/usr/include/opencascade/Poly_CoherentNode.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | // File: Poly_CoherentNode.hxx
// Created: 08.12.07 10:45
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2007
#ifndef Poly_CoherentNode_HeaderFile
#define Poly_CoherentNode_HeaderFile
#include <gp_XYZ.hxx>
#include <Poly_CoherentTriPtr.hxx>
#include <Precision.hxx>
class NCollection_BaseAllocator;
/**
* Node of coherent triangulation. Contains:
* <ul>
* <li>Coordinates of a 3D point defining the node location</li>
* <li>2D point coordinates</li>
* <li>List of triangles that use this Node</li>
* <li>Integer index, normally the index of the node in the original
* triangulation</li>
* </ul>
*/
class Poly_CoherentNode : public gp_XYZ
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor.
*/
inline Poly_CoherentNode ()
: gp_XYZ (0., 0., 0.),
myTriangles (0L),
myIndex (-1)
{ myUV[0] = Precision::Infinite(); myUV[1] = Precision::Infinite(); }
/**
* Constructor.
*/
inline Poly_CoherentNode (const gp_XYZ& thePnt)
: gp_XYZ (thePnt),
myTriangles (0L),
myIndex (-1)
{ myUV[0] = Precision::Infinite(); myUV[1] = Precision::Infinite(); myNormal[0] = 0.f; myNormal[1] = 0.f; myNormal[2] = 0.f; }
/**
* Set the UV coordinates of the Node.
*/
inline void SetUV (const Standard_Real theU,
const Standard_Real theV)
{ myUV[0] = theU; myUV[1] = theV; }
/**
* Get U coordinate of the Node.
*/
inline Standard_Real GetU () const
{ return myUV[0]; }
/**
* Get V coordinate of the Node.
*/
inline Standard_Real GetV () const
{ return myUV[1]; }
/**
* Define the normal vector in the Node.
*/
Standard_EXPORT void SetNormal (const gp_XYZ& theVector);
/**
* Query if the Node contains a normal vector.
*/
inline Standard_Boolean HasNormal () const
{ return ((myNormal[0]*myNormal[0] + myNormal[1]*myNormal[1] +
myNormal[2]*myNormal[2]) > Precision::Confusion()); }
/**
* Get the stored normal in the node.
*/
inline gp_XYZ GetNormal () const
{ return gp_XYZ (myNormal[0], myNormal[1], myNormal[2]); }
/**
* Set the value of node Index.
*/
inline void SetIndex (const Standard_Integer theIndex)
{ myIndex = theIndex; }
/**
* Get the value of node Index.
*/
inline Standard_Integer GetIndex () const
{ return myIndex; }
/**
* Check if this is a free node, i.e., a node without a single
* incident triangle.
*/
inline Standard_Boolean IsFreeNode () const
{ return myTriangles == 0L; }
/**
* Reset the Node to void.
*/
Standard_EXPORT void Clear (const Handle_NCollection_BaseAllocator&);
/**
* Connect a triangle to this Node.
*/
Standard_EXPORT void AddTriangle
(const Poly_CoherentTriangle& theTri,
const Handle_NCollection_BaseAllocator& theA);
/**
* Disconnect a triangle from this Node.
*/
Standard_EXPORT Standard_Boolean
RemoveTriangle
(const Poly_CoherentTriangle& theTri,
const Handle_NCollection_BaseAllocator& theA);
/**
* Create an iterator of incident triangles.
*/
inline Poly_CoherentTriPtr::Iterator
TriangleIterator () const
{ return * myTriangles; }
Standard_EXPORT void Dump (Standard_OStream& theStream) const;
// /**
// * Destructor.
// */
// Standard_EXPORT virtual ~Poly_CoherentNode ();
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Standard_Real myUV[2];
Poly_CoherentTriPtr * myTriangles;
Standard_Integer myIndex;
Standard_ShortReal myNormal[3];
};
#endif
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