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// $Id: tensor_base.h 19091 2009-07-16 04:10:49Z bangerth $
// Version: $Name$
//
// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2009 by the deal.II authors
//
// This file is subject to QPL and may not be distributed
// without copyright and license information. Please refer
// to the file deal.II/doc/license.html for the text and
// further information on this license.
//
//---------------------------------------------------------------------------
#ifndef __deal2__tensor_base_h
#define __deal2__tensor_base_h
// single this file out from tensor.h, since we want to derive Point<dim>
// from Tensor<1,dim>. However, the point class will not need all the
// tensor stuff, so we don't want the whole tensor package to be included
// everytime we use a point.
#include <base/config.h>
#include <base/exceptions.h>
#include <vector>
#include <cmath>
DEAL_II_NAMESPACE_OPEN
// we only need output streams, but older compilers did not provide
// them in a separate include file
#ifdef HAVE_STD_OSTREAM_HEADER
# include <ostream>
#else
# include <iostream>
#endif
template <typename number> class Vector;
template <int dim> class Point;
// general template; specialized for rank==1; the general template is in
// tensor.h
template <int rank, int dim> class Tensor;
template <int dim> class Tensor<0,dim>;
template <int dim> class Tensor<1,dim>;
/**
* This class is a specialized version of the
* <tt>Tensor<rank,dim></tt> class. It handles tensors of rank zero,
* i.e. scalars. The second template argument is ignored.
*
* This class exists because in some cases we want to construct
* objects of type Tensor@<spacedim-dim,dim@>, which should expand to
* scalars, vectors, matrices, etc, depending on the values of the
* template arguments @p dim and @p spacedim. We therefore need a
* class that acts as a scalar (i.e. @p double) for all purposes but
* is part of the Tensor template family.
*
* @ingroup geomprimitives
* @author Wolfgang Bangerth, 2009
*/
template <int dim>
class Tensor<0,dim>
{
public:
/**
* Provide a way to get the
* dimension of an object without
* explicit knowledge of it's
* data type. Implementation is
* this way instead of providing
* a function <tt>dimension()</tt>
* because now it is possible to
* get the dimension at compile
* time without the expansion and
* preevaluation of an inlined
* function; the compiler may
* therefore produce more
* efficient code and you may use
* this value to declare other
* data types.
*/
static const unsigned int dimension = dim;
/**
* Publish the rank of this tensor to
* the outside world.
*/
static const unsigned int rank = 0;
/**
* Type of stored objects. This
* is a double for a rank 1 tensor.
*/
typedef double value_type;
/**
* Constructor. Set to zero.
*/
Tensor ();
/**
* Copy constructor, where the
* data is copied from a C-style
* array.
*/
Tensor (const value_type &initializer);
/**
* Copy constructor.
*/
Tensor (const Tensor<0,dim> &);
/**
* Conversion to double. Since
* rank-0 tensors are scalars,
* this is a natural operation.
*/
operator double () const;
/**
* Conversion to double. Since
* rank-0 tensors are scalars,
* this is a natural operation.
*
* This is the non-const
* conversion operator that
* returns a writable reference.
*/
operator double& ();
/**
* Assignment operator.
*/
Tensor<0,dim> & operator = (const Tensor<0,dim> &);
/**
* Assignment operator.
*/
Tensor<0,dim> & operator = (const double d);
/**
* Test for equality of two
* tensors.
*/
bool operator == (const Tensor<0,dim> &) const;
/**
* Test for inequality of two
* tensors.
*/
bool operator != (const Tensor<0,dim> &) const;
/**
* Add another vector, i.e. move
* this point by the given
* offset.
*/
Tensor<0,dim> & operator += (const Tensor<0,dim> &);
/**
* Subtract another vector.
*/
Tensor<0,dim> & operator -= (const Tensor<0,dim> &);
/**
* Scale the vector by
* <tt>factor</tt>, i.e. multiply all
* coordinates by <tt>factor</tt>.
*/
Tensor<0,dim> & operator *= (const double factor);
/**
* Scale the vector by <tt>1/factor</tt>.
*/
Tensor<0,dim> & operator /= (const double factor);
/**
* Returns the scalar product of
* two vectors.
*/
double operator * (const Tensor<0,dim> &) const;
/**
* Add two tensors. If possible,
* use <tt>operator +=</tt> instead
* since this does not need to
* copy a point at least once.
