinementPossibilities<dim>
{
  public:
				     /**
				      * Constructor. Take and store a
				      * value indicating a particular
				      * refinement from the list of
				      * possible refinements specified
				      * in the base class.
				      */
   RefinementCase (const typename RefinementPossibilities<dim>::Possibilities refinement_case);

				     /**
				      * Constructor. Take and store a
				      * value indicating a particular
				      * refinement as a bit field. To
				      * avoid implicit conversions to
				      * and from integral values, this
				      * constructor is marked as
				      * explicit.
				      */
   explicit RefinementCase (const unsigned char refinement_case);

				     /**
				      * Return the numeric value
				      * stored by this class. While
				      * the presence of this operator
				      * might seem dangerous, it is
				      * useful in cases where one
				      * would like to have code like
				      * <tt>switch
				      * (refinement_flag)... case
				      * RefinementCase<dim>::cut_x:
				      * ... </tt>, which can be
				      * written as <code>switch
				      * (static_cast@<unsigned
				      * char@>(refinement_flag)</code>. Another
				      * application is to use an
				      * object of the current type as
				      * an index into an array;
				      * however, this use is
				      * deprecated as it assumes a
				      * certain mapping from the
				      * symbolic flags defined in the
				      * RefinementPossibilities base
				      * class to actual numerical
				      * values (the array indices).
				      */
    operator unsigned char () const;

				     /**
				      * Return the union of the
				      * refinement flags represented
				      * by the current object and the
				      * one given as argument.
				      */
    RefinementCase operator | (const RefinementCase &r) const;

				     /**
				      * Return the intersection of the
				      * refinement flags represented
				      * by the current object and the
				      * one given as argument.
				      */
    RefinementCase operator & (const RefinementCase &r) const;

				     /**
				      * Return the negation of the
				      * refinement flags represented
				      * by the current object. For
				      * example, in 2d, if the current
				      * object holds the flag
				      * <code>cut_x</code>, then the
				      * returned value will be
				      * <code>cut_y</code>; if the
				      * current value is
				      * <code>isotropic_refinement</code>
				      * then the result will be
				      * <code>no_refinement</code>;
				      * etc.
				      */
    RefinementCase operator ~ () const;


				     /**
				      * Return the flag that
				      * corresponds to cutting a cell
				      * along the axis given as
				      * argument. For example, if
				      * <code>i=0</code> then the
				      * returned value is
				      * <tt>RefinementPossibilities<dim>::cut_x</tt>.
				      */
    static
    RefinementCase cut_axis (const unsigned int i);

				     /**
				      * Return the amount of memory
				      * occupied by an object of this
				      * type.
				      */
    static unsigned int memory_consumption ();

				     /**
				      * Exception.
				      */
    DeclException1 (ExcInvalidRefinementCase,
		    int,
		    << "The refinement flags given (" << arg1 << ") contain set bits that do not "
		    << "make sense for the space dimension of the object to which they are applied.");

  private:
				     /**
				      * Store the refinement case as a
				      * bit field with as many bits as
				      * are necessary in any given
				      * dimension.
				      */
    unsigned char value : (dim > 0 ? dim : 1);
};



namespace internal
{


/**
 * A class that provides all possible situations a face (in the
 * current space dimension @p dim) might be subdivided into
 * subfaces. For <code>dim=1</code> and <code>dim=2</code> they
 * correspond to the cases given in
 * <code>RefinementPossibilities@<dim-1@></code>. However,
 * <code>SubfacePossibilities@<3@></code> includes the refinement
 * cases of <code>RefinementPossibilities@<2@></code>, but
 * additionally some subface possibilities a face might be subdivided
 * into which occur through repeated anisotropic refinement steps
 * performed on one of two neighboring cells.
 *
 * This general template is unused except in some weird template
 * constructs. Actual is made, however, of the specializations
 * <code>SubfacePossibilities@<1@></code>,
 * <code>SubfacePossibilities@<2@></code> and
 * <code>SubfacePossibilities@<3@></code>.
 *
 * @ingroup aniso
 * @author Tobias Leicht 2007, Ralf Hartmann, 2008
 */
  template <int dim>
  struct SubfacePossibilities
  {
				       /**
					* Possible cases of faces
					* being subdivided into
					* subface.
					*/
      enum Possibilities
      {
	    case_none = 0,

	    case_isotropic = static_cast<unsigned char>(-1)
      };
  };


/**
 * A class that provides all possible situations a face (in the
 * current space dimension @p dim) might be subdivided into
 * subfaces.
 *
 * For <code>dim=0</code> we provide a dummy implementation only.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2008
 */
  template <>
  struct SubfacePossibilities<0>
  {
				       /**
					* Possible cases of faces
					* being subdivided into
					* subface.
					*
					* Dummy implementation.
					*/
      enum Possibilities
      {
	    case_none = 0,

	    case_isotropic = case_none
      };
  };



/**
 * A class that provides all possible situations a face (in the
 * current space dimension @p dim) might be subdivided into
 * subfaces.
 *
 * For <code>dim=1</code> there are no faces. Thereby, there are no
 * subface possibilities.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2008
 */
  template <>
  struct SubfacePossibilities<1>
  {
				       /**
					* Possible cases of faces
					* being subdivided into
					* subface.
					*
					* In 1d there are no faces,
					* thus no subface
					* possibilities.
					*/
      enum Possibilities
      {
	    case_none = 0,

	    case_isotropic = case_none
      };
  };



/**
 * A class that provides all possible situations a face (in the
 * current space dimension @p dim) might be subdivided into
 * subfaces.
 *
 * This specialization is used for <code>dim=2</code>, where it offers
 * the following possibilities: a face (line) being refined
 * (<code>case_x</code>) or not refined (<code>case_no</code>).
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2008
 */
  template <>
  struct SubfacePossibilities<2>
  {
				       /**
					* Possible cases of faces
					* being subdivided into
					* subface.
					*
					* In 2d there are following
					* possibilities: a face (line)
					* being refined *
					* (<code>case_x</code>) or not
					* refined
					* (<code>case_no</code>).
				       */
      enum Possibilities
      {
	    case_none = 0,
	    case_x    = 1,

	    case_isotropic = case_x
      };
  };



/**
 * A class that provides all possible situations a face (in the
 * current space dimension @p dim) might be subdivided into
 * subfaces.
 *
 * This specialization is used for dim=3, where it offers following
 * possibilities: a face (quad) being refined in x- or y-direction (in
 * the face-intern coordinate system) separately, (<code>case_x</code>
 * or (<code>case_y</code>), and in both directions
 * (<code>case_x</code> which corresponds to
 * (<code>case_isotropic</code>). Additionally, it offers the
 * possibilities a face can have through repeated anisotropic
 * refinement steps performed on one of the two neighboring cells.  It
 * might be possible for example, that a face (quad) is refined with
 * <code>cut_x</code> and afterwards the left child is again refined
 * with <code>cut_y</code>, so that there are three active
 * subfaces. Note, however, that only refinement cases are allowed
 * such that each line on a face between two hexes has not more than
 * one hanging node. Furthermore, it is not allowed that two
 * neighboring hexes are refined such that one of the hexes refines
 * the common face with <code>cut_x</code> and the other hex refines
 * that face with <code>cut_y</code>. In fact,
 * Triangulation::prepare_coarsening_and_refinement takes care of this
 * situation and ensures that each face of a refined cell is
 * completely contained in a single face of neighboring cells.
 *
 * The following drawings explain the SubfacePossibilities and give
 * the corresponding subface numbers:
 * @code

 *-------*
 |       |
 |   0   |    case_none
 |       |
 *-------*

 *---*---*
 |   |   |
 | 0 | 1 |    case_x
 |   |   |
 *---*---*

 *---*---*
 | 1 |   |
 *---* 2 |    case_x1y
 | 0 |   |
 *---*---*

 *---*---*
 |   | 2 |
 | 0 *---*    case_x2y
 |   | 1 |
 *---*---*

 *---*---*
 | 1 | 3 |
 *---*---*    case_x1y2y   (successive refinement: first cut_x, then cut_y for both children)
 | 0 | 2 |
 *---*---*

 *-------*
 |   1   |
 *-------*    case_y
 |   0   |
 *-------*

 *-------*
 |   2   |
 *---*---*    case_y1x
 | 0 | 1 |
 *---*---*

 *---*---*
 | 1 | 2 |
 *---*---*    case_y2x
 |   0   |
 *-------*

 *---*---*
 | 2 | 3 |
 *---*---*    case_y1x2x   (successive refinement: first cut_y, then cut_x for both children)
 | 0 | 1 |
 *---+---*

 *---*---*
 | 2 | 3 |
 *---*---*    case_xy      (one isotropic refinement step)
 | 0 | 1 |
 *---*---*

 * @endcode
 *
 * @ingroup aniso
 * @author Tobias Leicht 2007, Ralf Hartmann, 2008
 */
  template <>
  struct SubfacePossibilities<3>
  {
				       /**
					* Possible cases of faces
					* being subdivided into
					* subface.
					*
					* See documentation to the
					* SubfacePossibilities<3> for
					* more details on the subface
					* possibilities.
					*/
      enum Possibilities
      {
	    case_none  = 0,
	    case_x     = 1,
	    case_x1y   = 2,
	    case_x2y   = 3,
	    case_x1y2y = 4,
	    case_y     = 5,
	    case_y1x   = 6,
	    case_y2x   = 7,
	    case_y1x2x = 8,
	    case_xy    = 9,

	    case_isotropic = case_xy
      };
  };




