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// File:	gp_Ax22d.lxx


inline gp_Ax22d::gp_Ax22d() : vydir(0.,1.), vxdir(1.,0.)
{}

inline gp_Ax22d::gp_Ax22d(const gp_Pnt2d& P , 
			  const gp_Dir2d& Vx, 
			  const gp_Dir2d& Vy) : 
			  point(P), 
			  vydir(Vy), 
			  vxdir(Vx)
{
  Standard_Real value = Vx.Crossed(Vy);
  if (value >= 0.0) vydir.SetCoord(-vxdir.Y(), vxdir.X());
  else              vydir.SetCoord( vxdir.Y(),-vxdir.X());
}

inline gp_Ax22d::gp_Ax22d(const gp_Pnt2d&        P    , 
			  const gp_Dir2d&        Vx   , 
			  const Standard_Boolean Sense) : 
			  point(P), 
			  vxdir(Vx)
{
  if (Sense) vydir.SetCoord(-Vx.Y(), Vx.X());
  else       vydir.SetCoord( Vx.Y(),-Vx.X());
}

inline gp_Ax22d::gp_Ax22d(const gp_Ax2d&         A   , 
			  const Standard_Boolean Sense) : 
			  point(A.Location()), 
			  vxdir(A.Direction())
{
  if (Sense) vydir.SetCoord(-vxdir.Y(), vxdir.X());
  else       vydir.SetCoord( vxdir.Y(),-vxdir.X());
}

inline void gp_Ax22d::SetAxis(const gp_Ax22d&  A1)
{
  point = A1.Location();
  vxdir = A1.XDirection();
  vydir = A1.YDirection();
}

inline void gp_Ax22d::SetXAxis (const gp_Ax2d&  A1)
{
  Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
  point = A1.Location ();
  vxdir = A1.Direction();
  if (sign) vydir.SetCoord(-vxdir.Y(), vxdir.X());
  else      vydir.SetCoord( vxdir.Y(),-vxdir.X());
}

inline void gp_Ax22d::SetYAxis (const gp_Ax2d&  A1)
{
  Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
  point = A1.Location ();
  vydir = A1.Direction();
  if (sign) vxdir.SetCoord( vydir.Y(),-vydir.X());
  else      vxdir.SetCoord(-vydir.Y(), vydir.X());
}

inline void gp_Ax22d::SetLocation (const gp_Pnt2d& P)
{ point = P; }

inline void gp_Ax22d::SetXDirection (const gp_Dir2d&  Vx)
{ 
  Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
  vxdir = Vx;
  if (sign) vydir.SetCoord(-Vx.Y(), Vx.X());
  else      vydir.SetCoord( Vx.Y(),-Vx.X());
}

inline void gp_Ax22d::SetYDirection (const gp_Dir2d& Vy)
{
  Standard_Boolean sign = (vxdir.Crossed(vydir)) >= 0.0;
  vydir = Vy;
  if (sign) vxdir.SetCoord( Vy.Y(),-Vy.X());
  else      vxdir.SetCoord(-Vy.Y(), Vy.X());
}

inline gp_Ax2d gp_Ax22d::XAxis () const
{  return gp_Ax2d(point, vxdir); }

inline gp_Ax2d gp_Ax22d::YAxis () const
{  return gp_Ax2d(point, vydir); }

inline const gp_Pnt2d& gp_Ax22d::Location () const
{ return point; }

inline const gp_Dir2d& gp_Ax22d::XDirection () const
{ return vxdir; }

inline const gp_Dir2d& gp_Ax22d::YDirection () const
{ return vydir; }

inline void gp_Ax22d::Rotate (const gp_Pnt2d& P,
			      const Standard_Real Ang)
{
  gp_Pnt2d Temp = point;
  Temp.Rotate (P,Ang);
  point = Temp;
  vxdir.Rotate (Ang);
  vydir.Rotate (Ang);
}

inline gp_Ax22d gp_Ax22d::Rotated(const gp_Pnt2d& P,
				  const Standard_Real Ang) const
{
  gp_Ax22d Temp = *this;
  Temp.Rotate (P,Ang);
  return Temp;
}

inline void gp_Ax22d::Scale (const gp_Pnt2d& P, 
			     const Standard_Real S)
{
  gp_Pnt2d Temp = point;
  Temp.Scale (P, S);
  point = Temp;
  if (S < 0.0) {
    vxdir.Reverse ();
    vydir.Reverse ();
  }
}

inline gp_Ax22d gp_Ax22d::Scaled(const gp_Pnt2d& P, 
				 const Standard_Real S) const 
{
  gp_Ax22d Temp = *this;
  Temp.Scale (P, S);
  return Temp;
}

inline void gp_Ax22d::Transform (const gp_Trsf2d& T)
{
  gp_Pnt2d Temp = point;
  Temp.Transform (T);
  point = Temp;
  vxdir.Transform (T);
  vydir.Transform (T);
}

inline gp_Ax22d gp_Ax22d::Transformed(const gp_Trsf2d& T) const
{
  gp_Ax22d Temp = *this;
  Temp.Transform (T);
  return Temp;
}

inline void gp_Ax22d::Translate (const gp_Vec2d& V) 
{ point.Translate (V); }

inline gp_Ax22d gp_Ax22d::Translated(const gp_Vec2d& V) const
{
  gp_Ax22d Temp = *this;
  Temp.Translate (V);
  return Temp;
}
inline void gp_Ax22d::Translate (const gp_Pnt2d& P1,const gp_Pnt2d& P2)
{ point.Translate (P1, P2); }

inline gp_Ax22d gp_Ax22d::Translated (const gp_Pnt2d& P1, 
				      const gp_Pnt2d& P2)  const
{
  gp_Ax22d Temp = *this;
  Temp.Translate (P1, P2);
  return Temp;
}