*/
Tensor<0,dim> operator + (const Tensor<0,dim> &) const;
/**
* Subtract two tensors. If
* possible, use <tt>operator +=</tt>
* instead since this does not
* need to copy a point at least
* once.
*/
Tensor<0,dim> operator - (const Tensor<0,dim> &) const;
/**
* Tensor with inverted entries.
*/
Tensor<0,dim> operator - () const;
/**
* Return the Frobenius-norm of a
* tensor, i.e. the square root
* of the sum of squares of all
* entries. For the present case
* of rank-1 tensors, this equals
* the usual
* <tt>l<sub>2</sub></tt> norm of
* the vector.
*/
double norm () const;
/**
* Return the square of the
* Frobenius-norm of a tensor,
* i.e. the square root of the
* sum of squares of all entries.
*
* This function mainly exists
* because it makes computing the
* norm simpler recursively, but
* may also be useful in other
* contexts.
*/
double norm_square () const;
/**
* Reset all values to zero.
*
* Note that this is partly inconsistent
* with the semantics of the @p clear()
* member functions of the STL and of
* several other classes within deal.II
* which not only reset the values of
* stored elements to zero, but release
* all memory and return the object into
* a virginial state. However, since the
* size of objects of the present type is
* determined by its template parameters,
* resizing is not an option, and indeed
* the state where all elements have a
* zero value is the state right after
* construction of such an object.
*/
void clear ();
/**
* Only tensors with a positive
* dimension are implemented. This
* exception is thrown by the
* constructor if the template
* argument <tt>dim</tt> is zero or
* less.
*
* @ingroup Exceptions
*/
DeclException1 (ExcDimTooSmall,
int,
<< "dim must be positive, but was " << arg1);
private:
/**
* The value of this scalar object.
*/
double value;
};
/**
* This class is a specialized version of the <tt>Tensor<rank,dim></tt> class.
* It handles tensors with one index, i.e. vectors, of fixed dimension and
* provides the basis for the functionality needed for tensors of higher rank.
*
* Within deal.II, the distinction between this class and its derived class
* <tt>Point</tt> is that we use the <tt>Point</tt> class mainly to denote the
* points that make up geometric objects. As such, they have a small number of
* additional operations over general tensors of rank 1 for which we use the
* <tt>Tensor<1,dim></tt> class. In particular, there is a distance() function
* to compute the Euclidian distance between two points in space.
*
* However, the <tt>Point</tt> class is really only used where the coordinates
* of an object can be thought to possess the dimension of a length. For all
* other uses, such as the gradient of a scalar function (which is a tensor of
* rank 1, or vector, with as many elements as a point object, but with
* different physical units), we use the <tt>Tensor<1,dim></tt> class.
*
* @ingroup geomprimitives
* @author Wolfgang Bangerth, 1998-2005
*/
template <int dim>
class Tensor<1,dim>
{
public:
/**
* Provide a way to get the
* dimension of an object without
* explicit knowledge of it's
* data type. Implementation is
* this way instead of providing
* a function <tt>dimension()</tt>
* because now it is possible to
* get the dimension at compile
* time without the expansion and
* preevaluation of an inlined
* function; the compiler may
* therefore produce more
* efficient code and you may use
* this value to declare other
* data types.
*/
static const unsigned int dimension = dim;
/**
* Publish the rank of this tensor to
* the outside world.
*/
static const unsigned int rank = 1;
/**
* Type of stored objects. This
* is a double for a rank 1 tensor.
*/
typedef double value_type;
/**
* Declare an array type which can
* be used to initialize statically
* an object of this type.
*
* Avoid warning about zero-sized
* array for <tt>dim==0</tt> by
* choosing lunatic value that is
* likely to overflow memory
* limits.
*/
typedef double array_type[(dim!=0) ? dim : 100000000];
/**
* Constructor. Initialize all entries
* to zero if <tt>initialize==true</tt>; this
* is the default behaviour.
*/
explicit Tensor (const bool initialize = true);
/**
* Copy constructor, where the
* data is copied from a C-style
* array.
*/
Tensor (const array_type &initializer);
/**
* Copy constructor.
*/
Tensor (const Tensor<1,dim> &);
/**
* Read access to the <tt>index</tt>th
* coordinate.
*
* Note that the derived
* <tt>Point</tt> class also provides
* access through the <tt>()</tt>
* operator for
* backcompatibility.
