/usr/include/opencascade/Bnd_B2x.gxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
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// Created: 08.09.05 19:37:06
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2005
inline Standard_Boolean _compareDist (const RealType aHSize[2],
const RealType aDist[2])
{
return (Abs(aDist[0]) > aHSize[0] || Abs(aDist[1]) > aHSize[1]);
}
inline Standard_Boolean _compareDistD (const gp_XY& aHSize, const gp_XY& aDist)
{
return (Abs(aDist.X()) > aHSize.X() || Abs(aDist.Y()) > aHSize.Y());
}
//=======================================================================
//function : Add
//purpose : Update the box by a point
//=======================================================================
void Bnd_B2x::Add (const gp_XY& thePnt) {
if (IsVoid()) {
myCenter[0] = RealType(thePnt.X());
myCenter[1] = RealType(thePnt.Y());
myHSize [0] = 0.;
myHSize [1] = 0.;
} else {
const RealType aDiff[2] = {
RealType(thePnt.X()) - myCenter[0],
RealType(thePnt.Y()) - myCenter[1]
};
if (aDiff[0] > myHSize[0]) {
const RealType aShift = (aDiff[0] - myHSize[0]) / 2;
myCenter[0] += aShift;
myHSize [0] += aShift;
} else if (aDiff[0] < -myHSize[0]) {
const RealType aShift = (aDiff[0] + myHSize[0]) / 2;
myCenter[0] += aShift;
myHSize [0] -= aShift;
}
if (aDiff[1] > myHSize[1]) {
const RealType aShift = (aDiff[1] - myHSize[1]) / 2;
myCenter[1] += aShift;
myHSize [1] += aShift;
} else if (aDiff[1] < -myHSize[1]) {
const RealType aShift = (aDiff[1] + myHSize[1]) / 2;
myCenter[1] += aShift;
myHSize [1] -= aShift;
}
}
}
//=======================================================================
//function : Limit
//purpose : limit the current box with the internals of theBox
//=======================================================================
Standard_Boolean Bnd_B2x::Limit (const Bnd_B2x& theBox)
{
Standard_Boolean aResult (Standard_False);
const RealType diffC[2] = {
theBox.myCenter[0] - myCenter[0],
theBox.myCenter[1] - myCenter[1]
};
const RealType sumH[2] = {
theBox.myHSize[0] + myHSize[0],
theBox.myHSize[1] + myHSize[1]
};
// check the condition IsOut
if (_compareDist (sumH, diffC) == Standard_False) {
const RealType diffH[2] = {
theBox.myHSize[0] - myHSize[0],
theBox.myHSize[1] - myHSize[1]
};
if (diffC[0] - diffH[0] > 0.) {
const RealType aShift = (diffC[0] - diffH[0]) / 2; // positive
myCenter[0] += aShift;
myHSize [0] -= aShift;
} else if (diffC[0] + diffH[0] < 0.) {
const RealType aShift = (diffC[0] + diffH[0]) / 2; // negative
myCenter[0] += aShift;
myHSize [0] += aShift;
}
if (diffC[1] - diffH[1] > 0.) {
const RealType aShift = (diffC[1] - diffH[1]) / 2; // positive
myCenter[1] += aShift;
myHSize [1] -= aShift;
} else if (diffC[1] + diffH[1] < 0.) {
const RealType aShift = (diffC[1] + diffH[1]) / 2; // negative
myCenter[1] += aShift;
myHSize [1] += aShift;
}
aResult = Standard_True;
}
return aResult;
}
//=======================================================================
//function : Transformed
//purpose :
//=======================================================================
Bnd_B2x Bnd_B2x::Transformed (const gp_Trsf2d& theTrsf) const
{
Bnd_B2x aResult;
const gp_TrsfForm aForm = theTrsf.Form();
const Standard_Real aScale = theTrsf.ScaleFactor();
const Standard_Real aScaleAbs = Abs(aScale);
if (aForm == gp_Identity)
aResult = * this;
else if (aForm== gp_Translation || aForm== gp_PntMirror || aForm== gp_Scale)
{
aResult.myCenter[0] =
(RealType)(myCenter[0] * aScale + theTrsf.TranslationPart().X());
aResult.myCenter[1] =
(RealType)(myCenter[1] * aScale + theTrsf.TranslationPart().Y());
aResult.myHSize[0] = (RealType)(myHSize[0] * aScaleAbs);
aResult.myHSize[1] = (RealType)(myHSize[1] * aScaleAbs);
} else {
gp_XY aCenter ((Standard_Real)myCenter[0],
(Standard_Real)myCenter[1]);
theTrsf.Transforms (aCenter);
aResult.myCenter[0] = (RealType)aCenter.X();
aResult.myCenter[1] = (RealType)aCenter.Y();
const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1);
aResult.myHSize[0] = (RealType)(aScaleAbs * (Abs(aMat[0]) * myHSize[0]+
Abs(aMat[1]) * myHSize[1]));
aResult.myHSize[1] = (RealType)(aScaleAbs * (Abs(aMat[2]) * myHSize[0]+
Abs(aMat[3]) * myHSize[1]));
}
return aResult;
}
//=======================================================================
//function : IsOut
//purpose : Intersection Box - Circle
//=======================================================================
Standard_Boolean Bnd_B2x::IsOut (const gp_XY& theCenter,
const Standard_Real theRadius,
const Standard_Boolean isCircleHollow) const
{
Standard_Boolean aResult (Standard_True);
if (isCircleHollow == Standard_False) {
// vector from the center of the circle to the nearest box face
const Standard_Real aDist[2] = {
Abs(theCenter.X()-Standard_Real(myCenter[0])) - Standard_Real(myHSize[0]),
Abs(theCenter.Y()-Standard_Real(myCenter[1])) - Standard_Real(myHSize[1])
};
Standard_Real aD (0.);
if (aDist[0] > 0.)
