/usr/include/opencascade/NCollection_Vector.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
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// Created: 23.04.02 19:24:33
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2002
#ifndef NCollection_Vector_HeaderFile
#define NCollection_Vector_HeaderFile
#include <NCollection_BaseVector.hxx>
#include <NCollection_BaseCollection.hxx>
#if !defined No_Exception && !defined No_Standard_OutOfRange
#include <Standard_OutOfRange.hxx>
#endif
#ifdef WNT
// Disable the warning: "operator new unmatched by delete"
#pragma warning (push)
#pragma warning (disable:4291)
#endif
/**
* Class NCollection_Vector (dynamic array of objects)
*
* This class is similar to NCollection_Array1 though the indices always start
* at 0 (in Array1 the first index must be specified)
*
* The Vector is always created with 0 length. It can be enlarged by two means:
* 1. Calling the method Append (val) - then "val" is added to the end of the
* vector (the vector length is incremented)
* 2. Calling the method SetValue (i, val) - if "i" is greater than or equal
* to the current length of the vector, the vector is enlarged to accomo-
* date this index
*
* The methods Append and SetValue return a non-const reference to the copied
* object inside the vector. This reference is guaranteed to be valid until
* the vector is destroyed. It can be used to access the vector member directly
* or to pass its address to other data structures.
*
* The vector iterator remembers the length of the vector at the moment of the
* creation or initialisation of the iterator. Therefore the iteration begins
* at index 0 and stops at the index equal to (remembered_length-1). It is OK
* to enlarge the vector during the iteration.
*/
template <class TheItemType> class NCollection_Vector
: public NCollection_BaseCollection<TheItemType>,
public NCollection_BaseVector
{
// **************** Implementation of the Iterator interface.
public:
// ----------------------------------------------------------------------
//! Nested class MemBlock
class MemBlock : public NCollection_BaseVector::MemBlock
{
public:
void * operator new (size_t, void * theAddress) { return theAddress; }
//! Empty constructor
MemBlock () : NCollection_BaseVector::MemBlock(0,0) {}
//! Constructor
MemBlock (const Standard_Integer theFirstInd,
const Standard_Integer theSize)
: NCollection_BaseVector::MemBlock (theFirstInd, theSize)
{ myData = new TheItemType [theSize]; }
//! Copy constructor
MemBlock (const MemBlock& theOther)
: NCollection_BaseVector::MemBlock (theOther.FirstIndex(),theOther.Size())
{
myLength = theOther.Length();
myData = new TheItemType [Size()];
for (size_t i=0; i < Length(); i++)
((TheItemType *) myData)[i] = theOther.Value(i);
}
//! Reinit
virtual void Reinit (const Standard_Integer theFirst,
const size_t theSize)
{
if (myData) delete [] (TheItemType *) myData;
myData = (theSize > 0) ? new TheItemType [theSize] : NULL;
myFirstInd = theFirst;
mySize = theSize;
myLength = 0;
}
//! Destructor
virtual ~MemBlock () { if (myData) delete [] (TheItemType *) myData; }
//! Operator () const
const TheItemType& Value (const Standard_Integer theIndex) const
{ return ((TheItemType *) myData) [theIndex]; }
//! Operator ()
TheItemType& ChangeValue (const Standard_Integer theIndex)
{ return ((TheItemType *) myData) [theIndex]; }
//! GetIndex
Standard_Integer GetIndex (const TheItemType& theItem) const {
return GetIndexV ((void *)&theItem, sizeof(TheItemType));
}
}; // End of the nested class MemBlock
// ----------------------------------------------------------------------
// ------------------------ Nested class Iterator -----------------------
// ----------------------------------------------------------------------
class Iterator : public NCollection_BaseCollection<TheItemType>::Iterator,
public NCollection_BaseVector::Iterator
{
public:
//! Empty constructor - for later Init
Iterator (void) {}
//! Constructor with initialisation
Iterator (const NCollection_Vector& theVector) :
NCollection_BaseVector::Iterator (theVector) {}
//! Copy constructor
Iterator (const Iterator& theOther) :
NCollection_BaseVector::Iterator (theOther) {}
//! Initialisation
void Init (const NCollection_Vector& theVector) { InitV (theVector); }
//! Assignment
Iterator& operator = (const Iterator& theOther) {
CopyV (theOther);
return * this;
}
//! Check end
virtual Standard_Boolean More (void) const { return MoreV (); }
//! Make step
virtual void Next (void) { NextV(); }
//! Constant value access
virtual const TheItemType& Value (void) const {
return ((const MemBlock *) CurBlockV()) -> Value(myCurIndex); }
//! Variable value access
virtual TheItemType& ChangeValue (void) const {