*/
double operator [] (const unsigned int index) const;
/**
* Read and write access to the
* <tt>index</tt>th coordinate.
*
* Note that the derived
* <tt>Point</tt> class also provides
* access through the <tt>()</tt>
* operator for
* backcompatibility.
*/
double & operator [] (const unsigned int index);
/**
* Assignment operator.
*/
Tensor<1,dim> & operator = (const Tensor<1,dim> &);
/**
* This operator assigns a scalar
* to a tensor. To avoid
* confusion with what exactly it
* means to assign a scalar value
* to a tensor, zero is the only
* value allowed for <tt>d</tt>,
* allowing the intuitive
* notation <tt>t=0</tt> to reset
* all elements of the tensor to
* zero.
*/
Tensor<1,dim> & operator = (const double d);
/**
* Test for equality of two
* tensors.
*/
bool operator == (const Tensor<1,dim> &) const;
/**
* Test for inequality of two
* tensors.
*/
bool operator != (const Tensor<1,dim> &) const;
/**
* Add another vector, i.e. move
* this point by the given
* offset.
*/
Tensor<1,dim> & operator += (const Tensor<1,dim> &);
/**
* Subtract another vector.
*/
Tensor<1,dim> & operator -= (const Tensor<1,dim> &);
/**
* Scale the vector by
* <tt>factor</tt>, i.e. multiply all
* coordinates by <tt>factor</tt>.
*/
Tensor<1,dim> & operator *= (const double factor);
/**
* Scale the vector by <tt>1/factor</tt>.
*/
Tensor<1,dim> & operator /= (const double factor);
/**
* Returns the scalar product of
* two vectors.
*/
double operator * (const Tensor<1,dim> &) const;
/**
* Add two tensors. If possible,
* use <tt>operator +=</tt> instead
* since this does not need to
* copy a point at least once.
*/
Tensor<1,dim> operator + (const Tensor<1,dim> &) const;
/**
* Subtract two tensors. If
* possible, use <tt>operator +=</tt>
* instead since this does not
* need to copy a point at least
* once.
*/
Tensor<1,dim> operator - (const Tensor<1,dim> &) const;
/**
* Tensor with inverted entries.
*/
Tensor<1,dim> operator - () const;
/**
* Return the Frobenius-norm of a
* tensor, i.e. the square root
* of the sum of squares of all
* entries. For the present case
* of rank-1 tensors, this equals
* the usual
* <tt>l<sub>2</sub></tt> norm of
* the vector.
*/
double norm () const;
/**
* Return the square of the
* Frobenius-norm of a tensor,
* i.e. the square root of the
* sum of squares of all entries.
*
* This function mainly exists
* because it makes computing the
* norm simpler recursively, but
* may also be useful in other
* contexts.
*/
double norm_square () const;
/**
* Reset all values to zero.
*
* Note that this is partly inconsistent
* with the semantics of the @p clear()
* member functions of the STL and of
* several other classes within deal.II
* which not only reset the values of
* stored elements to zero, but release
* all memory and return the object into
* a virginial state. However, since the
* size of objects of the present type is
* determined by its template parameters,
* resizing is not an option, and indeed
* the state where all elements have a
* zero value is the state right after
* construction of such an object.
*/
void clear ();
/**
* Fill a vector with all tensor elements.
*
* This function unrolls all
* tensor entries into a single,
* linearly numbered vector. As
* usual in C++, the rightmost
* index marches fastest.
*/
void unroll (Vector<double> &result) const;
/**
* Determine an estimate for
* the memory consumption (in
* bytes) of this
* object.
*/
static unsigned int memory_consumption ();
/**
* Only tensors with a positive
* dimension are implemented. This
* exception is thrown by the
* constructor if the template
* argument <tt>dim</tt> is zero or
* less.
*
* @ingroup Exceptions
*/
DeclException1 (ExcDimTooSmall,
int,
<< "dim must be positive, but was " << arg1);
private:
/**
* Store the values in a simple
* array. For <tt>dim==0</tt> store
* one element, because otherways
* the compiler would choke. We
* catch this case in the
* constructor to disallow the
* creation of such an object.
*/
double values[(dim!=0) ? (dim) : 1];
#ifdef DEAL_II_TEMPLATE_SPEC_ACCESS_WORKAROUND
public:
#endif
/**
* Help function for unroll. If
* we have detected an access
* control bug in the compiler,
* this function is declared
* public, otherwise private. Do
* not attempt to use this
* function from outside in any
* case, even if it should be
* public for your compiler.
