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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>OpenGL-2.2.3.1: A binding for the OpenGL graphics system (Index - R)</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.1: A binding for the OpenGL graphics system</p></div><div id="content"><div id="alphabet"><ul><li><a href="doc-index-A.html">A</a></li><li><a href="doc-index-B.html">B</a></li><li><a href="doc-index-C.html">C</a></li><li><a href="doc-index-D.html">D</a></li><li><a href="doc-index-E.html">E</a></li><li><a href="doc-index-F.html">F</a></li><li><a href="doc-index-G.html">G</a></li><li><a href="doc-index-H.html">H</a></li><li><a href="doc-index-I.html">I</a></li><li><a href="doc-index-K.html">K</a></li><li><a href="doc-index-L.html">L</a></li><li><a href="doc-index-M.html">M</a></li><li><a href="doc-index-N.html">N</a></li><li><a href="doc-index-O.html">O</a></li><li><a href="doc-index-P.html">P</a></li><li><a href="doc-index-Q.html">Q</a></li><li><a href="doc-index-R.html">R</a></li><li><a href="doc-index-S.html">S</a></li><li><a href="doc-index-T.html">T</a></li><li><a href="doc-index-U.html">U</a></li><li><a href="doc-index-V.html">V</a></li><li><a href="doc-index-W.html">W</a></li><li><a href="doc-index-X.html">X</a></li><li><a href="doc-index-Y.html">Y</a></li><li><a href="doc-index-Z.html">Z</a></li><li><a href="doc-index-36.html">$</a></li><li><a href="doc-index-All.html">All</a></li></ul></div><div id="index"><p class="caption">Index - R</p><table><tr><td class="src">R</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:R">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">R11fG11fB10f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:R11fG11fB10f">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">R3G3B2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:R3G3B2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Radius</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Radius">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RasterPos</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#t:RasterPos">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rasterPos</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:rasterPos">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RasterPosComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#t:RasterPosComponent">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rasterPositionUnclipped</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:rasterPositionUnclipped">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rasterPosv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:rasterPosv">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">readBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:readBuffer">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReadFromBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ReadFromBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReadOnly</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ReadOnly">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">readPixels</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:readPixels">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReadWrite</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ReadWrite">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Rect</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html#t:Rect">Graphics.Rendering.OpenGL.GL.Rectangles</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rect</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html#v:rect">Graphics.Rendering.OpenGL.GL.Rectangles</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rectv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html#v:rectv">Graphics.Rendering.OpenGL.GL.Rectangles</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Red</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Red">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Reduce</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:Reduce">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReflectionMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:ReflectionMap">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Render</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:Render">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:renderer">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RenderMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#t:RenderMode">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:renderMode">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderPrimitive</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:renderPrimitive">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderQuadric</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:renderQuadric">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Repeat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Repeat">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Repeated</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Repeated">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Repetition</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Repetition">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Replace</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Replace">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Replace'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Replace-39-">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReplicateBorder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:ReplicateBorder">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rescaleNormal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:rescaleNormal">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Reset</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#t:Reset">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:Reset">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">resetHistogram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:resetHistogram">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">resetMinmax</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html#v:resetMinmax">Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Return</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:Return">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:RGB">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB10</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB10">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB10A2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB10A2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB5</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB5">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB5A1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB5A1">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB9E5</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB9E5">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:RGBA">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:rgbaBias">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:rgbaBits">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:rgbaMode">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:rgbaScale">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaSignedComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:rgbaSignedComponents">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:rgbScale">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RightBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:RightBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rotate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:rotate">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rowAlignment</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:rowAlignment">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rowLength</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:rowLength">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RowMajor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:RowMajor">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RToR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:RToR">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a 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