/**
 * A class that provides all possible cases a face (in the
 * current space dimension @p dim) might be subdivided into
 * subfaces.
 *
 * @ingroup aniso
 * @author Ralf Hartmann, 2008
 */
  template <int dim>
  class SubfaceCase : public SubfacePossibilities<dim>
  {
    public:
				       /**
					* Constructor. Take and store
					* a value indicating a
					* particular subface
					* possibility in the list of
					* possible situations
					* specified in the base class.
					*/
      SubfaceCase (const typename SubfacePossibilities<dim>::Possibilities subface_possibility);

				       /**
					* Return the numeric value
					* stored by this class. While
					* the presence of this operator
					* might seem dangerous, it is
					* useful in cases where one
					* would like to have code like
					* <code>switch
					* (subface_case)... case
					* SubfaceCase@<dim@>::case_x:
					* ... </code>, which can be
					* written as <code>switch
					* (static_cast@<unsigned
					* char@>(subface_case)</code>. Another
					* application is to use an
					* object of the current type as
					* an index into an array;
					* however, this use is
					* deprecated as it assumes a
					* certain mapping from the
					* symbolic flags defined in the
					* SubfacePossibilities
					* base class to actual numerical
					* values (the array indices).
					*/
      operator unsigned char () const;

				       /**
					* Return the amount of memory
					* occupied by an object of this
					* type.
					*/
      static unsigned int memory_consumption ();

				       /**
					* Exception.
					*/
      DeclException1 (ExcInvalidSubfaceCase,
		      int,
		      << "The subface case given (" << arg1 << ") does not make sense "
		      << "for the space dimension of the object to which they are applied.");

    private:
				       /**
					* Store the refinement case as a
					* bit field with as many bits as
					* are necessary in any given
					* dimension.
					*/
      unsigned char value : (dim == 3 ? 4 : 1);
  };

} // namespace internal



template <int dim> class GeometryInfo;




/**
 * Topological description of zero dimensional cells,
 * i.e. points. This class might not look too useful but often is if
 * in a certain dimension we would like to enquire information about
 * objects with dimension one lower than the present, e.g. about
 * faces.
 *
 * This class contains as static members information on vertices and
 * faces of a @p dim-dimensional grid cell. The interface is the same
 * for all dimensions. If a value is of no use in a low dimensional
 * cell, it is (correctly) set to zero, e.g. #max_children_per_face in
 * 1d.
 *
 * This information should always replace hard-coded numbers of
 * vertices, neighbors and so on, since it can be used dimension
 * independently.
 *
 * @ingroup grid geomprimitives aniso
 * @author Wolfgang Bangerth, 1998
 */
template <>
struct GeometryInfo<0>
{

                                     /**
                                      * Maximum number of children of
                                      * a cell, i.e. the number of
                                      * children of an isotropically
                                      * refined cell.
				      *
				      * If a cell is refined
				      * anisotropically, the actual
				      * number of children may be less
				      * than the value given here.
                                      */
    static const unsigned int max_children_per_cell = 1;

				     /**
				      * Number of faces a cell has.
				      */
    static const unsigned int faces_per_cell    = 0;

                                     /**
                                      * Maximum number of children of
                                      * a refined face, i.e. the
                                      * number of children of an
                                      * isotropically refined face.
				      *
				      * If a cell is refined
				      * anisotropically, the actual
				      * number of children may be less
				      * than the value given here.
                                      */
    static const unsigned int max_children_per_face = 0;

				     /**
				      * Return the number of children
				      * of a cell (or face) refined
				      * with <tt>ref_case</tt>. Since
				      * we are concerned here with
				      * points, the number of children
				      * is equal to one.
				      */
    static unsigned int n_children(const RefinementCase<0> &refinement_case);

				     /**
				      * Number of vertices a cell has.
				      */
    static const unsigned int vertices_per_cell = 1;

				     /**
				      * Number of vertices each face has.
				      * Since this is not useful in one
				      * dimension, we provide a useless
				      * number (in the hope that a compiler
				      * may warn when it sees constructs like
				      * <tt>for (i=0; i<vertices_per_face; ++i)</tt>,
				      * at least if @p i is an <tt>unsigned int</tt>.
				      */
    static const unsigned int vertices_per_face = 0;

				     /**
				      * Number of lines each face has.
				      */
    static const unsigned int lines_per_face    = 0;

				     /**
				      * Number of quads on each face.
				      */
    static const unsigned int quads_per_face    = 0;

				     /**
				      * Number of lines of a cell.
				      */
    static const unsigned int lines_per_cell    = 0;

				     /**
				      * Number of quadrilaterals of a
				      * cell.
				      */
    static const unsigned int quads_per_cell    = 0;

				     /**
				      * Number of hexahedra of a
				      * cell.
				      */
    static const unsigned int hexes_per_cell    = 0;
};