return ((MemBlock *) CurBlockV()) -> ChangeValue(myCurIndex); }
//! Operator new for allocating iterators
void* operator new(size_t theSize,
const Handle(NCollection_BaseAllocator)& theAllocator)
{ return theAllocator->Allocate(theSize); }
}; // End of the nested class Iterator
// ----------------------------------------------------------------------
// ------------------------ Class Vector itself -------------------------
// ----------------------------------------------------------------------
public:
// ---------- PUBLIC METHODS ----------
//! Constructor
NCollection_Vector (const Standard_Integer theIncrement = 256,
const Handle_NCollection_BaseAllocator& theAlloc = 0L)
: NCollection_BaseCollection<TheItemType>(theAlloc),
NCollection_BaseVector (sizeof(TheItemType), theIncrement,
FuncDataInit, FuncDataFree) {}
//! Copy constructor
NCollection_Vector (const NCollection_Vector& theOther)
: NCollection_BaseCollection<TheItemType>(theOther.myAllocator),
NCollection_BaseVector (theOther, FuncDataInit, FuncDataFree)
{ CopyData (theOther); }
//! Operator =
NCollection_Vector& operator = (const NCollection_Vector& theOther) {
if (this != &theOther) {
this->myAllocator = theOther.myAllocator;
NCollection_BaseVector::operator = (theOther);
CopyData (theOther);
}
return * this;
}
//! Total number of items in the vector
virtual Standard_Integer Size () const { return Length(); }
//! Virtual assignment (any collection to this array)
virtual void Assign (const NCollection_BaseCollection<TheItemType>& theOther)
{
if (this != &theOther) {
TYPENAME NCollection_BaseCollection<TheItemType>::Iterator& anIter2 =
theOther.CreateIterator();
while (anIter2.More()) {
Append (anIter2.Value());
anIter2.Next();
}
}
}
//! Assignment to the collection of the same type
void Assign (const NCollection_Vector& theOther)
{
if (this != &theOther) {
NCollection_BaseVector::operator = (theOther);
CopyData (theOther);
}
}
//! Method to create iterators for base collections
virtual TYPENAME NCollection_BaseCollection<TheItemType>::Iterator&
CreateIterator(void) const
{ return *(new (this->IterAllocator()) Iterator(*this)); }
//! Append
TheItemType& Append (const TheItemType& theValue) {
TheItemType& anAppended = * (TheItemType *) ExpandV (myLength);
anAppended = theValue;
return anAppended;
}
//! Operator () - query the const value
const TheItemType& operator () (const Standard_Integer theIndex) const
{ return Value (theIndex); }
const TheItemType& Value (const Standard_Integer theIndex) const {
// if (myNBlocks == 1) return ((MemBlock *) myData) -> Value(theIndex);
return * (const TheItemType *) Find (theIndex);
}
//! Operator () - query the value
TheItemType& operator () (const Standard_Integer theIndex)
{ return ChangeValue (theIndex); }
TheItemType& ChangeValue (const Standard_Integer theIndex) {
// if (myNBlocks == 1) return ((MemBlock *) myData) -> ChangeValue(theIndex);
return * (TheItemType *) Find (theIndex);
}
//! SetValue () - set or append a value
TheItemType& SetValue (const Standard_Integer theIndex,
const TheItemType& theValue) {
#if !defined No_Exception && !defined No_Standard_OutOfRange
if (theIndex < 0)
Standard_OutOfRange::Raise ("NCollection_Vector::SetValue");
#endif
TheItemType * const aVecValue =
(TheItemType *)(theIndex<myLength? Find(theIndex): ExpandV(theIndex));
* aVecValue = theValue;
return * aVecValue;
}
private:
// ---------- PRIVATE METHODS ----------
void CopyData (const NCollection_Vector& theOther) {
Standard_Integer i, iBlock = 0;
/*NCollection_Vector::*/Iterator anIter (theOther);
for (int aLength = 0; aLength < myLength; aLength += myIncrement) {
MemBlock& aBlock = (MemBlock&) myData[iBlock];
aBlock.Reinit (aLength, myIncrement);
for (i = 0; i < myIncrement; i++) {
if (!anIter.More()) break;
aBlock.ChangeValue(i) = anIter.Value();
anIter.Next();
}
aBlock.SetLength(i);
iBlock++;
}
}
static NCollection_BaseVector::MemBlock * FuncDataInit
(const NCollection_BaseVector& theVector,
const Standard_Integer aCapacity,
const void * aSource,
const Standard_Integer aSize)
{
const NCollection_Vector& aSelf =
static_cast<const NCollection_Vector&> (theVector);
MemBlock * aData =
(MemBlock *) aSelf.myAllocator->Allocate(aCapacity * sizeof(MemBlock));
Standard_Integer i = 0;
if (aSource != NULL) {
memcpy (aData, aSource, aSize * sizeof(MemBlock));
i = aSize;
}
while (i < aCapacity)
new (&aData[i++]) MemBlock;
return aData;
}
static void FuncDataFree (const NCollection_BaseVector& theVector,
NCollection_BaseVector::MemBlock * aData)
{
const NCollection_Vector& aSelf =
static_cast<const NCollection_Vector&> (theVector);
aSelf.myAllocator->Free(aData);
}
friend class Iterator;
};
#ifdef WNT
#pragma warning (pop)
#endif
#endif
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