aD = aDist[0]*aDist[0];
if (aDist[1] > 0.)
aD += aDist[1]*aDist[1];
aResult = (aD > theRadius*theRadius);
} else {
const Standard_Real aDistC[2] = {
Abs(theCenter.X()-Standard_Real(myCenter[0])),
Abs(theCenter.Y()-Standard_Real(myCenter[1]))
};
// vector from the center of the circle to the nearest box face
Standard_Real aDist[2] = {
aDistC[0] - Standard_Real(myHSize[0]),
aDistC[1] - Standard_Real(myHSize[1])
};
Standard_Real aD (0.);
if (aDist[0] > 0.)
aD = aDist[0]*aDist[0];
if (aDist[1] > 0.)
aD += aDist[1]*aDist[1];
if (aD < theRadius*theRadius) {
// the box intersects the solid circle; check if it is completely
// inside the circle (in such case return isOut==True)
aDist[0] = aDistC[0] + Standard_Real(myHSize[0]);
aDist[1] = aDistC[1] + Standard_Real(myHSize[1]);
if (aDist[0]*aDist[0]+aDist[1]*aDist[1] > theRadius*theRadius)
aResult = Standard_False;
}
}
return aResult;
}
//=======================================================================
//function : IsOut
//purpose : Intersection Box - transformed Box
//=======================================================================
Standard_Boolean Bnd_B2x::IsOut (const Bnd_B2x& theBox,
const gp_Trsf2d& theTrsf) const
{
Standard_Boolean aResult (Standard_False);
const gp_TrsfForm aForm = theTrsf.Form();
const Standard_Real aScale = theTrsf.ScaleFactor();
const Standard_Real aScaleAbs = Abs(aScale);
if (aForm == gp_Translation || aForm == gp_Identity ||
aForm == gp_PntMirror || aForm == gp_Scale)
{
aResult =
(Abs (RealType(theBox.myCenter[0]*aScale + theTrsf.TranslationPart().X())
- myCenter[0])
> RealType (theBox.myHSize[0]*aScaleAbs) + myHSize[0] ||
Abs (RealType(theBox.myCenter[1]*aScale + theTrsf.TranslationPart().Y())
- myCenter[1])
> RealType (theBox.myHSize[1]*aScaleAbs) + myHSize[1]);
}
else {
// theBox is transformed and we check the resulting (enlarged) box against
// 'this' box.
const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1);
gp_XY aCenter ((Standard_Real)theBox.myCenter[0],
(Standard_Real)theBox.myCenter[1]);
theTrsf.Transforms (aCenter);
const Standard_Real aDist[2] = {
aCenter.X() - (Standard_Real)myCenter[0],
aCenter.Y() - (Standard_Real)myCenter[1]
};
const Standard_Real aMatAbs[4] = {
Abs(aMat[0]), Abs(aMat[1]), Abs(aMat[2]), Abs(aMat[3])
};
if (Abs(aDist[0]) > (aScaleAbs * (aMatAbs[0]*theBox.myHSize[0]+
aMatAbs[1]*theBox.myHSize[1]) +
(Standard_Real)myHSize[0]) ||
Abs(aDist[1]) > (aScaleAbs * (aMatAbs[2]*theBox.myHSize[0]+
aMatAbs[3]*theBox.myHSize[1]) +
(Standard_Real)myHSize[1]))
aResult = Standard_True;
else {
// theBox is rotated, scaled and translated. We apply the reverse
// translation and scaling then check against the rotated box 'this'
if ((Abs(aMat[0]*aDist[0]+aMat[2]*aDist[1])
> theBox.myHSize[0]*aScaleAbs + (aMatAbs[0]*myHSize[0] +
aMatAbs[2]*myHSize[1])) ||
(Abs(aMat[1]*aDist[0]+aMat[3]*aDist[1])
> theBox.myHSize[1]*aScaleAbs + (aMatAbs[1]*myHSize[0] +
aMatAbs[3]*myHSize[1])))
aResult = Standard_True;
}
}
return aResult;
}
//=======================================================================
//function : IsOut
//purpose : Intersection Box - Line
//=======================================================================
Standard_Boolean Bnd_B2x::IsOut (const gp_Ax2d& theLine) const
{
if (IsVoid())
return Standard_True;
// Intersect the line containing the segment.
