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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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                  <a href="#libg3d-material.description" class="shortcut">Description</a>
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<a name="libg3d-material"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="libg3d-material.top_of_page"></a>material</span></h2>
<p>material — Material generation and manipulation</p>
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<div class="refsynopsisdiv">
<a name="libg3d-material.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include &lt;g3d/material.h&gt;

                    <a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial">G3DMaterial</a>;
<a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="returnvalue">G3DMaterial</span></a> *       <a class="link" href="libg3d-material.html#g3d-material-new" title="g3d_material_new ()">g3d_material_new</a>                    (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span>                <a class="link" href="libg3d-material.html#g3d-material-free" title="g3d_material_free ()">g3d_material_free</a>                   (<em class="parameter"><code><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="type">G3DMaterial</span></a> *material</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="libg3d-material.description"></a><h2>Description</h2>
<p>
A material contains all color, shading and texture information for a
<a class="link" href="libg3d-face.html#G3DFace" title="G3DFace"><span class="type">G3DFace</span></a>.
</p>
</div>
<div class="refsect1">
<a name="libg3d-material.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="G3DMaterial"></a><h3>G3DMaterial</h3>
<pre class="programlisting">typedef struct {
	gchar *name;
	G3DFloat r, g, b, a;
	G3DFloat shininess;
	G3DFloat specular[4];
	guint32 flags;

	G3DImage *tex_image;
} G3DMaterial;
</pre>
<p>
A material object.
</p>
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<td><p><span class="term"><span class="type">gchar</span> *<em class="structfield"><code><a name="G3DMaterial.name"></a>name</code></em>;</span></p></td>
<td>name of material</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.r"></a>r</code></em>;</span></p></td>
<td>red component of color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.g"></a>g</code></em>;</span></p></td>
<td>green component of color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.b"></a>b</code></em>;</span></p></td>
<td>blue component of color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.a"></a>a</code></em>;</span></p></td>
<td>alpha component of color</td>
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<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.shininess"></a>shininess</code></em>;</span></p></td>
<td>shiny color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.specular"></a>specular</code></em>[4];</span></p></td>
<td>specular color</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">guint32</span> <em class="structfield"><code><a name="G3DMaterial.flags"></a>flags</code></em>;</span></p></td>
<td>flags</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-texture.html#G3DImage" title="G3DImage"><span class="type">G3DImage</span></a> *<em class="structfield"><code><a name="G3DMaterial.tex-image"></a>tex_image</code></em>;</span></p></td>
<td>texture image (optional, may be NULL)</td>
</tr>
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<hr>
<div class="refsect2">
<a name="g3d-material-new"></a><h3>g3d_material_new ()</h3>
<pre class="programlisting"><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="returnvalue">G3DMaterial</span></a> *       g3d_material_new                    (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Generates a new material with a default color.
</p>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the new material or NULL on error</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="g3d-material-free"></a><h3>g3d_material_free ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                g3d_material_free                   (<em class="parameter"><code><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="type">G3DMaterial</span></a> *material</code></em>);</pre>
<p>
Frees all memory allocated for that material.
</p>
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<td><p><span class="term"><em class="parameter"><code>material</code></em> :</span></p></td>
<td>the material to free</td>
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