/usr/include/opencascade/TCollection_BasicMap.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _TCollection_BasicMap_HeaderFile
#define _TCollection_BasicMap_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TCollection_BasicMapIterator;
//! Root class of all the maps, provides utilitites <br>
//! for managing the buckets. <br>
//! Maps are dynamically extended data structures where <br>
//! data is quickly accessed with a key. <br>
//! General properties of maps <br>
//! - Map items may be (complex) non-unitary data; they <br>
//! may be difficult to manage with an array. Moreover, the <br>
//! map allows a data structure to be indexed by complex data. <br>
//! - The size of a map is dynamically extended. So a map <br>
//! may be first dimensioned for a little number of items. <br>
//! Maps avoid the use of large and quasi-empty arrays. <br>
//! - The access to a map item is much faster than the one <br>
//! to a sequence, a list, a queue or a stack item. <br>
//! - The access time to a map item may be compared with <br>
//! the one to an array item. First of all, it depends on the <br>
//! size of the map. It also depends on the quality of a user <br>
//! redefinable function (the hashing function) to find <br>
//! quickly where the item is. <br>
//! - The exploration of a map may be of better performance <br>
//! than the exploration of an array because the size of the <br>
//! map is adapted to the number of inserted items. <br>
//! These properties explain why maps are commonly used as <br>
//! internal data structures for algorithms. <br>
//! Definitions <br>
//! - A map is a data structure for which data is addressed by keys. <br>
//! - Once inserted in the map, a map item is referenced as an entry of the map. <br>
//! - Each entry of the map is addressed by a key. Two <br>
//! different keys address two different entries of the map. <br>
//! - The position of an entry in the map is called a bucket. <br>
//! - A map is dimensioned by its number of buckets, i.e. the <br>
//! maximum number of entries in the map. The <br>
//! performance of a map is conditioned by the number of buckets. <br>
//! - The hashing function transforms a key into a bucket <br>
//! index. The number of values that can be computed by <br>
//! the hashing function is equal to the number of buckets of the map. <br>
//! - Both the hashing function and the equality test <br>
//! between two keys are provided by a hasher object. <br>
//! - A map may be explored by a map iterator. This <br>
//! exploration provides only inserted entries in the map <br>
//! (i.e. non empty buckets). <br>
//! Collections' generic maps <br>
//! The Collections component provides numerous generic derived maps. <br>
//! - These maps include automatic management of the <br>
//! number of buckets: they are automatically resized when <br>
//! the number of keys exceeds the number of buckets. If <br>
//! you have a fair idea of the number of items in your map, <br>
//! you can save on automatic resizing by specifying a <br>
//! number of buckets at the time of construction, or by using <br>
//! a resizing function. This may be considered for crucial optimization issues. <br>
//! - Keys, items and hashers are parameters of these generic derived maps. <br>
//! - TCollection_MapHasher class describes the <br>
//! functions required by any hasher which is to be used <br>
//! with a map instantiated from the Collections component. <br>
//! - An iterator class is automatically instantiated at the <br>
//! time of instantiation of a map provided by the <br>
//! Collections component if this map is to be explored <br>
//! with an iterator. Note that some provided generic maps <br>
//! are not to be explored with an iterator but with indexes (indexed maps). <br>
class TCollection_BasicMap {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Returns the number of buckets in <me>. <br>
Standard_Integer NbBuckets() const;
//! Returns the number of keys already stored in <me>. <br>
//! <br>
Standard_Integer Extent() const;
//! Returns True when the map contains no keys. <br>
//! This is exactly Extent() == 0. <br>
Standard_Boolean IsEmpty() const;
//! Prints on <S> usefull statistics about the map <br>
//! <me>. It can be used to test the quality of the hashcoding. <br>
Standard_EXPORT void Statistics(Standard_OStream& S) const;
friend class TCollection_BasicMapIterator;
protected:
//! Initialize the map. Single is True when the map <br>
//! uses only one table of buckets. <br>
//! <br>
//! One table : Map, DataMap <br>
//! Two tables : DoubleMap, IndexedMap, IndexedDataMap <br>
Standard_EXPORT TCollection_BasicMap(const Standard_Integer NbBuckets,const Standard_Boolean single);
//! Tries to resize the Map with NbBuckets. Returns <br>
//! True if possible, NewBuckts is the new nuber of <br>
//! buckets. data1 and data2 are the new tables of <br>
//! buckets where the data must be copied. <br>
Standard_EXPORT Standard_Boolean BeginResize(const Standard_Integer NbBuckets,Standard_Integer& NewBuckets,Standard_Address& data1,Standard_Address& data2) const;
//! If BeginResize was succesfull after copying the <br>
//! data to data1 and data2 this methods update the <br>
//! tables and destroys the old ones. <br>
Standard_EXPORT void EndResize(const Standard_Integer NbBuckets,const Standard_Integer NewBuckets,const Standard_Address data1,const Standard_Address data2) ;
//! Returns True if resizing the map should be <br>
//! considered. <br>
Standard_Boolean Resizable() const;
//! Decrement the extent of the map. <br>
void Increment() ;
//! Decrement the extent of the map. <br>
void Decrement() ;
//! Destroys the buckets. <br>
Standard_EXPORT void Destroy() ;
Standard_Address myData1;
Standard_Address myData2;
private:
Standard_Boolean isDouble;
Standard_Boolean mySaturated;
Standard_Integer myNbBuckets;
Standard_Integer mySize;
};
#include <TCollection_BasicMap.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
|