/usr/include/dime/convert/layerdata.h is in libdime-dev 0.20030921-2.
This file is owned by root:root, with mode 0o644.
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*
* This source file is part of DIME.
* Copyright (C) 1998-2001 by Systems In Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License, version 2, as
* published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License (the accompanying file named COPYING) for more
* details.
*
**************************************************************************
*
* If you need DIME for a non-GPL project, contact Systems In Motion
* to acquire a Professional Edition License:
*
* Systems In Motion http://www.sim.no/
* Prof. Brochs gate 6 sales@sim.no
* N-7030 Trondheim Voice: +47 22114160
* NORWAY Fax: +47 22207097
*
\**************************************************************************/
#ifndef _DXF2VRML_LAYERDATA_H_
#define _DXF2VRML_LAYERDATA_H_
#include <dime/util/Linear.h>
#include <dime/util/Array.h>
#include <dime/util/BSPTree.h>
#include <stdio.h>
class DIME_DLL_API dxfLayerData {
public:
dxfLayerData(const int colidx);
~dxfLayerData();
void setFillmode(const bool fillmode);
void addLine(const dimeVec3f &v0, const dimeVec3f &v1,
const dimeMatrix * const matrix = NULL);
void addPoint(const dimeVec3f &v,
const dimeMatrix * const matrix = NULL);
void addTriangle(const dimeVec3f &v0,
const dimeVec3f &v1,
const dimeVec3f &v2,
const dimeMatrix * const matrix = NULL);
void addQuad(const dimeVec3f &v0,
const dimeVec3f &v1,
const dimeVec3f &v2,
const dimeVec3f &v3,
const dimeMatrix * const matrix = NULL);
void writeWrl(FILE *fp, int indent, const bool vrml1,
const bool only2d);
//private:
public: // 20011001 thammer - please don't kill me for this ;-)
friend class dime2So;
friend class dime2Profit;
bool fillmode;
int colidx;
dimeBSPTree facebsp;
dimeArray <int> faceindices;
dimeBSPTree linebsp;
dimeArray <int> lineindices;
dimeArray <dimeVec3f> points;
};
#endif // _DXF2VRML_LAYERDATA_H_
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