/**
 * This class provides dimension independent information to all topological
 * structures that make up the unit, or
 * @ref GlossReferenceCell "reference cell".
 *
 * It is the one central point in the library where information about the
 * numbering of vertices, lines, or faces of the reference cell is
 * collected. Consequently, the information of this class is used extensively
 * in the geometric description of Triangulation objects, as well as in
 * various other parts of the code. In particular, it also serves as the focus
 * of writing code in a dimension independent way; for example, instead of
 * writing a loop over vertices 0<=v<4 in 2d, one would write it as
 * 0<=v<GeometryInfo<dim>::vertices_per_cell, thus allowing the code to work
 * in 3d as well without changes.
 *
 * The most frequently used parts of the class are its static members like
 * vertices_per_cell, faces_per_cell, etc. However, the class also offers
 * information about more abstract questions like the orientation of faces,
 * etc. The following documentation gives a textual description of many of
 * these concepts.
 *
 *
 * <h3>Implementation conventions for two spatial dimensions</h3>
 *
 * From version 5.2 onwards deal.II is based on a numbering scheme
 * that uses a lexicographic ordering (with x running fastest)
 * wherever possible, hence trying to adopt a kind of 'canonical'
 * ordering.
 *
 * The ordering of vertices and faces (lines) in 2d is defined by
 *
 * N1) vertices are numbered in lexicographic ordering
 *
 * N2) faces (lines in 2d): first the two faces with normals in x-
 * and then y-direction. For each two faces: first the face with
 * normal in negative coordinate direction, then the one with normal
 * in positive direction, i.e. the faces are ordered according to
 * their normals pointing in -x, x, -y, y direction.
 *
 * N3) the direction of a line is represented by the direction of
 * point 0 towards point 1 and is always in one of the coordinate
 * directions
 *
 * N4) face lines in 3d are ordered, such that the induced 2d local
 * coordinate system (x,y) implies (right hand rule) a normal in
 * face normal direction, see N2/.
 *
 * The resulting numbering of vertices and faces (lines) in 2d as
 * well as the directions of lines is shown in the following.
 * @verbatim
 *       3
 *    2-->--3
 *    |     |
 *   0^     ^1
 *    |     |
 *    0-->--1
 *        2
 * @endverbatim
 *
 * Note that the orientation of lines has to be correct upon construction of a
 * grid; however, it is automatically preserved upon refinement.
 *
 * Further we define that child lines have the same direction as their parent,
 * i.e. that <tt>line->child(0)->vertex(0)==line->vertex(0)</tt> and
 * <tt>line->child(1)->vertex(1)==line->vertex(1)</tt>. This also implies,
 * that the first sub-line (<tt>line->child(0)</tt>) is the one at vertex(0)
 * of the old line.
 *
 * Similarly we define, that the four children of a quad are adjacent to the
 * vertex with the same number of the old quad.
 *
 * Note that information about several of these conventions can be
 * extracted at run- or compile-time from the member functions and
 * variables of the present class.
 *
 *
 * <h4>Coordinate systems</h4>
 *
 * When explicit coordinates are required for points in a cell (e.g for
 * quadrature formulae or the point of definition of trial functions), we
 * define the following coordinate system for the unit cell:
 * @verbatim
 *  y^   2-----3
 *   |   |     |
 *   |   |     |
 *   |   |     |
 *   |   0-----1
 *   *------------>x
 * @endverbatim
 *
 * Here, vertex 0 is the origin of the coordinate system, vertex 1 has
 * coordinates <tt>(1,0)</tt>, vertex 2 at <tt>(0,1)</tt> and vertex 3 at
 * <tt>(1,1)</tt>. The GeometryInfo<dim>::unit_cell_vertex() function can be
 * used to query this information at run-time.
 *
 *
 * <h3>Implementation conventions for three spatial dimensions</h3>
 *
 * By convention, we will use the following numbering conventions
 * for vertices, lines and faces of hexahedra in three space
 * dimensions. Before giving these conventions we declare the
 * following sketch to be the standard way of drawing 3d pictures of
 * hexahedra:
 * @verbatim
 *                       *-------*        *-------*
 *                      /|       |       /       /|
 *                     / |       |      /       / |
 *  z                 /  |       |     /       /  |
 *  ^                *   |       |    *-------*   |
 *  |   ^y           |   *-------*    |       |   *
 *  |  /             |  /       /     |       |  /
 *  | /              | /       /      |       | /
 *  |/               |/       /       |       |/
 *  *------>x        *-------*        *-------*
 * @endverbatim
 * The left part of the picture shows the left, bottom and back face of the
 * cube, while the right one shall be the top, right and front face. You may
 * recover the whole cube by moving the two parts together into one.
 *
 * Note again that information about several of the following
 * conventions can be extracted at run- or compile-time from the
 * member functions and variables of the present class.
 *
 * <h4>Vertices</h4>
 *
 * The ordering of vertices in 3d is defined by the same rules as in
 * the 2d case, i.e.
 *
 * N1) vertices are numbered in lexicographic ordering.
 *
 * Hence, the vertices are numbered as follows
 * @verbatim
 *       6-------7        6-------7
 *      /|       |       /       /|
 *     / |       |      /       / |
 *    /  |       |     /       /  |
 *   4   |       |    4-------5   |
 *   |   2-------3    |       |   3
 *   |  /       /     |       |  /
 *   | /       /      |       | /
 *   |/       /       |       |/
 *   0-------1        0-------1
 * @endverbatim
 *
 * We note, that first the vertices on the bottom face (z=0) are numbered
 * exactly the same way as are the vertices on a quadrilateral. Then the
 * vertices on the top face (z=1) are numbered similarly by moving the bottom
 * face to the top. Again, the GeometryInfo<dim>::unit_cell_vertex() function
 * can be used to query this information at run-time.
 *
 *
 * <h4>Lines</h4>
 *
 * Here, the same holds as for the vertices:
 *
 * N4) line ordering in 3d:
 * <ul>
 *   <li>first the lines of face (z=0) in 2d line ordering,
 *   <li>then the lines of face (z=1) in 2d line ordering,
 *   <li>finally the lines in z direction in lexicographic ordering
 * </ul>
 * @verbatim
 *       *---7---*        *---7---*
 *      /|       |       /       /|
 *     4 |       11     4       5 11
 *    /  10      |     /       /  |
 *   *   |       |    *---6---*   |
 *   |   *---3---*    |       |   *
 *   |  /       /     |       9  /
 *   8 0       1      8       | 1
 *   |/       /       |       |/
 *   *---2---*        *---2---*
 * @endverbatim
 * As in 2d lines are directed in coordinate directions, see N3.
 * @verbatim
 *       *--->---*        *--->---*
 *      /|       |       /       /|
 *     ^ |       ^      ^       ^ ^
 *    /  ^       |     /       /  |
 *   *   |       |    *--->---*   |
 *   |   *--->---*    |       |   *
 *   |  /       /     |       ^  /
 *   ^ ^       ^      ^       | ^
 *   |/       /       |       |/
 *   *--->---*        *--->---*
 * @endverbatim
 *
 * The fact that edges (just as vertices and faces) are entities that
 * are stored in their own right rather than constructed from cells
 * each time they are needed, means that adjacent cells actually have
 * pointers to edges that are thus shared between them. This implies
 * that the convention that sets of parallel edges have parallel
 * directions is not only a local condition. Before a list of cells is
 * passed to an object of the Triangulation class for creation of a
 * triangulation, you therefore have to make sure that cells are
 * oriented in a compatible fashion, so that edge directions are
 * globally according to above convention. However, the GridReordering
 * class can do this for you, by reorienting cells and edges of an
 * arbitrary list of input cells that need not be already sorted.
 *
 * <h4>Faces</h4>
 *
 * The numbering of faces in 3d is defined by a rule analogous to 2d:
 *
 * N2a) faces (quads in 3d): first the two faces with normals in x-,
 * then y- and z-direction. For each two faces: first the face with
 * normal in negative coordinate direction, then the one with normal
 * in positive direction, i.e. the faces are ordered according to
 * their normals pointing in -x, x, -y, y, -z, z direction.
 *
 * Therefore, the faces are numbered in the ordering: left, right,
 * front, back, bottom and top face:
 * @verbatim
 *       *-------*        *-------*
 *      /|       |       /       /|
 *     / |   3   |      /   5   / |
 *    /  |       |     /       /  |
 *   *   |       |    *-------*   |
 *   | 0 *-------*    |       | 1 *
 *   |  /       /     |       |  /
 *   | /   4   /      |   2   | /
 *   |/       /       |       |/
 *   *-------*        *-------*
 * @endverbatim
 *
 * The <em>standard</em> direction of the faces is such, that the
 * induced 2d local coordinate system (x,y) implies (right hand
 * rule) a normal in face normal direction, see N2a).  In the
 * following we show the local coordinate system and the numbering
 * of face lines:
 * <ul>
 * <li> Faces 0 and 1:
 *  @verbatim
 *          Face 0           Face 1
 *        *-------*        *-------*
 *       /|       |       /       /|
 *      3 1       |      /       3 1
 *    y/  |       |     /      y/  |
 *    *   |x      |    *-------*   |x
 *    |   *-------*    |       |   *
 *    0  /       /     |       0  /
 *    | 2       /      |       | 2
 *    |/       /       |       |/
 *    *-------*        *-------*
 *  @endverbatim
 *
 * <li> Faces 2 and 3:
 *  @verbatim
 *        x Face 3           Face 2
 *        *---1---*        *-------*
 *       /|       |       /       /|
 *      / |       3      /       / |
 *     /  2       |    x/       /  |
 *    *   |       |    *---1---*   |
 *    |   *---0---*y   |       |   *
 *    |  /       /     |       3  /
 *    | /       /      2       | /
 *    |/       /       |       |/
 *    *-------*        *---0---*y
 *  @endverbatim
 *
 * <li> Faces 4 and 5:
 *  @verbatim
 *          Face 4         y Face 5
 *        *-------*        *---3---*
 *       /|       |       /       /|
 *      / |       |      0       1 |
 *     /  |       |     /       /  |
 *    *   |y      |    *---2---* x |
 *    |   *---3---*    |       |   *
 *    |  /       /     |       |  /
 *    | 0       1      |       | /
 *    |/       /       |       |/
 *    *---2---* x      *-------*
 *  @endverbatim
 * </ul>
 *
 * The face line numbers (0,1,2,3) correspond to following cell line
 * numbers.
 * <ul>
 * <li> Face 0: lines 8, 10, 0, 4;
 * <li> Face 1: lines 9, 11, 1, 5;
 * <li> Face 2: lines 2, 6, 8, 9;
 * <li> Face 3: lines 3, 7, 10, 11;
 * <li> Face 4: lines 0, 1, 2, 3;
 * <li> Face 5: lines 4, 5, 6, 7;
 * </ul>
 * You can get these numbers using the
 * GeometryInfo<3>::face_to_cell_lines() function.
 *
 * The face normals can be deduced from the face orientation by
 * applying the right hand side rule (x,y -> normal).  We note, that
 * in the standard orientation of faces in 2d, faces 0 and 2 have
 * normals that point into the cell, and faces 1 and 3 have normals
 * pointing outward. In 3d, faces 0, 2, and 4
 * have normals that point into the cell, while the normals of faces
 * 1, 3, and 5 point outward. This information, again, can be queried from
 * GeometryInfo<dim>::unit_normal_orientation.
 *
 * However, it turns out that a significant number of 3d meshes cannot
 * satisfy this convention. This is due to the fact that the face
 * convention for one cell already implies something for the
 * neighbor, since they share a common face and fixing it for the
 * first cell also fixes the normal vectors of the opposite faces of
 * both cells. It is easy to construct cases of loops of cells for
 * which this leads to cases where we cannot find orientations for
 * all faces that are consistent with this convention.
 *
 * For this reason, above convention is only what we call the <em>standard
 * orientation</em>. deal.II actually allows faces in 3d to have either the
 * standard direction, or its opposite, in which case the lines that make up a
 * cell would have reverted orders, and the above line equivalences would not
 * hold any more. You can ask a cell whether a given face has standard
 * orientation by calling <tt>cell->face_orientation(face_no)</tt>: if the
 * result is @p true, then the face has standard orientation, otherwise its
 * normal vector is pointing the other direction. There are not very many
 * places in application programs where you need this information actually,
 * but a few places in the library make use of this. Note that in 2d, the
 * result is always @p true. More information on the topic can be found in the
 * @ref GlossFaceOrientation "glossary" article on this topic.
 *
 * In order to allow all kinds of meshes in 3d, including
 * <em>Moebius</em>-loops, for example, a face might even be rotated looking
 * from one cell, whereas it is according to the standard looking at it from the
 * neighboring cell sharing that particular face. In order to cope with this,
 * two flags <tt>face_flip</tt> and <tt>face_rotation</tt> are available, to
 * represent rotations by 90 and 180 degree, respectively. Setting both flags
 * accumulates to a rotation of 270 degrees (all counterclockwise). You can ask
 * the cell for these flags like for the <tt>face_orientation</tt>. In order to
 * enable rotated faces, even lines can deviate from their standard direction in
 * 3d. This information is available as the <tt>line_orientation</tt> flag for
 * cells and faces in 3d. Again, this is something that should be internal to
 * the library and application program will probably never have to bother about
 * it.
 *
 *
 * <h4>Children</h4>
 *
 * The eight children of an isotropically refined cell are numbered according to
 * the vertices they are adjacent to:
 * @verbatim
 *       *----*----*        *----*----*
 *      /| 6  |  7 |       / 6  /  7 /|
 *     *6|    |    |      *----*----*7|
 *    /| *----*----*     / 4  /  5 /| *
 *   * |/|    |    |    *----*----* |/|
 *   |4* | 2  |  3 |    | 4  |  5 |5*3|
 *   |/|2*----*----*    |    |    |/| *
 *   * |/ 2  /  3 /     *----*----* |/
 *   |0*----*----*      |    |    |1*
 *   |/0   /  1 /       | 0  |  1 |/
 *   *----*----*        *----*----*
 * @endverbatim
 *
 * Taking into account the orientation of the faces, the following
 * children are adjacent to the respective faces:
 * <ul>
 * <li> Face 0: children 0, 2, 4, 6;
 * <li> Face 1: children 1, 3, 5, 7;
 * <li> Face 2: children 0, 4, 1, 5;
 * <li> Face 3: children 2, 6, 3, 7;
 * <li> Face 4: children 0, 1, 2, 3;
 * <li> Face 5: children 4, 5, 6, 7.
 * </ul>
 * You can get these numbers using the
 * GeometryInfo<3>::child_cell_on_face() function. As each child is
 * adjacent to the vertex with the same number these numbers are
 * also given by the GeometryInfo<3>::face_to_cell_vertices()
 * function.
 *
 * Note that, again, the above list only holds for faces in their
 * standard orientation. If a face is not in standard orientation,
 * then the children at positions 1 and 2 (counting from 0 to 3)
 * would be swapped. In fact, this is what the child_cell_on_face
 * and the face_to_cell_vertices functions of GeometryInfo<3> do,
 * when invoked with a <tt>face_orientation=false</tt> argument.
 *
 * The information which child cell is at which position of which face
 * is most often used when computing jump terms across faces with
 * hanging nodes, using objects of type FESubfaceValues. Sitting on
 * one cell, you would look at a face and figure out which child of
 * the neighbor is sitting on a given subface between the present and
 * the neighboring cell. To avoid having to query the standard
 * orientation of the faces of the two cells every time in such cases,
 * you should use a function call like
 * <tt>cell->neighbor_child_on_subface(face_no,subface_no)</tt>, which
 * returns the correct result both in 2d (where face orientations are
 * immaterial) and 3d (where it is necessary to use the face
 * orientation as additional argument to
 * <tt>GeometryInfo<3>::child_cell_on_face</tt>).
 *
 * For anisotropic refinement, the child cells can not be numbered according to
 * adjacent vertices, thus the following conventions are used:
 * @verbatim
 *            RefinementCase<3>::cut_x
 *
 *       *----*----*        *----*----*
 *      /|    |    |       /    /    /|
 *     / |    |    |      / 0  /  1 / |
 *    /  | 0  |  1 |     /    /    /  |
 *   *   |    |    |    *----*----*   |
 *   | 0 |    |    |    |    |    | 1 |
 *   |   *----*----*    |    |    |   *
 *   |  /    /    /     | 0  | 1  |  /
 *   | / 0  /  1 /      |    |    | /
 *   |/    /    /       |    |    |/
 *   *----*----*        *----*----*
 * @endverbatim
 *
 * @verbatim
 *            RefinementCase<3>::cut_y
 *
 *       *---------*        *---------*
 *      /|         |       /    1    /|
 *     * |         |      *---------* |
 *    /| |    1    |     /    0    /| |
 *   * |1|         |    *---------* |1|
 *   | | |         |    |         | | |
 *   |0| *---------*    |         |0| *
 *   | |/    1    /     |    0    | |/
 *   | *---------*      |         | *
 *   |/    0    /       |         |/
 *   *---------*        *---------*
 * @endverbatim
 *
 * @verbatim
 *            RefinementCase<3>::cut_z
 *
 *       *---------*        *---------*
 *      /|    1    |       /         /|
 *     / |         |      /    1    / |
 *    /  *---------*     /         /  *
 *   * 1/|         |    *---------* 1/|
 *   | / |    0    |    |    1    | / |
 *   |/  *---------*    |         |/  *
 *   * 0/         /     *---------* 0/
 *   | /    0    /      |         | /
 *   |/         /       |    0    |/
 *   *---------*        *---------*
 * @endverbatim
 *
 * @verbatim
 *            RefinementCase<3>::cut_xy
 *
 *       *----*----*        *----*----*
 *      /|    |    |       / 2  /  3 /|
 *     * |    |    |      *----*----* |
 *    /| | 2  |  3 |     / 0  /  1 /| |
 *   * |2|    |    |    *----*----* |3|
 *   | | |    |    |    |    |    | | |
 *   |0| *----*----*    |    |    |1| *
 *   | |/ 2  /  3 /     | 0  |  1 | |/
 *   | *----*----*      |    |    | *
 *   |/ 0  /  1 /       |    |    |/
 *   *----*----*        *----*----*
 * @endverbatim
 *
 * @verbatim
 *            RefinementCase<3>::cut_xz
 *
 *       *----*----*        *----*----*
 *      /| 1  |  3 |       /    /    /|
 *     / |    |    |      / 1  /  3 / |
 *    /  *----*----*     /    /    /  *
 *   * 1/|    |    |    *----*----* 3/|
 *   | / | 0  |  2 |    | 1  |  3 | / |
 *   |/  *----*----*    |    |    |/  *
 *   * 0/    /    /     *----*----* 2/
 *   | / 0  /  2 /      |    |    | /
 *   |/    /    /       | 0  |  2 |/
 *   *----*----*        *----*----*
 * @endverbatim
 *
 * @verbatim
 *            RefinementCase<3>::cut_yz
 *
 *       *---------*        *---------*
 *      /|    3    |       /    3    /|
 *     * |         |      *---------* |
 *    /|3*---------*     /    2    /|3*
 *   * |/|         |    *---------* |/|
 *   |2* |    1    |    |    2    |2* |
 *   |/|1*---------*    |         |/|1*
 *   * |/    1    /     *---------* |/
 *   |0*---------*      |         |0*
 *   |/    0    /       |    0    |/
 *   *---------*        *---------*
 * @endverbatim
 *
 * This information can also be obtained by the
 * <tt>GeometryInfo<3>::child_cell_on_face</tt> function.
 *
 * <h4>Coordinate systems</h4>
 *
 * We define the following coordinate system for the explicit coordinates of
 * the vertices of the unit cell:
 * @verbatim
 *                       6-------7        6-------7
 *                      /|       |       /       /|
 *                     / |       |      /       / |
 *  z                 /  |       |     /       /  |
 *  ^                4   |       |    4-------5   |
 *  |   ^y           |   2-------3    |       |   3
 *  |  /             |  /       /     |       |  /
 *  | /              | /       /      |       | /
 *  |/               |/       /       |       |/
 *  *------>x        0-------1        0-------1
 * @endverbatim
 *
 * By the convention laid down as above, the vertices have the following
 * coordinates (lexicographic, with x running fastest):
 * <ul>
 *    <li> Vertex 0: <tt>(0,0,0)</tt>;
 *    <li> Vertex 1: <tt>(1,0,0)</tt>;
 *    <li> Vertex 2: <tt>(0,1,0)</tt>;
 *    <li> Vertex 3: <tt>(1,1,0)</tt>;
 *    <li> Vertex 4: <tt>(0,0,1)</tt>;
 *    <li> Vertex 5: <tt>(1,0,1)</tt>;
 *    <li> Vertex 6: <tt>(0,1,1)</tt>;
 *    <li> Vertex 7: <tt>(1,1,1)</tt>.
 * </ul>
 *
 *
 *
 * @note Instantiations for this template are provided for dimensions 1,2,3,4,
 * and there is a specialization for dim=0 (see the section on @ref
 * Instantiations in the manual).
 *
 * @ingroup grid geomprimitives aniso
 * @author Wolfgang Bangerth, 1998, Ralf Hartmann, 2005, Tobias Leicht, 2007
 */
template <int dim>
struct GeometryInfo
{

