/usr/include/opencascade/Standard_Mutex.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 | // File: Standard_Mutex.hxx
// Created: Mon Apr 10 12:41:43 2005
// Author: Andrey BETENEV
// Copyright: Open CASCADE S.A.S. 2006
#ifndef _Standard_Mutex_HeaderFile
#define _Standard_Mutex_HeaderFile
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_ErrorHandlerCallback.hxx>
#ifdef WNT
#include <windows.h>
#else
#include <pthread.h>
#include <sys/errno.h>
#include <unistd.h>
#include <time.h>
#endif
/**
* @brief Mutex: a class to synchronize access to shared data.
*
* This is simple encapsulation of tools provided by the
* operating system to syncronize access to shared data
* from threads within one process.
*
* Current implementation is very simple and straightforward;
* it is just a wrapper around POSIX pthread librray on UNIX/Linux,
* and CRITICAL_SECTIONs on Windows NT. It does not provide any
* advanced functionaly such as recursive calls to the same mutex from
* within one thread (such call will froze the execution).
*
* Note that all the methods of that class are made inline, in order
* to keep maximal performance. This means that a library using the mutex
* might need to be linked to threads library directly.
*
* The typical use of this class should be as follows:
* - create instance of the class Standard_Mutex in the global scope
* (whenever possible, or as a field of your class)
* - create instance of class Standard_Mutex::Sentry using that Mutex
* when entering critical section
*
* Note that this class provides one feature specific to Open CASCADE:
* safe unlocking the mutex when signal is raised and converted to OCC
* exceptions (Note that with current implementation of this functionality
* on UNIX and Linux, C longjumps are used for that, thus destructors of
* classes are not called automatically).
*
* To use this feature, call RegisterCallback() after Lock() or successful
* TryLock(), and UnregisterCallback() before Unlock() (or use Sentry classes).
*/
class Standard_Mutex : public Standard_ErrorHandlerCallback
{
public:
/**
* @brief Simple sentry class providing convenient interface to mutex.
*
* Provides automatic locking and unlocking a mutex in its constructor
* and destructor, thus ensuring correct unlock of the mutex even in case of
* raising an exception or signal from the protected code.
*
* Create instance of that class when entering critical section.
*/
class Sentry
{
public:
//! Constructor - initializes the sentry object by reference to a
//! mutex (which must be initialized) and locks the mutex immediately
Sentry (Standard_Mutex &theMutex)
: myMutex(theMutex)
{
myMutex.Lock();
myMutex.RegisterCallback();
}
//! Destructor - unlocks the mutex if already locked.
~Sentry () {
myMutex.UnregisterCallback();
myMutex.Unlock();
}
private:
//! This method should not be called (prohibited).
Sentry (const Sentry &);
//! This method should not be called (prohibited).
Sentry& operator = (const Sentry &);
private:
Standard_Mutex &myMutex;
};
/**
* @brief Advanced Sentry class providing convenient interface to
* manipulate a mutex from one thread.
*
* As compared with simple Sentry class, provides possibility to
* lock and unlock mutex at any moment, and perform nested lock/unlock
* actions (using lock counter). However all calls must be from within
* the same thread; this is to be ensured by the code using this class.
*/
class SentryNested
{
public:
//! Constructor - initializes the sentry object by reference to a
//! mutex (which must be initialized). Locks the mutex immediately
//! unless Standard_False is given as second argument.
SentryNested (Standard_Mutex &theMutex, Standard_Boolean doLock = Standard_True)
: myMutex(theMutex), nbLocked(0)
{
if ( doLock ) Lock();
}
//! Destructor - unlocks the mutex if already locked.
~SentryNested ()
{
if ( nbLocked >0 ) {
nbLocked = 1;
Unlock();
}
}
//! Lock the mutex
void Lock () {
if ( ! nbLocked ) {
myMutex.Lock();
myMutex.RegisterCallback();
}
nbLocked++;
}
//! Unlock the mutex
void Unlock () {
if ( nbLocked == 1 ) {
myMutex.UnregisterCallback();
myMutex.Unlock();
}
nbLocked--;
}
private:
//! This method should not be called (prohibited).
SentryNested (const SentryNested &);
//! This method should not be called (prohibited).
SentryNested& operator = (const SentryNested &);
private:
Standard_Mutex &myMutex;
Standard_Boolean nbLocked; //!< Note that we do not protect this field from
//!< concurrent access, as it should always be accessed
//!< from within one thread, i.e. synchronously
};
public:
//! Constructor: creates a mutex object and initializes it.
//! It is strongly recommended that mutexes were created as
//! static objects whenever possible.
Standard_EXPORT Standard_Mutex ();
//! Destructor: destroys the mutex object
Standard_EXPORT ~Standard_Mutex ();
//! Method to lock the mutex; waits until the mutex is released
//! by other threads, locks it and then returns
Standard_EXPORT void Lock ();
//! Method to test the mutex; if the mutex is not hold by other thread,
//! locks it and returns True; otherwise returns False without waiting
//! mutex to be released.
Standard_EXPORT Standard_Boolean TryLock ();
//! Method to unlock the mutex; releases it to other users
Standard_EXPORT void Unlock ();
private:
//! Callback method to unlock the mutex if OCC exception or signal is raised
virtual void DestroyCallback ();
private:
#ifdef WNT
CRITICAL_SECTION myMutex;
#else
pthread_mutex_t myMutex;
#endif
};
// Implementation of the method Unlock is inline, since it is
// just a shortcut to system function
inline void Standard_Mutex::Unlock ()
{
#ifdef WNT
LeaveCriticalSection( &myMutex );
#else
pthread_mutex_unlock( &myMutex );
#endif
}
#endif /* _Standard_Mutex_HeaderFile */
|