*/
void unroll_recursion (Vector<double> &result,
unsigned int &start_index) const;
private:
/**
* Make the following classes
* friends to this class. In
* principle, it would suffice if
* otherrank==2, but that is not
* possible in C++ at present.
*
* Also, it would be sufficient
* to make the function
* unroll_loops a friend, but
* that seems to be impossible as
* well.
*/
template <int otherrank, int otherdim> friend class dealii::Tensor;
/**
* Point is allowed access to
* the coordinates. This is
* supposed to improve speed.
*/
friend class Point<dim>;
};
/**
* Prints the value of this scalar.
*/
template <int dim>
std::ostream & operator << (std::ostream &out, const Tensor<0,dim> &p);
/**
* Prints the values of this tensor in the
* form <tt>x1 x2 x3 etc</tt>.
*/
template <int dim>
std::ostream & operator << (std::ostream &out, const Tensor<1,dim> &p);
#ifndef DOXYGEN
/*---------------------------- Inline functions: Tensor<0,dim> ------------------------*/
template <int dim>
inline
Tensor<0,dim>::Tensor ()
{
Assert (dim>0, ExcDimTooSmall(dim));
value = 0;
}
template <int dim>
inline
Tensor<0,dim>::Tensor (const value_type &initializer)
{
Assert (dim>0, ExcDimTooSmall(dim));
value = initializer;
}
template <int dim>
inline
Tensor<0,dim>::Tensor (const Tensor<0,dim> &p)
{
Assert (dim>0, ExcDimTooSmall(dim));
value = p.value;
}
template <int dim>
inline
Tensor<0,dim>::operator double () const
{
return value;
}
template <int dim>
inline
Tensor<0,dim>::operator double & ()
{
return value;
}
template <int dim>
inline
Tensor<0,dim> & Tensor<0,dim>::operator = (const Tensor<0,dim> &p)
{
value = p.value;
return *this;
}
template <int dim>
inline
Tensor<0,dim> & Tensor<0,dim>::operator = (const double d)
{
value = d;
return *this;
}
template <int dim>
inline
bool Tensor<0,dim>::operator == (const Tensor<0,dim> &p) const
{
return (value == p.value);
}
template <int dim>
inline
bool Tensor<0,dim>::operator != (const Tensor<0,dim> &p) const
{
return !((*this) == p);
}
template <int dim>
inline
Tensor<0,dim> & Tensor<0,dim>::operator += (const Tensor<0,dim> &p)
{
value += p.value;
return *this;
}
template <int dim>
inline
Tensor<0,dim> & Tensor<0,dim>::operator -= (const Tensor<0,dim> &p)
{
value -= p.value;
return *this;
}
template <int dim>
inline
Tensor<0,dim> & Tensor<0,dim>::operator *= (const double s)
{
value *= s;
return *this;
}
template <int dim>
inline
Tensor<0,dim> & Tensor<0,dim>::operator /= (const double s)
{
value /= s;
return *this;
}
template <int dim>
inline
double Tensor<0,dim>::operator * (const Tensor<0,dim> &p) const
{
return value*p.value;
}
template <int dim>
inline
Tensor<0,dim> Tensor<0,dim>::operator + (const Tensor<0,dim> &p) const
{
return value+p.value;
}
template <int dim>
inline
Tensor<0,dim> Tensor<0,dim>::operator - (const Tensor<0,dim> &p) const
{
return value-p.value;
}
template <int dim>
inline
Tensor<0,dim> Tensor<0,dim>::operator - () const
{
return -value;
}
template <int dim>
inline
double Tensor<0,dim>::norm () const
{
return std::abs (value);
}
template <int dim>
inline
double Tensor<0,dim>::norm_square () const
{
return value*value;
}
template <int dim>
inline
void Tensor<0,dim>::clear ()
{
value = 0;
}
/*---------------------------- Inline functions: Tensor<1,dim> ------------------------*/
template <int dim>
inline
Tensor<1,dim>::Tensor (const bool initialize)
{
Assert (dim>0, ExcDimTooSmall(dim));
if (initialize)
for (unsigned int i=0; i!=dim; ++i)
values[i] = 0;
}
template <int dim>
inline
Tensor<1,dim>::Tensor (const array_type &initializer)
{
Assert (dim>0, ExcDimTooSmall(dim));
for (unsigned int i=0; i<dim; ++i)
values[i] = initializer[i];
}
template <int dim>
inline
Tensor<1,dim>::Tensor (const Tensor<1,dim> &p)