                                     /**
                                      * Maximum number of children of
                                      * a refined cell, i.e. the
                                      * number of children of an
                                      * isotropically refined cell.
				      *
				      * If a cell is refined
				      * anisotropically, the actual
				      * number of children may be less
				      * than the value given here.
                                      */
    static const unsigned int max_children_per_cell = 1 << dim;

				     /**
				      * Number of faces of a cell.
				      */
    static const unsigned int faces_per_cell = 2 * dim;

                                     /**
                                      * Maximum number of children of
                                      * a refined face, i.e. the
                                      * number of children of an
                                      * isotropically refined face.
				      *
				      * If a cell is refined
				      * anisotropically, the actual
				      * number of children may be less
				      * than the value given here.
                                      */
    static const unsigned int max_children_per_face = GeometryInfo<dim-1>::max_children_per_cell;

				     /**
				      * Number of vertices of a cell.
				      */
    static const unsigned int vertices_per_cell = 1 << dim;

				     /**
				      * Number of vertices on each
				      * face.
				      */
    static const unsigned int vertices_per_face = GeometryInfo<dim-1>::vertices_per_cell;

				     /**
				      * Number of lines on each face.
				      */
    static const unsigned int lines_per_face
    = GeometryInfo<dim-1>::lines_per_cell;

				     /**
				      * Number of quads on each face.
				      */
    static const unsigned int quads_per_face
    = GeometryInfo<dim-1>::quads_per_cell;

				     /**
				      * Number of lines of a cell.
				      *
				      * The formula to compute this makes use
				      * of the fact that when going from one
				      * dimension to the next, the object of
				      * the lower dimension is copied once
				      * (thus twice the old number of lines)
				      * and then a new line is inserted
				      * between each vertex of the old object
				      * and the corresponding one in the copy.
				      */
    static const unsigned int lines_per_cell
    = (2*GeometryInfo<dim-1>::lines_per_cell +
       GeometryInfo<dim-1>::vertices_per_cell);

				     /**
				      * Number of quadrilaterals of a
				      * cell.
				      *
				      * This number is computed recursively
				      * just as the previous one, with the
				      * exception that new quads result from
				      * connecting an original line and its
				      * copy.
				      */
    static const unsigned int quads_per_cell
    = (2*GeometryInfo<dim-1>::quads_per_cell +
       GeometryInfo<dim-1>::lines_per_cell);

				     /**
				      * Number of hexahedra of a
				      * cell.
				      */
    static const unsigned int hexes_per_cell
    = (2*GeometryInfo<dim-1>::hexes_per_cell +
       GeometryInfo<dim-1>::quads_per_cell);

				     /**
				      * Rearrange vertices for UCD
				      * output.  For a cell being
				      * written in UCD format, each
				      * entry in this field contains
				      * the number of a vertex in
				      * <tt>deal.II</tt> that corresponds
				      * to the UCD numbering at this
				      * location.
				      *
				      * Typical example: write a cell
				      * and arrange the vertices, such
				      * that UCD understands them.
				      *
				      * @code
				      * for (i=0; i< n_vertices; ++i)
				      *   out << cell->vertex(ucd_to_deal[i]);
				      * @endcode
				      *
				      * As the vertex numbering in
				      * deal.II versions <= 5.1
				      * happened to coincide with the
				      * UCD numbering, this field can
				      * also be used like a
				      * old_to_lexicographic mapping.
				      */
    static const unsigned int ucd_to_deal[vertices_per_cell];

