/usr/include/opencascade/gp_Ax22d.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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inline gp_Ax22d::gp_Ax22d() : vydir(0.,1.), vxdir(1.,0.)
{}
inline gp_Ax22d::gp_Ax22d(const gp_Pnt2d& P ,
const gp_Dir2d& Vx,
const gp_Dir2d& Vy) :
point(P),
vydir(Vy),
vxdir(Vx)
{
Standard_Real value = Vx.Crossed(Vy);
if (value >= 0.0) vydir.SetCoord(-vxdir.Y(), vxdir.X());
else vydir.SetCoord( vxdir.Y(),-vxdir.X());
}
inline gp_Ax22d::gp_Ax22d(const gp_Pnt2d& P ,
const gp_Dir2d& Vx ,
const Standard_Boolean Sense) :
point(P),
vxdir(Vx)
{
if (Sense) vydir.SetCoord(-Vx.Y(), Vx.X());
else vydir.SetCoord( Vx.Y(),-Vx.X());
}
inline gp_Ax22d::gp_Ax22d(const gp_Ax2d& A ,
const Standard_Boolean Sense) :
point(A.Location()),
vxdir(A.Direction())
{
if (Sense) vydir.SetCoord(-vxdir.Y(), vxdir.X());
else vydir.SetCoord( vxdir.Y(),-vxdir.X());
}
inline void gp_Ax22d::SetAxis(const gp_Ax22d& A1)
{
point = A1.Location();
vxdir = A1.XDirection();
vydir = A1.YDirection();
}
inline void gp_Ax22d::SetXAxis (const gp_Ax2d& A1)
{
Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
point = A1.Location ();
vxdir = A1.Direction();
if (sign) vydir.SetCoord(-vxdir.Y(), vxdir.X());
else vydir.SetCoord( vxdir.Y(),-vxdir.X());
}
inline void gp_Ax22d::SetYAxis (const gp_Ax2d& A1)
{
Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
point = A1.Location ();
vydir = A1.Direction();
if (sign) vxdir.SetCoord( vydir.Y(),-vydir.X());
else vxdir.SetCoord(-vydir.Y(), vydir.X());
}
inline void gp_Ax22d::SetLocation (const gp_Pnt2d& P)
{ point = P; }
inline void gp_Ax22d::SetXDirection (const gp_Dir2d& Vx)
{
Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
vxdir = Vx;
if (sign) vydir.SetCoord(-Vx.Y(), Vx.X());
else vydir.SetCoord( Vx.Y(),-Vx.X());
}
inline void gp_Ax22d::SetYDirection (const gp_Dir2d& Vy)
{
Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
vydir = Vy;
if (sign) vxdir.SetCoord( Vy.Y(),-Vy.X());
else vxdir.SetCoord(-Vy.Y(), Vy.X());
}
inline gp_Ax2d gp_Ax22d::XAxis () const
{ return gp_Ax2d(point, vxdir); }
inline gp_Ax2d gp_Ax22d::YAxis () const
{ return gp_Ax2d(point, vydir); }
inline const gp_Pnt2d& gp_Ax22d::Location () const
{ return point; }
inline const gp_Dir2d& gp_Ax22d::XDirection () const
{ return vxdir; }
inline const gp_Dir2d& gp_Ax22d::YDirection () const
{ return vydir; }
inline void gp_Ax22d::Rotate (const gp_Pnt2d& P,
const Standard_Real Ang)
{
gp_Pnt2d Temp = point;
Temp.Rotate (P,Ang);
point = Temp;
vxdir.Rotate (Ang);
vydir.Rotate (Ang);
}
inline gp_Ax22d gp_Ax22d::Rotated(const gp_Pnt2d& P,
const Standard_Real Ang) const
{
gp_Ax22d Temp = *this;
Temp.Rotate (P,Ang);
return Temp;
}
inline void gp_Ax22d::Scale (const gp_Pnt2d& P,
const Standard_Real S)
{
gp_Pnt2d Temp = point;
Temp.Scale (P, S);
point = Temp;
if (S < 0.0) {
vxdir.Reverse ();
vydir.Reverse ();
}
}
inline gp_Ax22d gp_Ax22d::Scaled(const gp_Pnt2d& P,
const Standard_Real S) const
{
gp_Ax22d Temp = *this;
Temp.Scale (P, S);
return Temp;
}
inline void gp_Ax22d::Transform (const gp_Trsf2d& T)
{
gp_Pnt2d Temp = point;
Temp.Transform (T);
point = Temp;
vxdir.Transform (T);
vydir.Transform (T);
}
inline gp_Ax22d gp_Ax22d::Transformed(const gp_Trsf2d& T) const
{
gp_Ax22d Temp = *this;
Temp.Transform (T);
return Temp;
}
inline void gp_Ax22d::Translate (const gp_Vec2d& V)
{ point.Translate (V); }
inline gp_Ax22d gp_Ax22d::Translated(const gp_Vec2d& V) const
{
gp_Ax22d Temp = *this;
Temp.Translate (V);
return Temp;
}
inline void gp_Ax22d::Translate (const gp_Pnt2d& P1,const gp_Pnt2d& P2)
{ point.Translate (P1, P2); }
inline gp_Ax22d gp_Ax22d::Translated (const gp_Pnt2d& P1,
const gp_Pnt2d& P2) const
{
gp_Ax22d Temp = *this;
Temp.Translate (P1, P2);
return Temp;
}
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