{
Assert (dim>0, ExcDimTooSmall(dim));
for (unsigned int i=0; i<dim; ++i)
values[i] = p.values[i];
}
template <>
inline
Tensor<1,0>::Tensor (const Tensor<1,0> &)
{
// at some places in the library,
// we have Point<0> for formal
// reasons (e.g., we sometimes have
// Quadrature<dim-1> for faces, so
// we have Quadrature<0> for dim=1,
// and then we have Point<0>). To
// avoid warnings in the above
// function that the loop end check
// always fails, we implement this
// function here
}
template <int dim>
inline
double Tensor<1,dim>::operator [] (const unsigned int index) const
{
Assert (index<dim, ExcIndexRange (index, 0, dim));
return values[index];
}
template <int dim>
inline
double & Tensor<1,dim>::operator [] (const unsigned int index)
{
Assert (index<dim, ExcIndexRange (index, 0, dim));
return values[index];
}
template <>
inline
Tensor<1,0> & Tensor<1,0>::operator = (const Tensor<1,0> &)
{
// at some places in the library,
// we have Point<0> for formal
// reasons (e.g., we sometimes have
// Quadrature<dim-1> for faces, so
// we have Quadrature<0> for dim=1,
// and then we have Point<0>). To
// avoid warnings in the above
// function that the loop end check
// always fails, we implement this
// function here
return *this;
}
template <>
inline
Tensor<1,1> & Tensor<1,1>::operator = (const Tensor<1,1> &p)
{
// unroll by hand since this is a
// frequently called function and
// some compilers don't want to
// always unroll the loop in the
// general template
values[0] = p.values[0];
return *this;
}
template <>
inline
Tensor<1,2> & Tensor<1,2>::operator = (const Tensor<1,2> &p)
{
// unroll by hand since this is a
// frequently called function and
// some compilers don't want to
// always unroll the loop in the
// general template
values[0] = p.values[0];
values[1] = p.values[1];
return *this;
}
template <>
inline
Tensor<1,3> & Tensor<1,3>::operator = (const Tensor<1,3> &p)
{
// unroll by hand since this is a
// frequently called function and
// some compilers don't want to
// always unroll the loop in the
// general template
values[0] = p.values[0];
values[1] = p.values[1];
values[2] = p.values[2];
return *this;
}
template <int dim>
inline
Tensor<1,dim> & Tensor<1,dim>::operator = (const Tensor<1,dim> &p)
{
for (unsigned int i=0; i<dim; ++i)
values[i] = p.values[i];
return *this;
}
template <int dim>
inline
Tensor<1,dim> & Tensor<1,dim>::operator = (const double d)
{
Assert (d==0, ExcMessage ("Only assignment with zero is allowed"));
for (unsigned int i=0; i<dim; ++i)
values[i] = 0;
return *this;
}
template <int dim>
inline
bool Tensor<1,dim>::operator == (const Tensor<1,dim> &p) const
{
for (unsigned int i=0; i<dim; ++i)
if (values[i] != p.values[i])
return false;
return true;
}
template <int dim>
inline
bool Tensor<1,dim>::operator != (const Tensor<1,dim> &p) const
{
return !((*this) == p);
}
template <int dim>
inline
Tensor<1,dim> & Tensor<1,dim>::operator += (const Tensor<1,dim> &p)
{
for (unsigned int i=0; i<dim; ++i)
values[i] += p.values[i];
return *this;
}
template <int dim>
inline
Tensor<1,dim> & Tensor<1,dim>::operator -= (const Tensor<1,dim> &p)
{
for (unsigned int i=0; i<dim; ++i)
values[i] -= p.values[i];
return *this;
}
template <int dim>
inline
Tensor<1,dim> & Tensor<1,dim>::operator *= (const double s)
{
for (unsigned int i=0; i<dim; ++i)
values[i] *= s;
return *this;
}
template <int dim>
inline
Tensor<1,dim> & Tensor<1,dim>::operator /= (const double s)
{
for (unsigned int i=0; i<dim; ++i)
values[i] /= s;
return *this;
}
template <>
inline
double Tensor<1,1>::operator * (const Tensor<1,1> &p) const
{
// unroll by hand since this is a
// frequently called function and
// some compilers don't want to