				     /**
				      * Rearrange vertices for OpenDX
				      * output.  For a cell being
				      * written in OpenDX format, each
				      * entry in this field contains
				      * the number of a vertex in
				      * <tt>deal.II</tt> that corresponds
				      * to the DX numbering at this
				      * location.
				      *
				      * Typical example: write a cell
				      * and arrange the vertices, such
				      * that OpenDX understands them.
				      *
				      * @code
				      * for (i=0; i< n_vertices; ++i)
				      *   out << cell->vertex(dx_to_deal[i]);
				      * @endcode
				      */
    static const unsigned int dx_to_deal[vertices_per_cell];

                                     /**
				      * This field stores for each vertex
                                      * to which faces it belongs. In any
                                      * given dimension, the number of
                                      * faces is equal to the dimension.
                                      * The first index in this 2D-array
                                      * runs over all vertices, the second
                                      * index over @p dim faces to which
                                      * the vertex belongs
                                      */
    static const unsigned int vertex_to_face[vertices_per_cell][dim];

				     /**
				      * Return the number of children
				      * of a cell (or face) refined
				      * with <tt>ref_case</tt>.
				      */
    static
    unsigned int
    n_children(const RefinementCase<dim> &refinement_case);

				     /**
				      * Return the number of subfaces
				      * of a face refined according to
				      * internal::SubfaceCase
				      * @p face_ref_case.
				      */
    static
    unsigned int
    n_subfaces(const internal::SubfaceCase<dim> &subface_case);

				     /**
				      * Given a face on the reference
				      * element with a
				      * <code>internal::SubfaceCase@<dim@></code>
				      * @p face_refinement_case this
				      * function returns the ratio
				      * between the area of the @p
				      * subface_no th subface and the
				      * area(=1) of the face.
				      *
				      * E.g. for
				      * <code>internal::SubfaceCase@<3@>::cut_xy</code>
				      * the ratio is 1/4 for each of
				      * the subfaces.
				      */
    static
    double
    subface_ratio(const internal::SubfaceCase<dim> &subface_case,
		  const unsigned int subface_no);

				     /**
				      * Given a cell refined with the
				      * <code>RefinementCase</code>
				      * @p cell_refinement_case
				      * return the
				      * <code>SubfaceCase</code> of
				      * the @p face_no th face.
				      */
    static
    RefinementCase<dim-1>
    face_refinement_case (const RefinementCase<dim> &cell_refinement_case,
			  const unsigned int face_no,
			  const bool face_orientation = true,
			  const bool face_flip        = false,
			  const bool face_rotation    = false);

				     /**
				      * Given the SubfaceCase @p
				      * face_refinement_case of the @p
				      * face_no th face, return the
				      * smallest RefinementCase of the
				      * cell, which corresponds to
				      * that refinement of the face.
				      */
    static
    RefinementCase<dim>
    min_cell_refinement_case_for_face_refinement
    (const RefinementCase<dim-1> &face_refinement_case,
     const unsigned int face_no,
     const bool face_orientation = true,
     const bool face_flip        = false,
     const bool face_rotation    = false);

				     /**
				      * Given a cell refined with the
				      * RefinementCase @p
				      * cell_refinement_case return
				      * the RefinementCase of the @p
				      * line_no th face.
				      */
    static
    RefinementCase<1>
    line_refinement_case(const RefinementCase<dim> &cell_refinement_case,
			 const unsigned int line_no);

				     /**
				      * Return the minimal / smallest
				      * RefinementCase of the cell, which
				      * ensures refinement of line
				      * @p line_no.
				      */
    static
    RefinementCase<dim>
    min_cell_refinement_case_for_line_refinement(const unsigned int line_no);

                                     /**
				      * This field stores which child
				      * cells are adjacent to a
				      * certain face of the mother
				      * cell.
				      *
				      * For example, in 2D the layout of
				      * a cell is as follows:
				      * @verbatim
				      * .      3
				      * .   2-->--3
				      * .   |     |
				      * . 0 ^     ^ 1
				      * .   |     |
				      * .   0-->--1
				      * .      2
				      * @endverbatim
				      * Vertices and faces are indicated
				      * with their numbers, faces also with
				      * their directions.
				      *
				      * Now, when refined, the layout is
				      * like this:
				      * @verbatim
				      * *--*--*
				      * | 2|3 |
				      * *--*--*
				      * | 0|1 |
				      * *--*--*
				      * @endverbatim
				      *
				      * Thus, the child cells on face
				      * 0 are (ordered in the
				      * direction of the face) 0 and
				      * 2, on face 3 they are 2 and 3,
				      * etc.
				      *
				      * For three spatial dimensions, the exact
				      * order of the children is laid down in
				      * the general documentation of this
				      * class.
				      *
				      * Through the <tt>face_orientation</tt>,
				      * <tt>face_flip</tt> and
				      * <tt>face_rotation</tt> arguments this
				      * function handles faces oriented in the
				      * standard and non-standard orientation.
				      * <tt>face_orientation</tt> defaults to
				      * <tt>true</tt>, <tt>face_flip</tt> and
				      * <tt>face_rotation</tt> default to
				      * <tt>false</tt> (standard orientation)
				      * and has no effect in 2d. The concept of
				      * face orientations is explained in this
				      * @ref GlossFaceOrientation "glossary"
				      * entry.
				      *
				      * In the case of anisotropically refined
				      * cells and faces, the @p RefinementCase of
				      * the face, <tt>face_ref_case</tt>,
				      * might have an influence on
				      * which child is behind which given
				      * subface, thus this is an additional
				      * argument, defaulting to isotropic
				      * refinement of the face.
				      */
    static
    unsigned int
    child_cell_on_face (const RefinementCase<dim> &ref_case,
			const unsigned int face,
			const unsigned int subface,
			const bool face_orientation = true,
			const bool face_flip        = false,
			const bool face_rotation    = false,
			const RefinementCase<dim-1> &face_refinement_case
			= RefinementCase<dim-1>::isotropic_refinement);

				     /**
				      * Map line vertex number to cell
				      * vertex number, i.e. give the
				      * cell vertex number of the
				      * <tt>vertex</tt>th vertex of
				      * line <tt>line</tt>, e.g.
				      * <tt>GeometryInfo<2>::line_to_cell_vertices(3,0)=2</tt>.
				      *
				      * The order of the lines, as well as
				      * their direction (which in turn
				      * determines which is the first and
				      * which the second vertex on a line) is
				      * the canonical one in deal.II, as
				      * described in the general documentation
				      * of this class.
				      *
				      * For <tt>dim=2</tt> this call
				      * is simply passed down to the
				      * face_to_cell_vertices()
				      * function.
				      */
    static
    unsigned int
    line_to_cell_vertices (const unsigned int line,
			   const unsigned int vertex);

				     /**
				      * Map face vertex number to cell
				      * vertex number, i.e. give the
				      * cell vertex number of the
				      * <tt>vertex</tt>th vertex of
				      * face <tt>face</tt>, e.g.
				      * <tt>GeometryInfo<2>::face_to_cell_vertices(3,0)=2</tt>,
				      * see the image under point N4
				      * in the 2d section of this
				      * class's documentation.
				      *
				      * Through the <tt>face_orientation</tt>,
				      * <tt>face_flip</tt> and
				      * <tt>face_rotation</tt> arguments this
				      * function handles faces oriented in the
				      * standard and non-standard orientation.
				      * <tt>face_orientation</tt> defaults to
				      * <tt>true</tt>, <tt>face_flip</tt> and
				      * <tt>face_rotation</tt> default to
				      * <tt>false</tt> (standard orientation)
				      * and has no effect in 2d.
				      *
				      * As the children of a cell are
				      * ordered according to the
				      * vertices of the cell, this
				      * call is passed down to the
				      * child_cell_on_face() function.
				      * Hence this function is simply
				      * a wrapper of
				      * child_cell_on_face() giving it
				      * a suggestive name.
				      */
    static
    unsigned int
    face_to_cell_vertices (const unsigned int face,
			   const unsigned int vertex,
			   const bool face_orientation = true,
			   const bool face_flip        = false,
			   const bool face_rotation    = false);

				     /**
				      * Map face line number to cell
				      * line number, i.e. give the
				      * cell line number of the
				      * <tt>line</tt>th line of face
				      * <tt>face</tt>, e.g.
				      * <tt>GeometryInfo<3>::face_to_cell_lines(5,0)=4</tt>.
				      *
				      * Through the <tt>face_orientation</tt>,
				      * <tt>face_flip</tt> and
				      * <tt>face_rotation</tt> arguments this
				      * function handles faces oriented in the
				      * standard and non-standard orientation.
				      * <tt>face_orientation</tt> defaults to
				      * <tt>true</tt>, <tt>face_flip</tt> and
				      * <tt>face_rotation</tt> default to
				      * <tt>false</tt> (standard orientation)
				      * and has no effect in 2d.
				      */
    static
    unsigned int
    face_to_cell_lines (const unsigned int face,
			const unsigned int line,
			const bool face_orientation = true,
			const bool face_flip        = false,
			const bool face_rotation    = false);

				     /**
				      * Map the vertex index @p vertex of a face
				      * in standard orientation to one of a face
				      * with arbitrary @p face_orientation, @p
				      * face_flip and @p face_rotation. The
				      * values of these three flags default to
				      * <tt>true</tt>, <tt>false</tt> and
				      * <tt>false</tt>, respectively. this
				      * combination describes a face in standard
				      * orientation.
				      *
				      * This function is only implemented in 3D.
				      */
    static
    unsigned int
    standard_to_real_face_vertex (const unsigned int vertex,
				  const bool face_orientation = true,
				  const bool face_flip        = false,
				  const bool face_rotation    = false);

