/usr/include/opencascade/NCollection_Sequence.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 | // File: NCollection_Sequence.hxx
// Created: 28.03.02 20:41:43
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2002
#ifndef NCollection_Sequence_HeaderFile
#define NCollection_Sequence_HeaderFile
#include <NCollection_BaseCollection.hxx>
#include <NCollection_BaseSequence.hxx>
#ifndef No_Exception
#include <Standard_OutOfRange.hxx>
#include <Standard_NoSuchObject.hxx>
#endif
#ifdef WNT
// Disable the warning "operator new unmatched by delete"
#pragma warning (push)
#pragma warning (disable:4291)
#endif
/**
* Purpose: Definition of a sequence of elements indexed by
* an Integer in range of 1..n
*/
template <class TheItemType> class NCollection_Sequence
: public NCollection_BaseCollection<TheItemType>,
public NCollection_BaseSequence
{
public:
//! Class defining sequence node - for internal use by Sequence
class Node : public NCollection_SeqNode
{
public:
//! Constructor
Node (const TheItemType& theItem) :
NCollection_SeqNode ()
{ myValue = theItem; }
//! Constant value access
const TheItemType& Value () const { return myValue; }
//! Variable value access
TheItemType& ChangeValue () { return myValue; }
//! Memory allocation
void* operator new(size_t theSize,
const Handle(NCollection_BaseAllocator)& theAllocator)
{ return theAllocator->Allocate(theSize); }
private:
TheItemType myValue;
}; // End of nested class Node
public:
//! Implementation of the Iterator interface.
class Iterator : public NCollection_BaseCollection<TheItemType>::Iterator,
public NCollection_BaseSequence::Iterator
{
public:
//! Empty constructor - for later Init
Iterator (void) {}
//! Constructor with initialisation
Iterator (const NCollection_Sequence& theSeq,
const Standard_Boolean isStart = Standard_True)
: NCollection_BaseSequence::Iterator (theSeq, isStart) {}
//! Assignment
Iterator& operator= (const Iterator& theIt)
{
NCollection_BaseSequence::Iterator& me = * this;
me.operator= (theIt);
return * this;
}
//! Check end
virtual Standard_Boolean More (void) const
{ return (myCurrent!=NULL); }
//! Make step
virtual void Next (void)
{ if (myCurrent) myCurrent = (NCollection_SeqNode *) myCurrent->Next(); }
//! Constant value access
virtual const TheItemType& Value (void) const
{ return ((const Node *)myCurrent)->Value(); }
//! Variable value access
virtual TheItemType& ChangeValue (void) const
{ return ((Node *)myCurrent)->ChangeValue(); }
//! Operator new for allocating iterators
void* operator new(size_t theSize,
const Handle(NCollection_BaseAllocator)& theAllocator)
{ return theAllocator->Allocate(theSize); }
}; // End of nested class Iterator
public:
// ---------- PUBLIC METHODS ------------
//! Constructor
NCollection_Sequence(const Handle(NCollection_BaseAllocator)& theAllocator=0L)
: NCollection_BaseCollection<TheItemType>(theAllocator),
NCollection_BaseSequence() {}
//! Copy constructor
NCollection_Sequence (const NCollection_Sequence& theOther) :
NCollection_BaseCollection<TheItemType>(theOther.myAllocator),
NCollection_BaseSequence()
{ *this = theOther; }
//! Number of items
virtual Standard_Integer Size (void) const
{ return mySize; }
//! Number of items
Standard_Integer Length (void) const
{ return mySize; }
//! Empty query
Standard_Boolean IsEmpty (void) const
{ return (mySize==0); }
//! Reverse sequence
void Reverse (void)
{ PReverse(); }
//! Exchange two members
void Exchange (const Standard_Integer I,
const Standard_Integer J )
{ PExchange(I, J); }
//! Static deleter to be passed to BaseSequence
static void delNode (NCollection_SeqNode * theNode,
Handle(NCollection_BaseAllocator)& theAl)
{
((Node *) theNode)->~Node();
theAl->Free(theNode);
}
//! Clear the items out, take a new allocator if non null
void Clear (const Handle(NCollection_BaseAllocator)& theAllocator=0L)
{
ClearSeq (delNode, this->myAllocator);
if (!theAllocator.IsNull())
this->myAllocator = theAllocator;
}
//! Replace this sequence by the items of theOther
NCollection_Sequence& operator= (const NCollection_Sequence& theOther)
{
if (this == &theOther)
return *this;
Clear (theOther.myAllocator);
Node * pCur = (Node *) theOther.myFirstItem;
while (pCur) {
Node* pNew = new (this->myAllocator) Node (pCur->Value());
PAppend (pNew);
pCur = (Node *) pCur->Next();
}
return * this;
}
//! Replace this sequence by the items of theOther collection
virtual void Assign (const NCollection_BaseCollection<TheItemType>& theOther)
{
if (this == &theOther)
return;
Clear ();
