/usr/include/dime/entities/Entity.h is in libdime-dev 0.20030921-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* FILE: Entity.h
*
* This source file is part of DIME.
* Copyright (C) 1998-1999 by Systems In Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License, version 2, as
* published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License (the accompanying file named COPYING) for more
* details.
*
**************************************************************************
*
* If you need DIME for a non-GPL project, contact Systems In Motion
* to acquire a Professional Edition License:
*
* Systems In Motion http://www.sim.no/
* Prof. Brochs gate 6 sales@sim.no
* N-7030 Trondheim Voice: +47 22114160
* NORWAY Fax: +47 67172912
*
\**************************************************************************/
#ifndef DIME_ENTITY_H
#define DIME_ENTITY_H
#include <dime/Base.h>
#include <dime/Basic.h>
#include <dime/util/Array.h>
#include <dime/util/Linear.h>
#include <dime/RecordHolder.h>
// misc flag values used in entityFlags.
#define FLAG_DELETED 0x0001 // used by dimeEntity
#define FLAG_TMP_BUFFER_SET 0x0002 // see dimeEntity::read()
#define FLAG_VERTICES_FOLLOW 0x0004 // used by dimePolyline
#define FLAG_TAGGED 0x0008 // used by dimeEntity
#define FLAG_COLOR_NUMBER 0x0010 // signals a color number was read
#define FLAG_SUBCLASS_MARKER 0x0020 // will subclass marker need to be written
#define FLAG_HANDLE 0x0040 // entity has handle in RecordHolder
#define FLAG_ACAD_REACTORS 0x0080 // ACAD reactors in entity
#define FLAG_ACAD_XDICTIONARY 0x0100 // ACAD xdictionary in entity
#define FLAG_PAPERSPACE 0x0200 // entity is in paperspace
#define FLAG_LINETYPE 0x0400 // linetype specified in entity
#define FLAG_FIRST_FREE 0x0800 // use this if you want to define your own flags
class dimeLayer;
class dimeModel;
class DIME_DLL_API dimeEntity : public dimeRecordHolder
{
friend class dimeEntitiesSection;
friend class dimeModel;
friend class dimePolyline;
friend class dimeBlock;
friend class dimeInsert;
public:
dimeEntity();
virtual ~dimeEntity();
int16 getEntityFlags() const;
void setEntityFlags(const int16 flags);
int16 getColorNumber() const;
void setColorNumber(const int16 c);
virtual void setLayer(const dimeLayer * const layer);
virtual const char *getEntityName() const = 0;
const dimeLayer *getLayer() const;
const char *getLayerName() const;
virtual dimeEntity *copy(dimeModel * const model) const = 0;
virtual bool read(dimeInput * const in);
virtual bool write(dimeOutput * const out);
virtual bool isOfType(const int thetypeid) const;
virtual int countRecords() const;
virtual void print() const {}
bool isDeleted() const;
void setDeleted(const bool onOff = true);
bool isTagged() const;
void setTagged(const bool onOff = true);
virtual bool getRecord(const int groupcode,
dimeParam ¶m,
const int index = 0) const;
enum GeometryType {
NONE,
POLYGONS,
LINES,
POINTS
};
virtual GeometryType extractGeometry(dimeArray <dimeVec3f> &verts,
dimeArray <int> &indices,
dimeVec3f &extrusionDir,
dxfdouble &thickness);
protected:
bool preWrite(dimeOutput * const file);
virtual bool traverse(const dimeState * const state,
dimeCallback callback,
void *userdata);
virtual void fixReferences(dimeModel * const model);
virtual bool handleRecord(const int groupcode,
const dimeParam ¶m,
dimeMemHandler * const memhandler);
virtual bool shouldWriteRecord(const int groupcode) const;
public:
static dimeEntity *createEntity(const char * const name,
dimeMemHandler * const memhandler = NULL);
static bool readEntities(dimeInput * const file,
dimeArray <dimeEntity*> &array,
const char * const stopat);
static bool copyEntityArray(const dimeEntity *const*const array,
const int nument,
dimeModel * const model,
dimeArray <dimeEntity*> &destarray);
static dimeEntity **copyEntityArray(const dimeEntity *const*const array,
int &nument,
dimeModel * const model);
static void arbitraryAxis(const dimeVec3f &givenaxis, dimeVec3f &newaxis);
static void generateUCS(const dimeVec3f &givenaxis, dimeMatrix &m);
protected:
bool copyRecords(dimeEntity * const entity, dimeModel * const model) const;
private:
const dimeLayer *layer;
int16 entityFlags;
int16 colorNumber;
}; // class dimeEntity
inline const dimeLayer *
dimeEntity::getLayer() const
{
return this->layer;
}
inline int16
dimeEntity::getColorNumber() const
{
return this->colorNumber;
}
inline void
dimeEntity::setColorNumber(const int16 c)
{
this->colorNumber = c;
}
inline int16
dimeEntity::getEntityFlags() const
{
return this->entityFlags;
}
inline void
dimeEntity::setEntityFlags(const int16 flags)
{
this->entityFlags = flags;
}
#endif // ! DIME_ENTITY_H
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