				     /**
				      * Map the vertex index @p vertex of a face
				      * with arbitrary @p face_orientation, @p
				      * face_flip and @p face_rotation to a face
				      * in standard orientation. The values of
				      * these three flags default to
				      * <tt>true</tt>, <tt>false</tt> and
				      * <tt>false</tt>, respectively. this
				      * combination describes a face in standard
				      * orientation.
				      *
				      * This function is only implemented in 3D.
				      */
    static
    unsigned int
    real_to_standard_face_vertex (const unsigned int vertex,
				  const bool face_orientation = true,
				  const bool face_flip        = false,
				  const bool face_rotation    = false);

				     /**
				      * Map the line index @p line of a face
				      * in standard orientation to one of a face
				      * with arbitrary @p face_orientation, @p
				      * face_flip and @p face_rotation. The
				      * values of these three flags default to
				      * <tt>true</tt>, <tt>false</tt> and
				      * <tt>false</tt>, respectively. this
				      * combination describes a face in standard
				      * orientation.
				      *
				      * This function is only implemented in 3D.
				      */
    static
    unsigned int
    standard_to_real_face_line (const unsigned int line,
				const bool face_orientation = true,
				const bool face_flip        = false,
				const bool face_rotation    = false);

				     /**
				      * Map the line index @p line of a face
				      * with arbitrary @p face_orientation, @p
				      * face_flip and @p face_rotation to a face
				      * in standard orientation. The values of
				      * these three flags default to
				      * <tt>true</tt>, <tt>false</tt> and
				      * <tt>false</tt>, respectively. this
				      * combination describes a face in standard
				      * orientation.
				      *
				      * This function is only implemented in 3D.
				      */
    static
    unsigned int
    real_to_standard_face_line (const unsigned int line,
				const bool face_orientation = true,
				const bool face_flip        = false,
				const bool face_rotation    = false);

				     /**
				      * Return the position of the @p ith
				      * vertex on the unit cell. The order of
				      * vertices is the canonical one in
				      * deal.II, as described in the general
				      * documentation of this class.
				      */
    static
    Point<dim>
    unit_cell_vertex (const unsigned int vertex);

				     /**
				      * Given a point @p p in unit
				      * coordinates, return the number
				      * of the child cell in which it
				      * would lie in. If the point
				      * lies on the interface of two
				      * children, return any one of
				      * their indices. The result is
				      * always less than
				      * GeometryInfo<dimension>::max_children_per_cell.
				      *
				      * The order of child cells is described
				      * the general documentation of this
				      * class.
				      */
    static
    unsigned int
    child_cell_from_point (const Point<dim> &p);

				     /**
				      * Given coordinates @p p on the
				      * unit cell, return the values
				      * of the coordinates of this
				      * point in the coordinate system
				      * of the given child. Neither
				      * original nor returned
				      * coordinates need actually be
				      * inside the cell, we simply
				      * perform a scale-and-shift
				      * operation with a shift that
				      * depends on the number of the
				      * child.
				      */
    static
    Point<dim>
    cell_to_child_coordinates (const Point<dim>          &p,
			       const unsigned int         child_index,
			       const RefinementCase<dim>  refine_case
			       = RefinementCase<dim>::isotropic_refinement);

				     /**
				      * The reverse function to the
				      * one above: take a point in the
				      * coordinate system of the
				      * child, and transform it to the
				      * coordinate system of the
				      * mother cell.
				      */
    static
    Point<dim>
    child_to_cell_coordinates (const Point<dim>          &p,
			       const unsigned int         child_index,
			       const RefinementCase<dim>  refine_case
			       = RefinementCase<dim>::isotropic_refinement);

				     /**
				      * Return true if the given point
				      * is inside the unit cell of the
				      * present space dimension.
				      */
    static
    bool
    is_inside_unit_cell (const Point<dim> &p);

				     /**
				      * Return true if the given point
				      * is inside the unit cell of the
				      * present space dimension. This
				      * * function accepts an
				      * additional * parameter which
				      * specifies how * much the point
				      * position may * actually be
				      * outside the true * unit
				      * cell. This is useful because
				      * in practice we may often not
				      * be able to compute the
				      * coordinates of a point in
				      * reference coordinates exactly,
				      * but only up to numerical
				      * roundoff.
				      *
				      * The tolerance parameter may be
				      * less than zero, indicating
				      * that the point should be
				      * safely inside the cell.
				      */
    static
    bool
    is_inside_unit_cell (const Point<dim> &p,
			 const double eps);

				     /**
				      * Projects a given point onto the
                                      * unit cell, i.e. each coordinate
                                      * outside [0..1] is modified
                                      * to lie within that interval.
				      */
    static
    Point<dim>
    project_to_unit_cell (const Point<dim> &p);

                                     /**
                                      * Returns the infinity norm of
                                      * the vector between a given point @p p
                                      * outside the unit cell to the closest
                                      * unit cell boundary.
                                      * For points inside the cell, this is
                                      * defined as zero.
                                      */
    static
    double
    distance_to_unit_cell (const Point<dim> &p);

				     /**
				      * Compute the value of the $i$-th
				      * $d$-linear (i.e. (bi-,tri-)linear)
				      * shape function at location $\xi$.
				      */
    static
    double
    d_linear_shape_function (const Point<dim> &xi,
			     const unsigned int i);

				     /**
				      * Compute the gradient of the $i$-th
				      * $d$-linear (i.e. (bi-,tri-)linear)
				      * shape function at location $\xi$.
				      */
    static
    Tensor<1,dim>
    d_linear_shape_function_gradient (const Point<dim> &xi,
				      const unsigned int i);

				     /**
				      * For a (bi-, tri-)linear
				      * mapping from the reference
				      * cell, face, or edge to the
				      * object specified by the given
				      * vertices, compute the
				      * alternating form of the
				      * transformed unit vectors
				      * vertices. For an object of
				      * dimensionality @p dim, there
				      * are @p dim vectors with @p
				      * spacedim components each, and
				      * the alternating form is a
				      * tensor of rank spacedim-dim
				      * that corresponds to the wedge
				      * product of the @p dim unit
				      * vectors, and it corresponds to
				      * the volume and normal vectors
				      * of the mapping from reference
				      * element to the element
				      * described by the vertices.
				      *
				      * For example, if dim==spacedim==2, then
				      * the alternating form is a scalar
				      * (because spacedim-dim=0) and its value
				      * equals $\mathbf v_1\wedge \mathbf
				      * v_2=\mathbf v_1^\perp \cdot\mathbf
				      * v_2$, where $\mathbf v_1^\perp$ is a
				      * vector that is rotated to the right by
				      * 90 degrees from $\mathbf v_1$. If
				      * dim==spacedim==3, then the result is
				      * again a scalar with value $\mathbf
				      * v_1\wedge \mathbf v_2 \wedge \mathbf
				      * v_3 = (\mathbf v_1\times \mathbf
				      * v_2)\cdot \mathbf v_3$, where $\mathbf
				      * v_1, \mathbf v_2, \mathbf v_3$ are the
				      * images of the unit vectors at a vertex
				      * of the unit dim-dimensional cell under
				      * transformation to the dim-dimensional
				      * cell in spacedim-dimensional space. In
				      * both cases, i.e. for dim==2 or 3, the
				      * result happens to equal the
				      * determinant of the Jacobian of the
				      * mapping from reference cell to cell in
				      * real space. Note that it is the actual
				      * determinant, not its absolute value as
				      * often used in transforming integrals
				      * from one coordinate system to
				      * another. In particular, if the object
				      * specified by the vertices is a
				      * parallelogram (i.e. a linear
				      * transformation of the reference cell)
				      * then the computed values are the same
				      * at all vertices and equal the (signed)
				      * area of the cell; similarly, for
				      * parallel-epipeds, it is the volume of
				      * the cell.
				      *
				      * Likewise, if we have dim==spacedim-1
				      * (e.g. we have a quad in 3d space, or a
				      * line in 2d), then the alternating
				      * product denotes the normal vector
				      * (i.e. a rank-1 tensor, since
				      * spacedim-dim=1) to the object at each
				      * vertex, where the normal vector's
				      * magnitude denotes the area element of
				      * the transformation from the reference
				      * object to the object given by the
				      * vertices. In particular, if again the
				      * mapping from reference object to the
				      * object under consideration here is
				      * linear (not bi- or trilinear), then
				      * the returned vectors are all
				      * %parallel, perpendicular to the mapped
				      * object described by the vertices, and
				      * have a magnitude equal to the
				      * area/volume of the mapped object. If
				      * dim=1, spacedim=2, then the returned
				      * value is $\mathbf v_1^\perp$, where
				      * $\mathbf v_1$ is the image of the sole
				      * unit vector of a line mapped to the
				      * line in 2d given by the vertices; if
				      * dim=2, spacedim=3, then the returned
				      * values are $\mathbf v_1 \wedge \mathbf
				      * v_2=\mathbf v_1 \times \mathbf v_2$
				      * where $\mathbf v_1,\mathbf v_2$ are
				      * the two three-dimensional vectors that
				      * are tangential to the quad mapped into
				      * three-dimensional space.
				      *
				      * This function is used in order to
				      * determine how distorted a cell is (see
				      * the entry on
				      * @ref GlossDistorted "distorted cells"
				      * in the glossary).
				      */
    template <int spacedim>
    static
    void
    alternating_form_at_vertices
#ifndef DEAL_II_ARRAY_ARG_BUG
    (const Point<spacedim> (&vertices)[vertices_per_cell],
     Tensor<spacedim-dim,spacedim> (&forms)[vertices_per_cell])
#else
    (const Point<spacedim> *vertices,
     Tensor<spacedim-dim,spacedim> *forms)
#endif
      ;