const Standard_Real aProd[3] = {
theLine.Direction().XY() ^ (gp_XY (myCenter[0] - theLine.Location().X(),
myCenter[1] - theLine.Location().Y())),
theLine.Direction().X() * Standard_Real(myHSize[1]),
theLine.Direction().Y() * Standard_Real(myHSize[0])
};
return (Abs(aProd[0]) > (Abs(aProd[1]) + Abs(aProd[2])));
}
//=======================================================================
//function : IsOut
//purpose : Intersection Box - Segment
//=======================================================================
Standard_Boolean Bnd_B2x::IsOut (const gp_XY& theP0, const gp_XY& theP1) const
{
Standard_Boolean aResult (Standard_True);
if (IsVoid() == Standard_False)
{
// Intersect the line containing the segment.
const gp_XY aSegDelta (theP1 - theP0);
const Standard_Real aProd[3] = {
aSegDelta ^ (gp_XY (myCenter[0], myCenter[1]) - theP0),
aSegDelta.X() * Standard_Real(myHSize[1]),
aSegDelta.Y() * Standard_Real(myHSize[0])
};
if (Abs(aProd[0]) < (Abs(aProd[1]) + Abs(aProd[2])))
{
// Intersection with line detected; check the segment as bounding box
const gp_XY aHSeg (0.5 * aSegDelta.X(), 0.5 * aSegDelta.Y());
const gp_XY aHSegAbs (Abs(aHSeg.X()), Abs(aHSeg.Y()));
aResult = _compareDistD (gp_XY((Standard_Real)myHSize[0],
(Standard_Real)myHSize[1]) + aHSegAbs,
theP0 + aHSeg-gp_XY((Standard_Real)myCenter[0],
(Standard_Real)myCenter[1]));
}
}
return aResult;
}
//=======================================================================
//function : IsIn
//purpose : Test the complete inclusion of this box in transformed theOtherBox
//=======================================================================
Standard_Boolean Bnd_B2x::IsIn (const Bnd_B2x& theBox,
const gp_Trsf2d& theTrsf) const
{
Standard_Boolean aResult (Standard_False);
const gp_TrsfForm aForm = theTrsf.Form();
const Standard_Real aScale = theTrsf.ScaleFactor();
const Standard_Real aScaleAbs = Abs(aScale);
if (aForm == gp_Translation || aForm == gp_Identity ||
aForm == gp_PntMirror || aForm == gp_Scale)
{
aResult =
(Abs (RealType(theBox.myCenter[0]*aScale + theTrsf.TranslationPart().X())
- myCenter[0])
< RealType (theBox.myHSize[0]*aScaleAbs) - myHSize[0] &&
Abs (RealType(theBox.myCenter[1]*aScale + theTrsf.TranslationPart().Y())
- myCenter[1])
< RealType (theBox.myHSize[1]*aScaleAbs) - myHSize[1]);
} else {
// theBox is rotated, scaled and translated. We apply the reverse
// translation and scaling then check against the rotated box 'this'
const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1);
gp_XY aCenter ((Standard_Real)theBox.myCenter[0],
(Standard_Real)theBox.myCenter[1]);
theTrsf.Transforms (aCenter);
const Standard_Real aDist[2] = {
aCenter.X() - (Standard_Real)myCenter[0],
aCenter.Y() - (Standard_Real)myCenter[1]
};
if ((Abs(aMat[0]*aDist[0]+aMat[2]*aDist[1])
< theBox.myHSize[0]*aScaleAbs - (Abs(aMat[0])*myHSize[0] +
Abs(aMat[2])*myHSize[1])) &&
(Abs(aMat[1]*aDist[0]+aMat[3]*aDist[1])
< theBox.myHSize[1]*aScaleAbs - (Abs(aMat[1])*myHSize[0] +
Abs(aMat[3])*myHSize[1])))
aResult = Standard_True;
}
return aResult;
}
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