/usr/include/opencascade/Convert_CylinderToBSplineSurface.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Convert_CylinderToBSplineSurface_HeaderFile
#define _Convert_CylinderToBSplineSurface_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Convert_ElementarySurfaceToBSplineSurface_HeaderFile
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class Standard_DomainError;
class gp_Cylinder;
//! This algorithm converts a bounded cylinder into a rational <br>
//! B-spline surface. The cylinder is a Cylinder from package gp. <br>
//! The parametrization of the cylinder is : <br>
//! P (U, V) = Loc + V * Zdir + Radius * (Xdir*Cos(U) + Ydir*Sin(U)) <br>
//! where Loc is the location point of the cylinder, Xdir, Ydir and <br>
//! Zdir are the normalized directions of the local cartesian <br>
//! coordinate system of the cylinder (Zdir is the direction of the <br>
//! cylinder's axis). The U parametrization range is U [0, 2PI]. <br>
//! KeyWords : <br>
//! Convert, Cylinder, BSplineSurface. <br>
class Convert_CylinderToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! The equivalent B-splineSurface as the same orientation as the <br>
//! cylinder in the U and V parametric directions. <br>
//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi <br>
//! Raised if V1 = V2. <br>
Standard_EXPORT Convert_CylinderToBSplineSurface(const gp_Cylinder& Cyl,const Standard_Real U1,const Standard_Real U2,const Standard_Real V1,const Standard_Real V2);
//! The equivalent B-splineSurface as the same orientation as the <br>
//! cylinder in the U and V parametric directions. <br>
//! Raised if V1 = V2. <br>
Standard_EXPORT Convert_CylinderToBSplineSurface(const gp_Cylinder& Cyl,const Standard_Real V1,const Standard_Real V2);
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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