                                     /**
				      * For each face of the reference
				      * cell, this field stores the
				      * coordinate direction in which
				      * its normal vector points. In
				      * <tt>dim</tt> dimension these
				      * are the <tt>2*dim</tt> first
				      * entries of
				      * <tt>{0,0,1,1,2,2,3,3}</tt>.
				      *
				      * Note that this is only the
				      * coordinate number. The actual
				      * direction of the normal vector
				      * is obtained by multiplying the
				      * unit vector in this direction
				      * with #unit_normal_orientation.
				      */
    static const unsigned int unit_normal_direction[faces_per_cell];

				     /**
				      * Orientation of the unit normal
				      * vector of a face of the
				      * reference cell. In
				      * <tt>dim</tt> dimension these
				      * are the <tt>2*dim</tt> first
				      * entries of
				      * <tt>{-1,1,-1,1,-1,1,-1,1}</tt>.
				      *
				      * Each value is either
				      * <tt>1</tt> or <tt>-1</tt>,
				      * corresponding to a normal
				      * vector pointing in the
				      * positive or negative
				      * coordinate direction,
				      * respectively.
				      *
				      * Note that this is only the
				      * <em>standard orientation</em>
				      * of faces. At least in 3d,
				      * actual faces of cells in a
				      * triangulation can also have
				      * the opposite orientation,
				      * depending on a flag that one
				      * can query from the cell it
				      * belongs to. For more
				      * information, see the
				      * @ref GlossFaceOrientation "glossary"
				      * entry on
				      * face orientation.
				      */
    static const int unit_normal_orientation[faces_per_cell];

				     /**
				      * List of numbers which denotes which
				      * face is opposite to a given face. Its
				      * entries are the first <tt>2*dim</tt>
				      * entries of
				      * <tt>{ 1, 0, 3, 2, 5, 4, 7, 6}</tt>.
				      */
    static const unsigned int opposite_face[faces_per_cell];


                                     /**
				      * Exception
				      */
    DeclException1 (ExcInvalidCoordinate,
		    double,
		    << "The coordinates must satisfy 0 <= x_i <= 1, "
		    << "but here we have x_i=" << arg1);

                                     /**
                                      * Exception
                                      */
    DeclException3 (ExcInvalidSubface,
                    int, int, int,
                    << "RefinementCase<dim> " << arg1 << ": face " << arg2
                    << " has no subface " << arg3);
};




#ifndef DOXYGEN


/* -------------- declaration of explicit specializations ------------- */

#ifndef DEAL_II_MEMBER_ARRAY_SPECIALIZATION_BUG
template <>
const unsigned int GeometryInfo<1>::unit_normal_direction[faces_per_cell];
template <>
const unsigned int GeometryInfo<2>::unit_normal_direction[faces_per_cell];
template <>
const unsigned int GeometryInfo<3>::unit_normal_direction[faces_per_cell];
template <>
const unsigned int GeometryInfo<4>::unit_normal_direction[faces_per_cell];

template <>
const int GeometryInfo<1>::unit_normal_orientation[faces_per_cell];
template <>
const int GeometryInfo<2>::unit_normal_orientation[faces_per_cell];
template <>
const int GeometryInfo<3>::unit_normal_orientation[faces_per_cell];
template <>
const int GeometryInfo<4>::unit_normal_orientation[faces_per_cell];

template <>
const unsigned int GeometryInfo<1>::opposite_face[faces_per_cell];
template <>
const unsigned int GeometryInfo<2>::opposite_face[faces_per_cell];
template <>
const unsigned int GeometryInfo<3>::opposite_face[faces_per_cell];
template <>
const unsigned int GeometryInfo<4>::opposite_face[faces_per_cell];
#endif


template <>
Tensor<1,1>
GeometryInfo<1>::
d_linear_shape_function_gradient (const Point<1> &xi,
				  const unsigned int i);
template <>
Tensor<1,2>
GeometryInfo<2>::
d_linear_shape_function_gradient (const Point<2> &xi,
				  const unsigned int i);
template <>
Tensor<1,3>
GeometryInfo<3>::
d_linear_shape_function_gradient (const Point<3> &xi,
				  const unsigned int i);




/* -------------- inline functions ------------- */

namespace internal
{

  template <int dim>
  inline
  SubfaceCase<dim>::SubfaceCase (const typename SubfacePossibilities<dim>::Possibilities subface_possibility)
		  :
		  value (subface_possibility)
  {}


  template <int dim>
  inline
  SubfaceCase<dim>::operator unsigned char () const
  {
    return value;
  }


} // namespace internal


template <int dim>
inline
RefinementCase<dim>
RefinementCase<dim>::cut_axis (const unsigned int)
{
  Assert (false, ExcInternalError());
  return static_cast<unsigned char>(-1);
}


template <>
inline
RefinementCase<1>
RefinementCase<1>::cut_axis (const unsigned int i)
{
  const unsigned int dim = 1;
  Assert (i < dim, ExcIndexRange(i, 0, dim));

  static const RefinementCase options[dim] = { cut_x };
  return options[i];
}



template <>
inline
RefinementCase<2>
RefinementCase<2>::cut_axis (const unsigned int i)
{
  const unsigned int dim = 2;
  Assert (i < dim, ExcIndexRange(i, 0, dim));

  static const RefinementCase options[dim] = { cut_x, cut_y };
  return options[i];
}



template <>
inline
RefinementCase<3>
RefinementCase<3>::cut_axis (const unsigned int i)
{
  const unsigned int dim = 3;
  Assert (i < dim, ExcIndexRange(i, 0, dim));

  static const RefinementCase options[dim] = { cut_x, cut_y, cut_z };
  return options[i];
}



template <int dim>
inline
RefinementCase<dim>::RefinementCase (const typename RefinementPossibilities<dim>::Possibilities refinement_case)
		:
		value (refinement_case)
{
				   // check that only those bits of
				   // the given argument are set that
				   // make sense for a given space
				   // dimension
  Assert ((refinement_case & RefinementPossibilities<dim>::isotropic_refinement) ==
	  refinement_case,
	  ExcInvalidRefinementCase (refinement_case));
}



template <int dim>
inline
RefinementCase<dim>::RefinementCase (const unsigned char refinement_case)
		:
		value (refinement_case)
{
				   // check that only those bits of
				   // the given argument are set that
				   // make sense for a given space
				   // dimension
  Assert ((refinement_case & RefinementPossibilities<dim>::isotropic_refinement) ==
	  refinement_case,
	  ExcInvalidRefinementCase (refinement_case));
}



template <int dim>
inline
RefinementCase<dim>::operator unsigned char () const
{
  return value;
}



template <int dim>
inline
RefinementCase<dim>
RefinementCase<dim>::operator | (const RefinementCase<dim> &r) const
{
  return RefinementCase<dim>(static_cast<unsigned char> (value | r.value));
}



template <int dim>
inline
RefinementCase<dim>
RefinementCase<dim>::operator & (const RefinementCase<dim> &r) const
{
  return RefinementCase<dim>(static_cast<unsigned char> (value & r.value));
}



template <int dim>
inline
RefinementCase<dim>
RefinementCase<dim>::operator ~ () const
{
  return RefinementCase<dim>(static_cast<unsigned char> (
			       (~value) & RefinementPossibilities<dim>::isotropic_refinement));
}




template <int dim>
inline
unsigned int
RefinementCase<dim>::memory_consumption ()
{
  return sizeof(RefinementCase<dim>);
}





template <>
inline
Point<1>
GeometryInfo<1>::unit_cell_vertex (const unsigned int vertex)
{
  Assert (vertex < vertices_per_cell,
	  ExcIndexRange (vertex, 0, vertices_per_cell));

  return Point<1>(static_cast<double>(vertex));
}



template <>
inline
Point<2>
GeometryInfo<2>::unit_cell_vertex (const unsigned int vertex)
{
  Assert (vertex < vertices_per_cell,
	  ExcIndexRange (vertex, 0, vertices_per_cell));

  return Point<2>(vertex%2, vertex/2);
}



template <>
inline
Point<3>
GeometryInfo<3>::unit_cell_vertex (const unsigned int vertex)
{
  Assert (vertex < vertices_per_cell,
	  ExcIndexRange (vertex, 0, vertices_per_cell));

  return Point<3>(vertex%2, vertex/2%2, vertex/4);
}



template <int dim>
inline
Point<dim>
GeometryInfo<dim>::unit_cell_vertex (const unsigned int)
{
  Assert(false, ExcNotImplemented());

  return Point<dim> ();
}



template <>
inline
unsigned int
GeometryInfo<1>::child_cell_from_point (const Point<1> &p)
{
  Assert ((p[0] >= 0) && (p[0] <= 1), ExcInvalidCoordinate(p[0]));

  return (p[0] <= 0.5 ? 0 : 1);
}



template <>
inline
unsigned int
GeometryInfo<2>::child_cell_from_point (const Point<2> &p)
{
  Assert ((p[0] >= 0) && (p[0] <= 1), ExcInvalidCoordinate(p[0]));
  Assert ((p[1] >= 0) && (p[1] <= 1), ExcInvalidCoordinate(p[1]));

  return (p[0] <= 0.5 ?
	  (p[1] <= 0.5 ? 0 : 2) :
	  (p[1] <= 0.5 ? 1 : 3));
}



template <>
inline
unsigned int
GeometryInfo<3>::child_cell_from_point (const Point<3> &p)
{
  Assert ((p[0] >= 0) && (p[0] <= 1), ExcInvalidCoordinate(p[0]));
  Assert ((p[1] >= 0) && (p[1] <= 1), ExcInvalidCoordinate(p[1]));
  Assert ((p[2] >= 0) && (p[2] <= 1), ExcInvalidCoordinate(p[2]));

  return (p[0] <= 0.5 ?
	  (p[1] <= 0.5 ?
	   (p[2] <= 0.5 ? 0 : 4) :
	   (p[2] <= 0.5 ? 2 : 6)) :
	  (p[1] <= 0.5 ?
	   (p[2] <= 0.5 ? 1 : 5) :
	   (p[2] <= 0.5 ? 3 : 7)));
}


template <int dim>
inline
unsigned int
GeometryInfo<dim>::child_cell_from_point (const Point<dim> &)
{
  Assert(false, ExcNotImplemented());

  return 0;
}



template <>
inline
Point<1>
GeometryInfo<1>::cell_to_child_coordinates (const Point<1>         &p,
					    const unsigned int      child_index,
					    const RefinementCase<1> refine_case)

