/usr/include/opencascade/Quantity_Convert.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
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//
// inline methods for Convert from Quantity
//
// Author : M. MERCIEN
//-----------------------------------------------------------------------------
#include <Quantity_Array1OfCoefficient.hxx>
#ifndef __Quantity_API
# if defined(WNT) && !defined(HAVE_NO_DLL)
# ifdef __Quantity_DLL
# define __Quantity_API __declspec( dllexport )
# else
# define __Quantity_API __declspec( dllimport )
# endif // __Quantity_DLL
# else
# define __Quantity_API
# endif // WNT
#endif // __Quantity_API
extern __Quantity_API Quantity_Array1OfCoefficient ConvertTable;
//----------------------------------------------------------------------------
// SetQuantity
//----------------------------------------------------------------------------
inline void Quantity_Convert::SetQuantity (const Quantity_PhysicalQuantity aQuantity,
const Quantity_Coefficient aCoef) {
// ...Update du coefficient de conversion
if (aQuantity > 0 && aQuantity <= 68) ConvertTable(aQuantity) = aCoef;
}
//----------------------------------------------------------------------------
// ConvertUserToSI
//----------------------------------------------------------------------------
inline Quantity_Coefficient Quantity_Convert::ConvertUserToSI
(const Quantity_PhysicalQuantity aQuantity ,
const Standard_Real aVal) {
// ...Conversion de la valeur aVal, du Systeme Utilisateur en Systeme International
if (aQuantity > 0 && aQuantity <= 68)
return (aVal*ConvertTable(aQuantity));
else
return aVal;
}
//----------------------------------------------------------------------------
// ConvertSIToUser
//----------------------------------------------------------------------------
inline Quantity_Coefficient Quantity_Convert::ConvertSIToUser
(const Quantity_PhysicalQuantity aQuantity ,
const Standard_Real aVal) {
// ...Conversion de la valeur aVal, du Systeme International au Systeme Utilisateur
if (aQuantity > 0 && aQuantity <= 68)
return (aVal/ConvertTable(aQuantity));
else
return aVal;
}
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