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// File:      NCollection_IncAllocator.hxx
// Created:   12.04.02 19:45:14
// Author:    Alexander GRIGORIEV
// Copyright: Open Cascade 2002


#ifndef NCollection_IncAllocator_HeaderFile
#define NCollection_IncAllocator_HeaderFile

#include <NCollection_BaseAllocator.hxx>

/**
 *  Class NCollection_IncAllocator - incremental memory  allocator. This class
 *  allocates  memory  on  request  returning  the  pointer  to  an  allocated
 *  block. This memory is never returned  to the system until the allocator is
 *  destroyed.
 *  
 *  By comparison with  the standard new() and malloc()  calls, this method is
 *  faster and consumes very small additional memory to maintain the heap.
 *  
 *  All pointers  returned by Allocate() are  aligned to the size  of the data
 *  type "aligned_t". To  modify the size of memory  blocks requested from the
 *  OS,  use the parameter  of the  constructor (measured  in bytes);  if this
 *  parameter is  smaller than  25 bytes on  32bit or  49 bytes on  64bit, the
 *  block size will be the default 24 kbytes
 */
class NCollection_IncAllocator : public NCollection_BaseAllocator
{
 public:
  // The type defining the alignement of allocated objects
  typedef void * aligned_t;

  // ---------- PUBLIC METHODS ----------

  //! Constructor
  Standard_EXPORT NCollection_IncAllocator (const size_t theBlockSize = 24600);

  //! Allocate memory with given size. Returns NULL on failure
  Standard_EXPORT virtual void* Allocate        (const size_t size);

  //! Free a previously allocated memory. Does nothing
  Standard_EXPORT virtual void  Free            (void *anAddress);

  //! Diagnostic method, returns the number of bytes totally allocated
  Standard_EXPORT size_t        GetMemSize      () const;

  //! Destructor (calls Clean() internally)
  Standard_EXPORT ~NCollection_IncAllocator     ();

  //! Reallocation: it is always allowed but is only efficient with the
  //! last allocated item
  Standard_EXPORT void *        Reallocate      (void * anAddress,
                                                 const size_t oldSize,
                                                 const size_t newSize);

  //! Re-initialize the allocator so that the next Allocate call should
  //! start allocating in the very begining as though the allocator is just
  //! constructed. Warning: make sure that all previously allocated data are
  //! no more used in your code!
  //! @param doReleaseMem
  //!   True - release all previously allocated memory, False - preserve it
  //!   for future allocations.
  Standard_EXPORT void          Reset           (const Standard_Boolean
                                                 doReleaseMem=Standard_True);

 protected:
  struct         IBlock;

  //! Flush all previously allocated data. All pointers returned by
  //! Allocate() become invalid -- be very careful with this
  Standard_EXPORT void  Clean                   ();

  //! Allocate a new block and return a pointer to it
  //! ** only for internal usage **
  void *                allocateNewBlock        (const size_t cSize);

 private:
  // Prohibited methods
  NCollection_IncAllocator (const NCollection_IncAllocator&);
  NCollection_IncAllocator& operator = (const NCollection_IncAllocator&);

 protected:
  // ----- PROTECTED CLASS IBlock -------
  struct IBlock {
    aligned_t * allocateInBlock (const size_t cSize)
    {
      aligned_t * aResult = p_free_space;
      p_free_space += cSize;
      return aResult;
    }
    aligned_t     * p_free_space;
    aligned_t     * p_end_block;
    struct IBlock * p_next;
  };
 protected:
  // --------- PROTECTED FIELDS ---------
  IBlock        * myFirstBlock;
  size_t        mySize;

 public:
// Declaration of CASCADE RTTI
  DEFINE_STANDARD_RTTI (NCollection_IncAllocator)
};

// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (NCollection_IncAllocator, NCollection_BaseAllocator)


#endif