{
  Assert (child_index < 2,
	  ExcIndexRange (child_index, 0, 2));
  Assert (refine_case==RefinementCase<1>::cut_x,
	  ExcInternalError());

  return p*2.0-unit_cell_vertex(child_index);
}



template <>
inline
Point<2>
GeometryInfo<2>::cell_to_child_coordinates (const Point<2>         &p,
					    const unsigned int      child_index,
					    const RefinementCase<2> refine_case)

{
  Assert (child_index < GeometryInfo<2>::n_children(refine_case),
	  ExcIndexRange (child_index, 0, GeometryInfo<2>::n_children(refine_case)));

  Point<2> point=p;
  switch (refine_case)
    {
      case RefinementCase<2>::cut_x:
	    point[0]*=2.0;
	    if (child_index==1)
	      point[0]-=1.0;
	    break;
      case RefinementCase<2>::cut_y:
	    point[1]*=2.0;
	    if (child_index==1)
	      point[1]-=1.0;
	    break;
      case RefinementCase<2>::cut_xy:
	    point*=2.0;
	    point-=unit_cell_vertex(child_index);
	    break;
      default:
	    Assert(false, ExcInternalError());
    }

  return point;
}



template <>
inline
Point<3>
GeometryInfo<3>::cell_to_child_coordinates (const Point<3>         &p,
					    const unsigned int      child_index,
					    const RefinementCase<3> refine_case)

{
  Assert (child_index < GeometryInfo<3>::n_children(refine_case),
	  ExcIndexRange (child_index, 0, GeometryInfo<3>::n_children(refine_case)));

  Point<3> point=p;
				   // there might be a cleverer way to do
				   // this, but since this function is called
				   // in very few places for initialization
				   // purposes only, I don't care at the
				   // moment
  switch (refine_case)
    {
      case RefinementCase<3>::cut_x:
	    point[0]*=2.0;
	    if (child_index==1)
	      point[0]-=1.0;
	    break;
      case RefinementCase<3>::cut_y:
	    point[1]*=2.0;
	    if (child_index==1)
	      point[1]-=1.0;
	    break;
      case RefinementCase<3>::cut_z:
	    point[2]*=2.0;
	    if (child_index==1)
	      point[2]-=1.0;
	    break;
      case RefinementCase<3>::cut_xy:
	    point[0]*=2.0;
	    point[1]*=2.0;
	    if (child_index%2==1)
	      point[0]-=1.0;
	    if (child_index/2==1)
	      point[1]-=1.0;
	    break;
      case RefinementCase<3>::cut_xz:
					     // careful, this is slightly
					     // different from xy and yz due to
					     // differnt internal numbering of
					     // children!
	    point[0]*=2.0;
	    point[2]*=2.0;
	    if (child_index/2==1)
	      point[0]-=1.0;
	    if (child_index%2==1)
	      point[2]-=1.0;
	    break;
      case RefinementCase<3>::cut_yz:
	    point[1]*=2.0;
	    point[2]*=2.0;
	    if (child_index%2==1)
	      point[1]-=1.0;
	    if (child_index/2==1)
	      point[2]-=1.0;
	    break;
      case RefinementCase<3>::cut_xyz:
	    point*=2.0;
	    point-=unit_cell_vertex(child_index);
	    break;
      default:
	    Assert(false, ExcInternalError());
    }

  return point;
}



template <int dim>
inline
Point<dim>
GeometryInfo<dim>::cell_to_child_coordinates (const Point<dim>         &/*p*/,
					      const unsigned int        /*child_index*/,
					      const RefinementCase<dim> /*refine_case*/)

{
  AssertThrow (false, ExcNotImplemented());
  return Point<dim>();
}



template <>
inline
Point<1>
GeometryInfo<1>::child_to_cell_coordinates (const Point<1>         &p,
					    const unsigned int      child_index,
					    const RefinementCase<1> refine_case)

{
  Assert (child_index < 2,
	  ExcIndexRange (child_index, 0, 2));
  Assert (refine_case==RefinementCase<1>::cut_x,
	  ExcInternalError());

  return (p+unit_cell_vertex(child_index))*0.5;
}



template <>
inline
Point<3>
GeometryInfo<3>::child_to_cell_coordinates (const Point<3>         &p,
					    const unsigned int      child_index,
					    const RefinementCase<3> refine_case)

{
  Assert (child_index < GeometryInfo<3>::n_children(refine_case),
	  ExcIndexRange (child_index, 0, GeometryInfo<3>::n_children(refine_case)));

  Point<3> point=p;
				   // there might be a cleverer way to do
				   // this, but since this function is called
				   // in very few places for initialization
				   // purposes only, I don't care at the
				   // moment
  switch (refine_case)
    {
      case RefinementCase<3>::cut_x:
	    if (child_index==1)
	      point[0]+=1.0;
	    point[0]*=0.5;
	    break;
      case RefinementCase<3>::cut_y:
	    if (child_index==1)
	      point[1]+=1.0;
	    point[1]*=0.5;
	    break;
      case RefinementCase<3>::cut_z:
	    if (child_index==1)
	      point[2]+=1.0;
	    point[2]*=0.5;
	    break;
      case RefinementCase<3>::cut_xy:
	    if (child_index%2==1)
	      point[0]+=1.0;
	    if (child_index/2==1)
	      point[1]+=1.0;
	    point[0]*=0.5;
	    point[1]*=0.5;
	    break;
      case RefinementCase<3>::cut_xz:
					     // careful, this is slightly
					     // different from xy and yz due to
					     // differnt internal numbering of
					     // children!
	    if (child_index/2==1)
	      point[0]+=1.0;
	    if (child_index%2==1)
	      point[2]+=1.0;
	    point[0]*=0.5;
	    point[2]*=0.5;
	    break;
      case RefinementCase<3>::cut_yz:
	    if (child_index%2==1)
	      point[1]+=1.0;
	    if (child_index/2==1)
	      point[2]+=1.0;
	    point[1]*=0.5;
	    point[2]*=0.5;
	    break;
      case RefinementCase<3>::cut_xyz:
	    point+=unit_cell_vertex(child_index);
	    point*=0.5;
	    break;
      default:
	    Assert(false, ExcInternalError());
    }

  return point;
}



template <>
inline
Point<2>
GeometryInfo<2>::child_to_cell_coordinates (const Point<2>         &p,
					    const unsigned int      child_index,
					    const RefinementCase<2> refine_case)
{
  Assert (child_index < GeometryInfo<2>::n_children(refine_case),
	  ExcIndexRange (child_index, 0, GeometryInfo<2>::n_children(refine_case)));

  Point<2> point=p;
  switch (refine_case)
    {
      case RefinementCase<2>::cut_x:
	    if (child_index==1)
	      point[0]+=1.0;
	    point[0]*=0.5;
	    break;
      case RefinementCase<2>::cut_y:
	    if (child_index==1)
	      point[1]+=1.0;
	    point[1]*=0.5;
	    break;
      case RefinementCase<2>::cut_xy:
	    point+=unit_cell_vertex(child_index);
	    point*=0.5;
	    break;
      default:
	    Assert(false, ExcInternalError());
    }

  return point;
}



template <int dim>
inline
Point<dim>
GeometryInfo<dim>::child_to_cell_coordinates (const Point<dim>         &/*p*/,
					      const unsigned int        /*child_index*/,
					      const RefinementCase<dim> /*refine_case*/)
{
  AssertThrow (false, ExcNotImplemented());
  return Point<dim>();
}



template <>
inline
bool
GeometryInfo<1>::is_inside_unit_cell (const Point<1> &p)
{
  return (p[0] >= 0.) && (p[0] <= 1.);
}



template <>
inline
bool
GeometryInfo<2>::is_inside_unit_cell (const Point<2> &p)
{
  return (p[0] >= 0.) && (p[0] <= 1.) &&
	 (p[1] >= 0.) && (p[1] <= 1.);
}



template <>
inline
bool
GeometryInfo<3>::is_inside_unit_cell (const Point<3> &p)
{
  return (p[0] >= 0.) && (p[0] <= 1.) &&
	 (p[1] >= 0.) && (p[1] <= 1.) &&
	 (p[2] >= 0.) && (p[2] <= 1.);
}

template <>
inline
bool
GeometryInfo<1>::is_inside_unit_cell (const Point<1> &p,
				      const double eps)
{
  return (p[0] >= -eps) && (p[0] <= 1.+eps);
}



template <>
inline
bool
GeometryInfo<2>::is_inside_unit_cell (const Point<2> &p,
				      const double eps)
{
  const double l = -eps, u = 1+eps;
  return (p[0] >= l) && (p[0] <= u) &&
	 (p[1] >= l) && (p[1] <= u);
}



template <>
inline
bool
GeometryInfo<3>::is_inside_unit_cell (const Point<3> &p,
				      const double eps)
{
  const double l = -eps, u = 1.0+eps;
  return (p[0] >= l) && (p[0] <= u) &&
	 (p[1] >= l) && (p[1] <= u) &&
	 (p[2] >= l) && (p[2] <= u);
}


#endif // DOXYGEN
DEAL_II_NAMESPACE_CLOSE

#endif