TYPENAME NCollection_BaseCollection<TheItemType>::Iterator& anIter =
theOther.CreateIterator();
for (; anIter.More(); anIter.Next())
Append(anIter.Value());
}
//! Remove one item
void Remove (Iterator& thePosition)
{ RemoveSeq (thePosition, delNode, this->myAllocator); }
//! Remove one item
void Remove (const Standard_Integer theIndex)
{ RemoveSeq (theIndex, delNode, this->myAllocator); }
//! Remove range of items
void Remove (const Standard_Integer theFromIndex,
const Standard_Integer theToIndex)
{ RemoveSeq (theFromIndex, theToIndex, delNode, this->myAllocator); }
//! Append one item
void Append (const TheItemType& theItem)
{ PAppend (new (this->myAllocator) Node (theItem)); }
//! Append another sequence (making it empty)
void Append (NCollection_Sequence& theSeq)
{
if (myFirstItem == theSeq.myFirstItem) Assign (theSeq);
PAppend (theSeq);
}
//! Prepend one item
void Prepend (const TheItemType& theItem)
{ PPrepend (new (this->myAllocator) Node (theItem)); }
//! Prepend another sequence (making it empty)
void Prepend (NCollection_Sequence& theSeq)
{
if (myFirstItem == theSeq.myFirstItem) Assign (theSeq);
PPrepend (theSeq);
}
//! InsertBefore theIndex theItem
void InsertBefore (const Standard_Integer theIndex,
const TheItemType& theItem)
{ InsertAfter (theIndex-1, theItem); }
//! InsertBefore theIndex another sequence
void InsertBefore (const Standard_Integer theIndex,
NCollection_Sequence& theSeq)
{ InsertAfter (theIndex-1, theSeq); }
//! InsertAfter the position of iterator
void InsertAfter (Iterator& thePosition,
const TheItemType& theItem)
{ PInsertAfter (thePosition, new (this->myAllocator) Node (theItem)); }
//! InsertAfter theIndex theItem
void InsertAfter (const Standard_Integer theIndex,
NCollection_Sequence& theSeq)
{ PInsertAfter (theIndex, theSeq); }
//! InsertAfter theIndex another sequence
void InsertAfter (const Standard_Integer theIndex,
const TheItemType& theItem)
{
#if !defined No_Exception && !defined No_Standard_OutOfRange
if (theIndex < 0 || theIndex > mySize)
Standard_OutOfRange::Raise ("NCollection_Sequence::InsertAfter");
#endif
PInsertAfter (theIndex, new (this->myAllocator) Node (theItem));
}
//! Split in two sequences
void Split (const Standard_Integer theIndex, NCollection_Sequence& theSeq)
{
theSeq.Clear (this->myAllocator);
PSplit (theIndex, theSeq);
}
//! First item access
const TheItemType& First () const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (mySize == 0)
Standard_NoSuchObject::Raise ("NCollection_Sequence::First");
#endif
return ((const Node *) myFirstItem) -> Value();
}
//! Last item access
const TheItemType& Last () const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (mySize == 0)
Standard_NoSuchObject::Raise ("NCollection_Sequence::Last");
#endif
return ((const Node *) myLastItem) -> Value();
}
//! Constant item access by theIndex
const TheItemType& Value (const Standard_Integer theIndex) const
{
#if !defined No_Exception && !defined No_Standard_OutOfRange
if (theIndex <= 0 || theIndex > mySize)
Standard_OutOfRange::Raise ("NCollection_Sequence::Value");
#endif
NCollection_Sequence * const aLocalTHIS = (NCollection_Sequence *) this;
aLocalTHIS -> myCurrentItem = Find (theIndex);
aLocalTHIS -> myCurrentIndex = theIndex;
return ((const Node *) myCurrentItem) -> Value();
}
//! Constant operator()
const TheItemType& operator() (const Standard_Integer theIndex) const
{ return Value(theIndex); }
//! Variable item access by theIndex
TheItemType& ChangeValue (const Standard_Integer theIndex)
{
#if !defined No_Exception && !defined No_Standard_OutOfRange
if (theIndex <= 0 || theIndex > mySize)
Standard_OutOfRange::Raise ("NCollection_Sequence::ChangeValue");
#endif
myCurrentItem = Find (theIndex);
myCurrentIndex = theIndex;
return ((Node *) myCurrentItem) -> ChangeValue();
}
//! Variable operator()
TheItemType& operator() (const Standard_Integer theIndex)
{ return ChangeValue(theIndex); }
//! Set item value by theIndex
void SetValue (const Standard_Integer theIndex,
const TheItemType& theItem)
{ ChangeValue (theIndex) = theItem; }
// ******** Destructor - clears the Sequence
~NCollection_Sequence (void)
{ Clear(); }
private:
// ----------- PRIVATE METHODS -----------
//! Creates Iterator for use on BaseCollection
virtual TYPENAME NCollection_BaseCollection<TheItemType>::Iterator&
CreateIterator(void) const
{ return *(new (this->IterAllocator()) Iterator(*this)); }
// ---------- FRIEND CLASSES ------------
friend class Iterator;
};
#ifdef WNT
#pragma warning (pop)
#endif
#endif
|