This file is indexed.

/usr/include/dime/Layer.h is in libdime-dev 0.20030921-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/**************************************************************************\
 * 
 *  FILE: Layer.h
 *
 *  This source file is part of DIME.
 *  Copyright (C) 1998-1999 by Systems In Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or modify it
 *  under the terms of the GNU General Public License, version 2, as
 *  published by the Free Software Foundation.
 *
 *  This library is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  General Public License (the accompanying file named COPYING) for more
 *  details.
 *
 **************************************************************************
 *
 *  If you need DIME for a non-GPL project, contact Systems In Motion
 *  to acquire a Professional Edition License:
 *
 *  Systems In Motion                                   http://www.sim.no/
 *  Prof. Brochs gate 6                                       sales@sim.no
 *  N-7030 Trondheim                                   Voice: +47 22114160
 *  NORWAY                                               Fax: +47 67172912
 *
\**************************************************************************/

#ifndef DIME_LAYER_H
#define DIME_LAYER_H

#include <dime/Basic.h>

class DIME_DLL_API dimeLayer
{
public:

  enum Flags {
    FROZEN               = 0x1,
    FROZEN_NEW_VIEWPORTS = 0x2,
    LOCKED               = 0x4
  };

  const char *getLayerName() const;
  int getLayerNum() const;

  int16 getColorNumber() const;
  void setColorNumber(const int16 num);
  
  int16 getFlags() const;
  void setFlags(const int16 &flags);

  bool isDefaultLayer() const;

  static const dimeLayer *getDefaultLayer();

  static void colorToRGB(const int colornum, 
                         dxfdouble &r, dxfdouble &g, dxfdouble &b);

private:
  friend class dimeModel;
  
  dimeLayer();
  dimeLayer(const char * const name, const int num, 
            const int16 colnum, const int16 flags); 
  const char *layerName;
  int layerNum;
  int16 colorNum;
  int16 flags;

  static void cleanup_default_layer(void);
  static dimeLayer * defaultLayer;

}; // class dimeLayer

inline const char *
dimeLayer::getLayerName() const
{
  return layerName;
}

inline int 
dimeLayer::getLayerNum() const
{
  return layerNum;
}

inline int16 
dimeLayer::getColorNumber() const
{
  return colorNum;
}

inline void 
dimeLayer::setColorNumber(const int16 num)
{
  this->colorNum = num;
}
  
inline int16 
dimeLayer::getFlags() const
{
  return this->flags;
}

inline void 
dimeLayer::setFlags(const int16 &flags)
{
  this->flags = flags;
}

inline bool 
dimeLayer::isDefaultLayer() const
{
  return this == dimeLayer::getDefaultLayer();
}

#endif // ! DIME_LAYER_H