// always unroll the loop in the
// general template
return (values[0] * p.values[0]);
}
template <>
inline
double Tensor<1,2>::operator * (const Tensor<1,2> &p) const
{
// unroll by hand since this is a
// frequently called function and
// some compilers don't want to
// always unroll the loop in the
// general template
return (values[0] * p.values[0] +
values[1] * p.values[1]);
}
template <>
inline
double Tensor<1,3>::operator * (const Tensor<1,3> &p) const
{
// unroll by hand since this is a
// frequently called function and
// some compilers don't want to
// always unroll the loop in the
// general template
return (values[0] * p.values[0] +
values[1] * p.values[1] +
values[2] * p.values[2]);
}
template <int dim>
inline
double Tensor<1,dim>::operator * (const Tensor<1,dim> &p) const
{
double q=0;
for (unsigned int i=0; i<dim; ++i)
q += values[i] * p.values[i];
return q;
}
template <int dim>
inline
Tensor<1,dim> Tensor<1,dim>::operator + (const Tensor<1,dim> &p) const
{
return (Tensor<1,dim>(*this) += p);
}
template <int dim>
inline
Tensor<1,dim> Tensor<1,dim>::operator - (const Tensor<1,dim> &p) const
{
return (Tensor<1,dim>(*this) -= p);
}
template <int dim>
inline
Tensor<1,dim> Tensor<1,dim>::operator - () const
{
Tensor<1,dim> result;
for (unsigned int i=0; i<dim; ++i)
result.values[i] = -values[i];
return result;
}
template <int dim>
inline
double Tensor<1,dim>::norm () const
{
return std::sqrt (norm_square());
}
template <int dim>
inline
double Tensor<1,dim>::norm_square () const
{
double s = 0;
for (unsigned int i=0; i<dim; ++i)
s += values[i] * values[i];
return s;
}
template <int dim>
inline
void Tensor<1,dim>::clear ()
{
for (unsigned int i=0; i<dim; ++i)
values[i] = 0;
}
template <int dim>
inline
unsigned int
Tensor<1,dim>::memory_consumption ()
{
return sizeof(Tensor<1,dim>);
}
#endif // DOXYGEN
/**
* Output operator for tensors of rank 0. Since such tensors are
* scalars, we simply print this one value.
*
* @relates Tensor<0,dim>
*/
template <int dim>
inline
std::ostream & operator << (std::ostream &out, const Tensor<0,dim> &p)
{
out << static_cast<double>(p);
return out;
}
/**
* Output operator for tensors of rank 1. Print the elements
* consecutively, with a space in between.
*
* @relates Tensor<1,dim>
*/
template <int dim>
inline
std::ostream & operator << (std::ostream &out, const Tensor<1,dim> &p)
{
for (unsigned int i=0; i<dim-1; ++i)
out << p[i] << ' ';
out << p[dim-1];
return out;
}
/**
* Output operator for tensors of rank 1 and dimension 1. This is
* implemented specialized from the general template in order to avoid
* a compiler warning that the loop is empty.
*
* @relates Tensor<1,dim>
*/
inline
std::ostream & operator << (std::ostream &out, const Tensor<1,1> &p)
{
out << p[0];
return out;
}
/**
* Multiplication of a tensor of rank 1 with a scalar double from the right.
*
* @relates Tensor<1,dim>
*/
template <int dim>
inline
Tensor<1,dim>
operator * (const Tensor<1,dim> &t,
const double factor)
{
Tensor<1,dim> tt;
for (unsigned int d=0; d<dim; ++d)
tt[d] = t[d] * factor;
return tt;
}
/**
* Multiplication of a tensor of rank 1 with a scalar double from the left.
*
* @relates Tensor<1,dim>
*/
template <int dim>
inline
Tensor<1,dim>
operator * (const double factor,
const Tensor<1,dim> &t)
{
Tensor<1,dim> tt;
for (unsigned int d=0; d<dim; ++d)
tt[d] = t[d] * factor;
return tt;
}
/**
* Division of a tensor of rank 1 by a scalar double.
*
* @relates Tensor<1,dim>
*/
template <int dim>
inline
Tensor<1,dim>
operator / (const Tensor<1,dim> &t,
const double factor)
{
Tensor<1,dim> tt;
for (unsigned int d=0; d<dim; ++d)
tt[d] = t[d] / factor;
return tt;
}
DEAL_II_NAMESPACE_CLOSE
#endif
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