This file is indexed.

/usr/include/libmesh/surface.h is in libmesh-dev 0.7.1-2ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
// $Id: surface.h 3874 2010-07-02 21:57:26Z roystgnr $

// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
  
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
  
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
  
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA



#ifndef __surface_h__
#define __surface_h__

// C++ includes

// Local includes
#include "point.h"

namespace libMesh
{


/**
 * This class defines a surface.  A surface is a two-dimensional
 * object living in three-dimensional space.  Examples of surfaces
 * are planes, hollow spheres, hollow cylinders, etc...  This is 
 * a generic base class that describes the useful functionality
 * a surface will provide.  Specific derived classes actually implement
 * the functionality, so this class has pure virtual members.
 *
 * @author Benjamin S. Kirk, 2002
 */

// ------------------------------------------------------------
// Surface class definition
class Surface
{
public:
  
  /**
   * Constructor.  Does nothing at the moment.
   */
  Surface () {}

  /**
   * Copy-constructor.
   */
  Surface (const Surface&) {}

  /**
   * Destructor.
   */
  virtual ~Surface () {}

  /**
   * @returns true if the point p is above the surface,
   * false otherwise.
   */
  virtual bool above_surface (const Point& p) const = 0;

  /**
   * @returns true if the point p is below the surface,
   * false otherwise.
   */
  virtual bool below_surface (const Point& p) const = 0;

  /**
   * @returns true if the point p is on the surface,
   * false otherwise.  Note that the definition of on 
   * the surface really means "very close" to account 
   * for roundoff error.
   */
  virtual bool on_surface (const Point& p) const = 0;

  /**
   * @returns the closest point on the surface to point p.
   */
  virtual Point closest_point (const Point& p) const = 0;

  /**
   * @returns a unit vector normal to the surface at
   * point p.  
   */
  virtual Point unit_normal (const Point& p) const = 0;

  /**
   * @returns the \p Point \p world_coords in the 
   * surface's coordinate system.  \p world_coords 
   * is in the world coordinate system.  This method
   * is not purely virtual, because there may be surfaces
   * that do not have an own coordinate system.  These
   * simply do not have to overload this method.
   */ 
  virtual Point surface_coords (const Point& world_coords) const;

  /**
   * @returns the world (cartesian) coordinates for the
   * surface coordinates \p surf_coords.  This method
   * is not purely virtual, because there may be surfaces
   * that do not have an own coordinate system.  These
   * simply do not have to overload this method.
   */ 
  virtual Point world_coords (const Point& surf_coords) const;

protected:

};

// ------------------------------------------------------------
// Surface class member functions
inline
Point Surface::surface_coords (const Point& world_coords) const
{
  Point p (world_coords);
  return p;
}



inline
Point Surface::world_coords (const Point& surf_coords) const
{
  Point p (surf_coords);
  return p;
}




} // namespace libMesh


#endif